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A jam submission

Your Friendly ElectricianView game page

You play a neighborhood electrician and you must fix all those jammed boxes
Submitted by kholo, Vekao, BobLaPioche — 23 hours, 58 minutes before the deadline
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Your Friendly Electrician's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2413.5733.573
Aesthetics#2513.4273.427
Sound#2832.8802.880
Story#3132.2672.267
Overall#3243.0803.080
Mechanics#3782.8272.827
Fun#4272.6132.613
Music#5591.6931.693

Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
3

Did you use any existing assets? If so, list them below.
Gobot character by GDQuest; SFX from Gamemaster Audio - Pro Sound Collection v1.3, GameDev.tv Gam Jam Assets bundle, ATG65, MrAuralization, apanmax, Leartes Studio SFX Retro Police Station: fonts by Vernon Adams, Archistico and Backerpack

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Comments

Viewing comments 60 to 41 of 64 · Next page · Previous page · First page · Last page
Submitted

The town looks very good, and walking around works well! I like the electrician theme.

At first, I didn't know what I was supposed to do. I was looking for a person named Carmen, but I couldn't find any people and I couldn't go inside the buildings.  😆

The tetris game works well, but I'm not sure if I "won" or not.  It just ended after a while. 

The pipe-connect game always ends in less than 5 seconds.  I don't even get a chance to figure out what keys I need to press.  I think it needs some instructions. 

I played quite a few mini games (around 7) but I never saw the report screen shown in your screenshot.  It also doesn't show the "Missions Left" in the corner. Maybe the web build is a bit different?

Developer(+1)

Thank you! Yes, the missions left has been removed from the UI, there is 11 missions I think in the test level.

Both minigames require instructions, the Tetris one is a bit twisted (you need to make a line at the lightning level to win), and the wiring game is not clear enough as is. Sometimes you can also get kicked out of a minigame because the mission timed out, but as I hid the pager, it's not shown, which was a pretty bad idea of mine. I'll let the pager always visible in the future.

Thank you for trying our game!

Submitted

This is a very nice game, and I especially like the menu, it is really well designed. The camera movement is not quite as smooth as it should be yet. The Tetris mini-game in the electrical box is also very well implemented.

Overall, I think this is a great achievement. Keep up the good work!

Developer

Thank you very much! Yes, I hope to implement a better 3rd person control, with a camera orbiting around the character. The menu seems to be the most appreciated feature, once again :D

Thank you for trying our game :)

Submitted

Loved the concept of running around fixing electrical problems! It was a bit confusing to find the problem boxes at first (I didn't realize the name popped up when you got close and thought there would be something visual you would notice from a distance). Other than that, I thought this was great. Nice work!

Developer(+1)

Thank you! Yes the navigation is the main issue, I put a buzz sound when one approaches the problem box, but it can't be heard from far enough.

Thank you for trying our game :)

Submitted

Very interesting game. I really liked the mechanics and gameplay. Graphics and art work is really good. The only issue I had was with camera rotation. I wasn't able to move the camera right sometimes. I have to do a 360 degrees left on the camera to move right.

Developer

Thank you! Yes the camera rotation is a known issue for the web built, everytime the mouse leaves the game viewport, the game receives no more mouse input.

Thank you for the feedback!

Submitted

The puzzles were confusing at first, the running around was funny when i found out the sprint button.

The tetris minigame looked like the one i made for this jam!

The menu with the multimeter was the best! I loved it!

Developer(+1)

Yes, I played and rated it! I think yours is one of the first games from the entries I tried :D, played it right after Janna and Chris's live! I didn't leave a comment tho, sorry for that. The ratings were good if it can make it up for this oversight :D

Thank you for trying our game :)

Submitted

Fun game ! The mouse mode was slightly annoying, I love the level design and overall construction of the small town. The player model of Godot is noticeable, Nice work!  

Developer(+1)

Thank you! I'll try to fix the mouse issue, but we have a big todolist anyway :D

Thank you for trying our game !

Submitted

There is a lot to like in this game.  The meter display in the opening options was cool.  The buzz when nearing the correct box was helpful.  The wiring minigame was the toughest.  It seems like those parts should be able to rotate.

Thank you for the game!

Developer(+1)

Thank you! I'm glad you appreciated and you found the buzz relevant! The wiring minigame is based on the older Pipemania/Pipe Dream game, where I don't recall the blocks could be rotated. I tried it before implementing it and I wasn't able to do so. But I agree, I think this would be more enjoyable with rotating parts, as other clones of this game genre did.

Thank you for trying our game :)

Submitted

There is a lot to like in this game.  The meter display in the opening options was cool.  The buzz when nearing the correct box was helpful.  The wiring minigame was the toughest.  It seems like those parts should be able to rotate.

Thank you for the game!

Submitted

Having a multimeter as the menu is a cool idea. Like others directions to mini games could have been helpful. Peaceful ambient sound effects. Great job! :)

Developer

Thank you! Yes, my mind is a bit overwhelmed with ideas since the amount of feedback! I hope the solution I have in mind will be helpful, I would like to avoid extradiegetic informations. I wasn't intending to make a peaceful game at first, but the birds and the wind gave it a pretty chill ambiance. This should stay for the neighborhood level, but I'm not sure this will be the same for other levels I envision. I don't want to make a stressful game either, but I still have some ideas where the mood is not the same.

Thank you for giving our game a try :)

Submitted

I'm not sure what's going wrong on the mini-games for me.  It seems as soon as I place one of the wire pieces it's starting off with the fuse-like effect and zapping me out of the game.  Tetris style started out alright but then the second time I saw it, it also gave that short-circuit buzz noise and closed the panel for me.

Developer

I think this is because the missions timed out, but I had the how-so wrong idea to hide the pager when playing the minigames… This is something I intend to fix too after the game jam. I'm starting to have a long todo list :D

Thank you for playing our game :)

Submitted

Nice game, I took me quite a time to find the place for the mission

Developer

Thank you! Yes, the navigation seems to be the most infuriating part by the comments. (as well as the not-tetris-minigame)

Thank you for trying!

Submitted

Love the menu, I wanted to do something similar but didn't have time. Fun game =) it could become a full game with a bit of polish

Developer

Thank you! We will polish it after the game jam, indeed we will try to make a full game of it at the end.

Thank you for trying it

Submitted

The menu was super polished and cool. I enjoyed the mini-games within the game. That's pretty insane for a 1-week jam, you all did a great job of pulling off a fairly big scope in a short amount of time in my opinion.

Developer

Thank you! Yeah, the menu seems to be the most appreciated part, I got it :D I'll do my best to make the rest of the game as enjoyable as the UI x)

We had a blast working on this, it's our first game jam, I tried to keep the scope as small as possible, I was unsure the minigames would be doable as well as the 3D gameplay, in the same time I was aiming for 4 minigames for the game jam and was a bit disappointed to only make 2 of them.

Thank you for playing and for your feedback!

Submitted

mini games within a game in a game jam is mad impressive. with enough time to polish this could be a whole casual game.

Developer

Thank you! It's our first game jam (and our first game), I knew we had to keep the scope small, and I though 4 minigames in the 3D game was small enough, how wrong I was :D I'm still glad I managed to put 2 of them.

Thank you for trying our game!

Submitted

Nice execution and fun to have the minigames within for each of the tasks! Well done

Submitted

This was a well put together game and like others have said, a bit of polish is all that's needed. I could never figure out the Tetris clone...was I trying to bridge the one line between the two lightning symbols? The menu system was really neat.

Developer(+1)

Thank you! I would like to implement more minigames as well as other features I have in mind before calling it done :) (like adding instructions for the minigames) Yes, you have to bridge the two lightning symbols  in the Tetris clone.  I liked the idea to fight our gamer impulse when playing Tetris, having to create structure with holes just to get to the correct height :D it's a bit sadistic…maybe?

Thank you for trying our game!

Submitted(+1)

Is someone French in the team ? I ticked on "Schoumi".

I like the realization, with the multi-meter as the main menu.

The environment is cute and not too big, wandering around was not complicated. The sound of birds is relaxing, the footsteps are a little too loud.

I found the time to solve the puzzles very tight, the current goes very fast. Maybe you could add a visible timer saying when the current starts to flow, I was surprised the first time.

Playing with the keyboard (keys correctly mapped on a French keyboard) or with a controller works fine, I preferred with the controller. If you can arrange that Gobot turns when changing direction, it would feel more natural.

Thanks for the game !

Developer

We all are, the team is my wife (assets: buildings, bus station, street tiles), my son(assets: cars and trees) and myself  (code, sound, all other assets…) :)

Thank you very much for trying out our game and for the feedback, adding visible timer is on the todo list for the "current" game, as well as making the character turn more naturally. I tried but I struggle a bit with this, I'm pretty sure this is a topic I already saw in a course but I can't recall which one and I lacked time before the deadline so I decided to roll with the current character controls.

Godot is great at handling different keyboard mappings, as it reads the physical key instead of the character, I didn't have to take this into account.

Thank you for playing!

Submitted

Cool mix of different games :)

Developer

Thank you! I had more minigames in mind for the game jam (and even more for after) but I underestimated the amount of work (and the attention span of my youngest son)

Thank you for playing!

Submitted

Great submission! As others already mentioned it would be nice to have some indication of where to go to find the box but outside of that its a fun little game. Great job!

Developer

Thank you! Yes, I will definitely work on that once the game jam is done :)

Thank you for playing!

Submitted

Pretty cool game! I just want to say that your main menu is sooo creative! The game does need a bit more polish but its still pretty fun! I like just walking around and finding boxes and I love the names that you put on them as well xD. Though I'm not really a big fan of not being able to turn the blocks during tetris though (or maybe I can and I just missed something). But other than that, you did a great job!

Developer(+1)

Thank you! Yes you can turn the pieces in the tetris game, with W (if you're playing WASD) or Up Arrow (if you prefer the arrows), or Enter. If you play with a game controller this should be the bottom button (A on XBox's, B on Nintendo's, X on Sony's) (they really couldn't agree on the same layout…)

Thank you for trying our game!

Submitted(+1)

Ah okay! Thanks for letting me know!

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