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I found a couple things in the front materials and I have the first month printed out and pasted into my planner for playtesting. 

p. 7 - Chrono-Grid: The quote seems unfinished and is missing an end quotation mark.  

p 8-9 - Play Modifier: One of the rectangles on the top of the left page in the weekly spread is indicated as being a Play modifier. But when I scrolled through, none of the weekly pages have a play modifier there. Are we supposed to create these (I didn't see any indication of that), or did you forget to create them there? There are also play modifiers on the daily pages, so I don't know if maybe you decided to move them but then forgot to delete them from the weekly example.

I also found the rules for combat slightly vague when it comes to multiple enemies. Do I fight them one at a time? Do I roll and attempt to attack all of them in each round? Do I attack one, but they all attack me? I sort of just decided how I wanted to do it and went with it for the sewer rat encounters, but it would have been nice to have more guidance on that, especially if I weren't someone with RPG experience.

Regarding the combat ambiguity. I will add some text in the rules and on the first page with combat.

Focus on one enemy at a time. It is easier to keep track of combat this way.

What did you choose?

I just went down the list of enemies, starting at the top. But I let each one in an encounter attack me each round until they were dead. This may have been harder than intended though. It meant I couldn't attack the harder enemies first, but they were attacking me the whole time. And that might explain why I'm almost constantly on the brink of death.

Wow, that would be harder if an enemy was attacking you and you couldn't attack it.

I see where you are coming from with past experience if you were surrounded by enemies. Everyone gets to go in one round.

In this case, no. You fight one enemy at a time and only move on when you kill it.

I added 

"Focus on one enemy at a time:
1...
2...
3...
4...
5. Earn your reward. Once the enemy DIES, gain the gold reward listed. Move to the next enemy if there is one."

p7 : Nice Catch!

p8-9 : Yes, we decided to remove them from the weekly page. I will adjust on the instruction images.

Thanks!