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A jam submission

Squid on Head - Survivors-like Mind Control GameView game page

Humans make great shields
Submitted by Chumbledev — 2 days, 1 hour before the deadline
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Squid on Head - Survivors-like Mind Control Game's itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#2303.2223.222
Music#2373.1333.133
Story#2562.4442.444
Overall#2613.2443.244
Sound#2652.9562.956
Fun#2693.0893.089
Aesthetics#3213.2443.244
Theme#3283.2223.222

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Hovi Studio - SFX Battle Sounds https://assetstore.unity.com/packages/p/sfx-explosions-bullet-hits-gunshots-rockets-367324 Hovi Studio - Fullscreen Effects https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/fullscreen-effects-364462 Various Synty 3D Assets https://syntystore.com/products/polygon-sci-fi-cyber-city?_pos=4&_sid=61e5c6653&_ss=r https://syntystore.com/products/polygon-sci-fi-city?_pos=3&_sid=61e5c6653&_ss=r https://syntystore.com/products/polygon-sci-fi-worlds?_pos=2&_sid=61e5c6653&_ss=r https://syntystore.com/products/polygon-sci-fi-horror?_pos=5&_sid=61e5c6653&_ss=r Synty VFX https://syntystore.com/products/polygon-particle-fx-pack?_pos=1&_sid=d6da6ed80&_ss=r INab Character Effects https://assetstore.unity.com/packages/vfx/particles/character-effects-352338 Game Makers Sound Effects Kit https://assetstore.unity.com/packages/p/game-makers-sound-effects-kit-part-1-220084 GUIPack-Clean&Minimalist https://assetstore.unity.com/packages/p/clean-minimalist-gui-pack-75123

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Comments

Viewing comments 39 to 20 of 39 · Next page · Last page
Submitted

I played for a long time and tried to survive for a long time, but the amount of enemies kept multiplying I felt. Amazing polish on the game for a 10 day jam period. It was easy to escape even if there were a lot of enemies if you choose a correct path which I liked a lot, was expecting to be cornered and killed by enemies but managed to juke them very well enough. One thing I would like to add is that the minion should have been rotated automatically not by q and e because too many controls especially keys being close to one-another means the increased chance of messing up the movement and dying. Well-done on the submission and great use of the theme as well.

Submitted

A fresh take on the survivors genre—the concept of building a minion army through mind control is highly satisfying, even if the dual keyboard/mouse controls and pathing take some getting used to!

Submitted(+1)

Gave it a go and managed to live for 6 minutes, but no idea if there is any goal other than to survive as long as possible.

The idea if nice but if focusing on mind control for damage and blocking then pathing would need to be improved - right now the mind controlled mobs have the same relative position as when they were mind controlled. I did not see any other health options other than to learn the skill from level up. Either the fire rate could be increased or MC cooldown shorter by default as I imagine it can get quite hectic the longer you play. The AOE bomb laser could have another visual than just a bit wider laser shot. Perhaps you could have a "book" for every mind control monster so you know what is special about them.

Developer

Thanks for taking the time for the feedback!

The only goal is to survive the 15 minutes. The MC mobs being in the relative position where they were MC'd was a design choice, you can use Q and E to orbit them. The thought process there, and this is definitely to your point about the "book" idea was that if you're quick with it, you can set it up where your melee/shield mobs are in the outer perimeter of your influence circle and your shooting guys are near the middle so you kind of have a meat shield going. I think a general tutorial and better control scheme would be good starting places

Submitted(+1)

Cool game! Its a very interesting premise where I can kind of take control of some of the enemies so they can fight for me. I do wish there was a more integrated tutorial though instead of just the text on the page (which is fine in terms of game jam but I would have loved to understand the mechanic to its fullest!). Other than that, I had fun! Great work!

Developer(+1)

Thanks for the feedback! Definitely one of the most common bits of feedback was a lack of tutorial. It's definitely something I need to remember to put into games and not just leave the player twisting in the wind haha

Submitted(+1)

Really enjoyed the game. I believe this is something that can be made into a full game with some polishing ofcourse.

Developer(+1)

Thanks for the kind words!

Submitted(+1)

Very hypnotizing game right here ! The game style reminds me of a couple browser games I used to play 20 years ago as a teenager, thanks for the nostalgia trip !

Submitted(+1)

Thanks for the game. I have in general problems with this control scheme and never could get into the shoot in mouse direction games. I also did not understand the mind control thing. I got one controlled but then did not 100% what to do. It's still an impressive game and a nice tie in with the theme. Thanks for making it.

Developer

Thanks for your time!
The most common critique of the game has been control scheme and tutorial haha definitely noted for other iterations and games. 

Submitted(+1)

A lot of ppl like the control scheme like in Vampire Survivor or similar... but I just don't like it, I always mess it up lose track of where my mouse is and die horribly. Never could get into it. :-)

Submitted(+1)

I loved the idea of controlling the enemies, however I found it incredibly hard to actually do so. Maybe that is because I always struggle with the combined keyboard mouse navigation. Especially in this case it wasn't very easy. I do like the idea, it is a very fresh take on the survivors games. Keep it up, I am sure, you can make it even better than it is now. GGs.

Will post the exact timestamp from my VOD later.

Developer(+1)

Thank you so much for your time!
Most people seemed to struggle with the control scheme. It's probably my favorite part of feedback right now because it's exposing things I would have never thought about!

Submitted(+1)

Love the idea of taking control of enemies as the primary means of dealing with them, that's fun! I'm always down to be an escaped lab subject, haha.

Well done!

Submitted(+1)

This is a really cool take on a survivors style game, and a really clever use of the theme! I always went for the +1 entities upgrade because it was really satisfying to have an army of minions. I wish the doorways were a little bigger because I kept losing them all when trying to walk through, maybe that's intended though. Great submission!

Submitted(+1)

Great concept of controlling minds and turning enemies into companions.. it’s really fun to play. Nice game!

Submitted(+1)

Neat mechanic!  A bit tough - felt like I could only take 2 hits so i didn't want to be near anybody but my minion was melee and had to be near everyone.  I was pleasantly surprised by the upgrade system and enjoyed that.  I did have a hard time distinguishing between walls and random vertical lines on the floor though.

Developer

Thanks for taking time to try it!


That's such an interesting observation about the walls! That's great feedback!

Submitted(+1)

Great submission! The mind control was fun, the enemies did seem to stick to walls so perhaps some better pathing is needed but aside from that it was fun to play

Developer

Thanks for taking the time!


I'll have to keep an eye out! The pathing is definitely rudimentary haha

Submitted(+1)

Cool game and fun game! I really like the graphics and all the upgrade choices :)I had a small bug initially where i couldnt move with WSAD but i could move my mouse and shoot, restarting the game fixed it tho

Developer(+1)

Really cool you tried it!


That's such a unique bug haha I didn't think I've seen that reported before. It'll be fun trying to recreate haha

Submitted(+1)

Nice use of mind control! :) The enemies didn't seem to be very smart I could just walk round a wall and they'd stop :) I really like how you took the mind control concept and focused on expanding it with manipulating your circle and power-ups focused on it!

Developer

Thanks for your time!

Yeah, the pathing is really simple and I think didn't get around to removing the part where they will adhere to line of sight in a different itteration, I just ran out of time 😅

Submitted(+1)

This was a lot of fun to play. great job!

Developer(+1)

Hey thanks! Yours was super fun

Submitted

Thank you.. appreciate it 😊

Submitted(+1)

I remember seeing you talk about this game on the discord. It was great to get to play it. The mechanic of bringing people under your circle of control is clever. This isn't my usual sort of game so I kept accidentally panic killing my friendlies lol, I still had fun.

Developer

I appreciate it!

Honestly, losing your mind control dudes often was my intention. I hope it wasn't too frustrating 😅

Submitted

Nah it wasn't frustrating. I just found it funny that the guys I ended up killing the most were my own.

Submitted(+1)

I played this for way too long. Good job!

Developer(+1)

Woah, this means a lot! Thanks!

Submitted(+1)

This was a lot of fun to play.  Very easy to pick up and figure out what to do, and the mind controlling was easy to use. 

I kept losing friendlies at doorways and such, but generally it wasn't long before I'd get another.  At one point, I had three guys on my side but they all seemed to get stuck on each other and slowed, then fell out the circle and flipped sides on me!

Developer

Thanks for your time!

Woah, losing them on the environment was definitely intentional. That last one certainly wasn't haha 

Submitted(+1)

nice game,  took a bit to figure out how to play, a small tutorial could be nice, the gameplay is fun and I really like that I can control enemies haha, sfx is cool and music is cool, great game!

Viewing comments 39 to 20 of 39 · Next page · Last page