Although the game is a bit rough, it definitely has potential! Combat felt good, and I really liked the spritework. I would love to play again after the jam.
Play game
Curse Raider's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Metroidvania | #84 | 1.909 | 1.909 |
| Sensory | #86 | 2.091 | 2.091 |
| Relevance to the theme | #89 | 2.000 | 2.000 |
| Overall | #95 | 1.691 | 1.691 |
| Execution | #98 | 1.273 | 1.273 |
| Enjoyment | #102 | 1.182 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme interpretation and application
Absurd + Side Effects (Curses)
Team/Developer
FodderLabs
Comments
I am sorry but I have to say this is a buggy mess. why is their so many holes you can get stuck in. i didn't realize i could get on them until i few into them and they had some bug. the first spot i saw was packed with enemies. i would suggest fix the pits, and the npcs are standing on air. so i can't give a good rating
Yeah, I was rushing the level design on the last day - didn't properly test it all. ^_^"
Already made a few bug fixes + updates to the current build - so once I get a bit further along - I'll post an update! (Still working on the floating NPCs - seems like some of my platforming logic is moving them up higher)
All good - I appreciate the honest review/ feedback. :3
Thanks for playing!
Really liked the character design, but there isn't that much gameplay.
By the way why is this also in the NES jam 2026 ??
Yeah, I think I was a bit too focused on making a bunch of different mechanics - I kinda rushed the actual level design + gameplay. (I'll be making updates to this soon.)
As for also being in the NES Jam 2026 - I was inspired by their theme "Horrible Night To Have A Curse" - so I decided to give this Metroidvania game an NES-vibe so it can fit with the NES jam's guidelines. (I am thinking of adding a more authentic NES filter as an option in the future)
I started with the NES Jam and noticed the Metroidvania jam was still on-going so I put this game in both - hoping to get some good feedback from both jams! :D (If I started when Metroidvania started - this game might have been a bit more polished lol)
Thanks for playing! I'll see if I can continue making some more progress these next few days.
Yes! After I finished uploading and checking the next morning - I thought I had updated the text alignment - but I totally missed it. XD
Thankfully, it's an easy fix - I'll make sure to fix this in the next patch after the voting session ends.
Glad you love the art style! More designs and characters to come in the next update. ;)
Thanks for playing! :D
Definitely some cool things going on but as you noted, a lot of bugs and things to work out. It took me a while to figure out how to actually get to a level, since the jump is so small, I’d miss the stairs, fall past the level changing platforms and would just be off screen. Eventually I did make it to the level, and the was able to get crushed by the boss. Keep it up!
Oh yeah, I've got lots of fixing and updating to do lol
Yes, good catch! I noticed that Tina's jump is basically non-existent when on the stairs - I'll add some logic to be able to properly jump off the stairs. (Also I'll completely re-do the level design to better position/ layout the stairs throughout the stages) I also have to add a few kill zones if the player falls through a pit.
As for the bosses - they are a bit too hard + a few of their moves + attacks are all over the place - so I'm gonna tweak them a bit more. (Also, going to fix their boss room layouts)
More updates to come soon!
Thanks for playing and giving some good feedback! :D
The concept is neat, and I like the main character's design - there's a lot of good animation on her in game sprite! It's a little hard to rate as-is but with some work this could be something really cool!
I can tell that there's some promise here but its definitely got a ways to go, keep at it!
I really like your assets and ideas, but I couldn't get the debugging tools to work like you described
Hey, thanks for playing!
Glad you like the assets and ideas! :D (I still gotta polish it up a bit more.)
Oh, I totally forgot to add that in the description when updating the description! (Good catch!)
I just updated the description - you can toggle the relics Tina can equip by pressing the "U" keyboard key (you can cycle between a "halo", "shield" or "wings" relics that passively help out the player)
Also, if you press the "1" and "2" debugging buttons, make sure you are in one of the four levels outside of the main HUB world (where you initially spawn) - the debugging only works on the outside levels. ;)





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