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(1 edit) (+1)

I defeated the King of Yunalco with ease muhahaha.

I enjoyed the bullet hell gameplay, but I didn't like the card combining cards mechanics that much. I thought it was somewhat boring and unimaginative. There's also a few UI bugs with the cards, like I got stuck on the crafting menu when the confirm dialog box didn't appear. I was able to exit the menu but when I turn it back on the dialog box is there and never disappears again. The card stats can also have duplicates like having both addition and subtraction of the same stats on the same card fragment.

The visuals are nice. I like many of the effects in the game. I would liked to have seen clearer and more direct visual indicators for the exits.

The music is good and I enjoyed the drum sound effects, although it could use some pitch shifting or variations. I also think that many other parts of the game should have better sound effects, like hitting the enemies etc.

One thing that I usually see with these kinds of games is the fact that they almost always require the players to hold down a button to shoot. I kinda really don't get it because I just find myself never want to stop shooting, so it's just an extra thing you have to do without much thought. Maybe because I'm not a big player of the genre and it's the standard or something but I really would have liked to see devs just start making automatic shooting.

This may also be just a matter of taste but the writing wasn't a strong point for me. She mentioned the word "job" about 20 times😭

Itch page has a nice background but the transparency makes the text a little bit hard to read.

It's a solid entry and I enjoyed it.

(1 edit) (+1)

I see I see, 1st of all, I really appreciate your long feedback!

About the card menu, I couldn’t find all the bugs that can pop up, while doing the confirm part and stuff, sometimes I saw it’s enabled when it shouldn’t be and bugs like that, since I needed to make the gameplay and the content, I stopped fixing it despite it can be very messy at times haha… About the duplicated buff and debuff on the same card piece, I saw that but I couldn’t have time to make it a different type or it doesn’t repeat, it's a simple to fix but I preferred to just make sure that the positive overcomes the negative

And the concept of merging cards needs more thought, I did it because it was the only thing I could think of after seeing that my original idea was very out of scope and writing 16 pages of dialogue for that idea, so maybe that’s a reason why this one I mindlessly write like that xD, I even didn’t realize that and since it’s just a prototype for an introduction of a character that will appear in another game, I didn’t revise the dialogue that much. Nice catch about my usage of words, I’ll revise this when I work on this game again haha :)

About the not automatic shooting, in some games you need to not kill the boss that quickly in order to get more score or kill the enemies in a certain order or some gimmick that the game can have to prevent mindless shooting or get better score, in my case I just didn’t want player to spam click to shoot faster than intended and because originally the drum was meant to get better the more enemies you kill, I had to scrap that and left the anti spam system on only to avoid click spamming, show the visuals properly and not shot faster than you should or make the card buff “relevant”

About the sound, pitch shift, visibility of stuff and transparency of the page, thanks for letting me know, I’ll take notes about it
Thanks for playing and sharing this kind of feedback! ^^