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Space Connectorn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #178 | 3.624 | 4.250 |
| Theme | #207 | 3.731 | 4.375 |
| Sound | #226 | 3.091 | 3.625 |
| Music | #246 | 3.091 | 3.625 |
| Overall | #422 | 2.772 | 3.250 |
| Fun | #470 | 2.452 | 2.875 |
| Story | #496 | 1.812 | 2.125 |
| Mechanics | #593 | 2.132 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
6
Did you use any existing assets? If so, list them below.
yes - with credits
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Comments
this was really cool!!! kind of reminded me of my game actually, but a 3D version! its a lil dark so it was hard to see sometimes, but managing cables and doing puzzles is fun!
Difficult to play but otherwise an atmospheric and pleasant submission. I think I just hit a few rooms before I had to give up unfortunately.
I wanted to thank everyone for the comments and all of the feedback, I am not sure when we will post a more updated version of the game, but if and when we do, I will do my best to chuck a link to it here or on the Space Connectron page itself.
A little difficult to figure out where you were aiming, and had a fun physics bug running up the cable I was carrying, but otherwise some good mechanics here!
Thank you, I am looking into having a permanent crosshairs on the screen and I am looking into fixing the funny cable physics glitch lol
Looks interesting but it is hard to play.
Thank you for taking the time to look, could you tell me what made it hard (I know of problems relating to how we done the cables (i.e the cable with the 2 yellow female units being confusing on what side to connect to what. Was it a problem of feedback, controls, ui, a combination of a few of the above or a mix of all of the above?)
I tried to interact with the cable on the ground among other things but nothing happened. From the animation it isn't clear where the character is looking and what he is reaching for. I think that showing the cursor could make your game feel better.
Looks interesting but it is hard to play.
Visuals are great and game goes really well with theme but controls/ aiming could do with a bit of work but overall fun.
Thank you, I will look into trying to aim (I am already looking at having the crosshair permanently on screen, I may also look into seeing if I can get a highlight going on the cable head pieces when the player is looking at them)
I can get the concept. The true to theme was right on point. I found it a little difficult to know what I was "aiming" just having to move the camera around until the crosshair would show, i think if the crosshair showed constantly would have made that easier.
Thank you, this is some really good feedback and is something I will implement :)
Nice job on this one. Really great job on the visuals and aesthetics. Can tell when people put time into optimizing there jam game, this one didn't make my GPU go into overdrive. Feedback, I would say is that some lights or visual indicators for the cables could be a bit brighter. I'm sure you all were pushing it for a WebGL build as it is so what you got is really great.
Thank you, I will make sure to pass this along to the team, and yeah it was a pain getting the web build done lol
Some context but me and a majority of the team members have expressed interest in continuing this piece outside of the jam, so feel free to provide any feedback that you may have for us :).
Thank you all so far for the comments, they have been very kind and have given us some feedback :).
Cool game! I like playing around with the cables its quite fun! Though I do find sometimes the robot would accidently ride on top of the cable. Some of the implementations needs a bit more polish but highly understandable as a game jam game! I do love the vibes of the game and the overall polish of the environment matched with the sound effects! I like the puzzles as well, I do agree with some people here that a proper tutorialisation would have made it better but it was fairly straightforward to me when I tried it with how each cables are colour coded with the plugs on the wall. A bit more background on the story would also made it better but overall, solid game! Great job!
Thank you, I will make sure to note this down for the team!
Looks and sounds fantastic, but I couldn't figure out what I was supposed to do. I plugged both ends of the cable in and then got stuck, what am I missing?
Really like the aesthetic of this, though
I am seeing people flag that a tutorial would've been nice, but you are generally matching the colour of the cable pieces to the sockets onto the walls/generators. I want to know if it was hard to notice the colours on the cables due to the environment being darker.
I was kind of confused about what to do, one or two info panels that you can click through would probably help :)
Thank you, I will speak to the team about adding a tutorial at some point.
Your over the shoulder view feels off. I would bring your camera back and possibly change your POV. I would also explore turning off player-to-wire collisions while its held, as you can 'walk' up the wire. Generally though, this feels like a great start to game.
Thank you, I will bring this information to the team when we next speak!