I'm curious to know what everyone's personal wins and losses are for the jam?
I'm on my 3rd GDTV jam now and I always find them fun to do.
My Wins:
- Making a Soundtrack, not just 1 or 2 pieces of music for the game.
- Building a rudimentary dialogue system from scratch.
- Implementing a background music system that somewhat works as intended.
- Making a game with a bit of story beyond just go here and do that.
- Implementing a couple of rudimentary cutscenes.
- Having a playable build (of sorts) made during the jam while working a busy period after an 8 month hiatus on gamedev because reasons.
- Coding 99% of the game without needing to lookup code or information (though it would help resolve some of the issues the game still has).
My Losses:
- Overscoping the game on the assumption I would have the time to make everything I wanted, which is normally hopeful at best.
- Rushed art due to time taken on music.
- Poorly implemented controls, rushing again.
- Limited menu functionality due to time constraints.
- Cut content that would have added story elements and information through interactable terminals.
- Somewhat buggy build, some aspects don't yet behave as desired.
- Failure to test the uploaded build in full due to deadline.
