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Dino Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #31 | 3.500 | 3.500 |
| Enjoyment | #37 | 3.250 | 3.250 |
| Overall | #38 | 3.167 | 3.167 |
| Concept | #38 | 3.250 | 3.250 |
| Use of the Limitation | #58 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lenfos - https://pierre-vanhove.com
Software used
Godot
Use of the limitation
I interpreted the theme as a limit on actions rather than a budgetary constraint. So, I wanted to limit the number of actions my player could take during the game. As a result, they have a limited number of heavy attacks and cannot regain any unless they manage to level up.
Cookies eaten
Trick question: I’m more of an ice cream person, and I think I’ve only had three, which is actually quite reasonable
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Comments
Got to level 8. The light attack barely works for me? Idk but the Heavy attack works wonders. I would have liked to see health packs or stamina boost on the map but the limit worked well. My stamina didn’t go up when leveling up.
I really love the style of the game. It somehow creates a nostalgic feeling about the time I played Sega Genesis. :) I don't even know what exactly creates such strong feelings.
The only thing I would suggest changing is the basic attack button; I think it can use the same mechanics as the heavy attack. I think making basic attacks dependent on mouse position is unnecessary complexity. Also, using basic attack felt a bit difficult because it didn't feel precise sometimes.
But generally I like the game; it is functional, and I didn't notice any major issues.
really fun game love played it , the artwork its grath gg
I played a lot more rounds than I thought I would. But lvl 18 was my hard limit =)
Nice little challenge you created here!
The limitation on the heavy attacks really influences the gameplay. If you time it right, you can hit quite a lot of the enemies at the same time with one of the heavy ones for highest impact.
Enjoyed it a lot!
Love the concept and art style! The dino looks great, and the heavy attack is so satisfying. Great work!
Really like concept, visual style and core mechanics of the game. It's pretty hardcore imo so my best attempt was about reaching 17lvl, but it was quite fun ;)
Wow its evolved at lvl 10, heh, nice shot bro! Good visual style, and wave balance! But for me was hard to understand why my stamina dont recover, after it i see on lvl 10, but before it feels like you have only 3 strong attack per run, on a budget tho)
Thanks man btw I played your game it was very fun. I agree with you for the stamina, I should have write it on the start menu to be more clear. If you're really good, you can unlock way more dinosaurs