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A jam submission

Dungeons, By Chance?View game page

A chaotic dice‑driven dungeon crawl where every move, spell, and mishap is fate. Grab gold, smash mobs.
Submitted by Loose Lizard Development — 15 hours, 38 minutes before the deadline
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Play Dungeons, By Chance?

Dungeons, By Chance?'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2733.3703.370
Music#3062.8522.852
Overall#4352.7412.741
Story#4941.8151.815
Mechanics#4962.4442.444
Fun#5082.3332.333
Sound#5302.0002.000
Theme#6891.7411.741

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Yes, Synty Polygon Dungeon, BitGem Micro Heros/Monsters, PixPLays Elemental VFX, Gamemaster Audio from GameDev.Tv Assets.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

This was cute.  It looks like the character is a tank, if by looking at the green bar.  It was interesting to try out.  Looks like different maps and creatures are created when you play, which adds a replayability factor.

Thank you for the game!

Submitted

Nice work, you put a lot of effort for the amount time we had. Great job!

Submitted

Nice work!

The visuals are great, and the atmosphere is fantastic. The game has a lot of potential, and it's clear that a lot of effort went into creating its world and presentation.

That said, I ran into a few issues while playing:

Tutorial & Onboarding

  • The tutorial disappeared after only a few seconds. I actually had to look at the screenshots on the game page to read it properly, and even then, I didn't feel like it fully explained the game. It felt like the game was designed for a very specific audience that already understands the genre.

Gameplay

  • I felt that the gameplay itself wasn't really about skill or building expertise to make better decisions. Most of the time, it felt like I was repeatedly left-clicking and hoping for a better attack action. Because of that, I think some players might lose interest since there isn't much meaningful decision-making involved.

UI

  • I encountered some UI issues. For example, the Quit button didn't work for me.

Audio

  • The game could benefit from more sound effects. When you polish one aspect of a game, such as adding visual effects for spells, it raises expectations for the other aspects as well. For example, a water spell looks cool visually, but without matching sound effects, it can feel a bit incomplete.
  • The background music didn't seem to loop.

Theme

  • I couldn't really understand the interpretation of the theme, if there was one.

That said, I genuinely appreciate the effort that went into the game. The visuals and atmosphere left a strong impression on me, and I can definitely see the potential here. Keep it up!

Submitted

Despite not founding the dragon, it was an interesting game. A little confusing at the beginind because the tutorial stays a second on screen. Once I saw the tutorial on the screenshots, could understand better.
Aesthetics and music are awesome.

Developer

Thank you for playing.  Fixed the Dragon spawn.

Submitted

Nice game, good job!

Developer

Thanks for Playing

Submitted

This appeared to be a really fancy 3D cookie clicker game. I couldn't really do anything except click on the bats. The music choice was very epic. Felt Diablo-esque.

Developer(+1)

Thanks for playing!  I fixed the Dragon Spawn.  

Submitted

I like the music.

Developer(+1)

Thanks for playing!

Submitted

beautiful little game. I like the characters and the npcs. look cute. I understand the idea with the dice roll. Really well made UI, very fantasy like. I didn't find the dragon. i was where I should be but it never spawned.  :( Good job anyway.

Submitted

The tutorial disappears after 1 second, no idea what to do, but the game looks cute! Good job with the UI assets and animations.

Developer(+1)

Thanks for playing.  Increased the tutorial time.  Also fixed the dragon spawn.

Submitted(+1)

I honestly recommend pausing the game and letting the player decide when to close the tutorial either with a UI button or a keyboard input.

Submitted

Cool game, well done!

Submitted

The rolling attacks is a nice mechanic. Took a minute to get used to but it was solid once ya did. 

Submitted(+1)

Hello,

I like the idea of dice rolls for attacks, but it's hard to fit it in a real time game, it kinda worked though but it felt a bit slowish, the graphics were okay, the camera seems to clip closer to the player if an object (like a wall) or enemies are between camera and player, I think it would be better to assign a semi transparent material to the wall, Good job!

Submitted

Had no clue what was happening with the attacks. I rolled both dice and sometimes I'd kill an enemy- which they'd drop things that I don't think I could use! :V

I was also confused on the dragon bit, as there wasn't one at the end of the compass. It just pointed at a spiral thing that sparkled after activating all the cubes.

But I did like the idea of the rolling attack- it just needed feedback on what was going on. Like a "Success!" or "Failure!" if the roll was bad- as well as damage numbers.

Developer(+1)

Looks like the spawn collider is broken for the dragon.  I will try to get a patch in today.

Submitted(+1)

Neat idea! Fantastic aesthetic. Good cover art, and honestly just naming your credits page "critical roles" deserves an extra star in the ratings.

I couldn't figure out how to rotate the camera, and I wasn't really clear on what was going on in combat. Sometimes bombs appeared but they didn't appear to explode? And I think the other bags were maybe money? There was a giant splash screen of info when it started but it immediately disappeared.

Submitted(+1)

Pretty neat idea with the dice roll, not sure if the roll is for damage or for hit chance? All in all decently done for a jam entry.

Submitted

I'm not entirely clear on how it works. I think I figured out that attacks should be effective or not based on the dice, but I always had the impression that I never missed and never got hit. Interesting music and nice graphics.

Developer(+1)

Thanks for the input.  I Put clearer instructions (I hope).  Basically Click the enemy and find the dragon using the compass. Collect gold.

Submitted

I'm not even sure I'm moving? I think I fell of the platform immediately and just bugged around? not even sure if wasd was doing anything or not

Developer

Thanks!  Updated! Fixed the Player Controller Bug.

Developer(+1)

Bug Fixes are on the way.  Thanks for all the comments.  I'm listening.

Submitted

So, I played the game, not sure exactly what I was supposed to do. Maybe update your game play description on itch.io

Submitted

Seems like a cool idea but there is very little feedback on what is actually going on. The attack animation of the character has a delay and I`m not sure if im hitting the enemies or not.

Viewing comments 23 to 4 of 23 · Next page · Last page