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Metalville's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #207 | 2.650 | 2.650 |
| Theme | #237 | 3.600 | 3.600 |
| Music | #308 | 2.850 | 2.850 |
| Mechanics | #388 | 2.800 | 2.800 |
| Fun | #417 | 2.650 | 2.650 |
| Overall | #449 | 2.700 | 2.700 |
| Sound | #496 | 2.150 | 2.150 |
| Aesthetics | #504 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
All assets were my own, although all sounds and music were produced with Musescore4
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Comments
Nice platformer but the cable physics is a bit wonky, and the booster is not really permissive. (Got depleted really quick, refill really slow). Nice entry, good job!
Fun little platformer. The cable physics are very funny. I feel like the boosters could've recharged faster. Good job.
cool platformer, those physics cables are a lot of fun :D
This is a really fun platforrmer, I like the physics on the connectors. I had a hard time being patient and wait out the boost loadup that made things a lot harder :D but I had fun playing it. Good job!
I enjoyed the game but had a hard time grasping the mechanics for a bit. Was still fun to try out. I agree with what the others commented that not resetting the cooldown makes it hard to train to get the mechanics right. Thanks for the game.
Good JAM entry. Well done
Nice platform game, great work
I like the story of your game :)
But the ability cooldown doesn't reset after death, so I spent most of my time waiting for the boost to recharge :(
Thanks for playing! That seems to be the general consensus XD.... I will need to keep in mind that more limitations isn't always better for future games...
I don't think the limitation is bad in general. But there could be a few other approaches you could use or things you could tweak
For example:
For future games just think of it like "what is the limitation achieving?" and if it is possibly frustrating, think about how to make it less frustrating :)
That's how I do it at least :D
That is a much better approach than what I did. Thanks!
Great tutorial and introduction to the game. I like the jiggly wires but the jump cool down is very very slow. Had to stand for a while waiting for my next boost to charge up. Good job!
Great use of physics for solving puzzles. Amazing work!
The concept is pretty neat, and I quite enjoy the aspect of having to hook up physics based cables to open up the exit door. I've a bit of a gripe with the incredibly slow recharge of the rocket boost, it just makes the platforming needlessly time consuming.
The concept is pretty neat, and I quite enjoy the aspect of having to hook up physics based cables to open up the exit door. I've a bit of a gripe with the incredibly slow recharge of the rocket boost, it just makes the platforming needlessly time consuming.
Fun little game, the energy bar fills WAY to slowly though.
decent game. My only issue was how slowly the energy for the boost would fill up, also it doesn't fully refill after dying which is a bit tedious when trying to get over some gaps a few times. Other than that nice work
I enjoyed it! It's funny watching the wires go crazy lol
Congratulations on the submission. great artwork and music btw. well done.
I love it when physics go crazy! Try to squeeze the cable and I will laugh, I am a simple man! :D
Maybe some helpful feedback: Can you choose to keep the aspect ratio on your game? The higher the resolution your screen is, the more you can see of the level. Try to look at it in fullscreen mode and in window mode, and you will see the difference :)
Thanks for playing! - Yeah, that is a good idea for future games like this.... I just left it cause it was much easier on my end.... :)
Fun little game, the wires do go haywire some times but they work so thats fine. Would have loved some additional SFX to make come to life a bit more
Yeah, I agree. Thanks for playing!