Fun to play, but the platforming is pretty bad + the enemies don't really mix well when platforming. The music was pretty nice, but quite down the SFX + slightly vary its pitch so it does not get repetitive
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Splinter Zip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Metroidvania | #21 | 3.474 | 3.474 |
| Overall | #55 | 2.684 | 2.684 |
| Relevance to the theme | #56 | 2.737 | 2.737 |
| Enjoyment | #56 | 2.737 | 2.737 |
| Execution | #63 | 2.368 | 2.368 |
| Sensory | #85 | 2.105 | 2.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Absurd Size (The game has massive disproportion). Zip through a tightly created web of a world and find and explore the Uncharted territory to find skills and abilities to aid in defeating the fierce and dangerous bosses
Team/Developer
Swagster , DomenicoFaramondi , Danescol , Snowzeau , Mhanna112
Comments
Was fun to play, I like the abilities and artstyle. Your parallax seems to be a bit buggy and the movement and cam are a bit too snappy for me, but overall great job! :)
There are some cool ideas in here, nice job! I liked the boss variety, it felt like I found at least 4(?) bosses with different attacks. I also really liked how the dash had a tiny hop at the end. I got locked in the room with the ceiling boss, and when I killed it, the invisible wall in the entrance seemed to still be there, so I got stuck after that.
I appreciated how large the map was and how useful it was to go back and look for stuff. I found two health upgrades! The backgrounds and tileset look quite nice as well.
Nice work!
Good little game, altough the camera was a bit too jumpy. When I jumped, the camera jumped with me which made platforming harder.
The attack animation of the protagonist reminds me of Hollow Knight :D
I really liked the movement and general style of the game. I did run into a few minor issues:
Playing in the browser, it froze on me a couple of times (entering the first room & the first time I used the second skill).
The background seemed to jump when changing rooms, which was a bit jarring.
A very well put together entry.
Neat game! I thought the movement felt really good, dashing and wall jumping were both really well integrated. The camera movement was a little much when the camera was zoomed in, but that can be tough to get right. My favorite parts were the boss battles, I loved the little potato guy!
Combat felt good, but I wish that the player had I frames. I also had trouble seeing if the pulse hit enemies. The player's movement felt satisfying too
Overall was pretty fun, kinda hard too, that ceiling potato guy runback had me cooked, maybe add some rest stops a bit closer around? Other than that it was great, good work.
The movement felt good, especially after you get the upgrades. The cameras movement could be toned down a bit with the look-ahead and drag. The art is good but some of the styles didn't match like how the bats and environment are pixle-style but the player has a hand-drawn style. I appreciated the depth of the game though and how many different bosses and upgrades there were. Nice work!
this game is goooood, i love this game, it just im not used to this kind of control so i cant finish it even after a few hours, sorry!
I really love the music first of all. It feels nostalgic for some reason. Also the physics and player movement are very satisfying with one caveat; the camera is wayyy too sensitive. I know the delay effect (I forget what its actually called, when it takes the camera a bit to catch up to the player) is cool and all, but I imageine it will deter some people from playing.
yea its rough af but the level design was really satisfying like i wanted to play more , idk i revived a specific itch in my brain

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