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Runster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1408 | 3.263 | 3.263 |
| Creativity & Theme | #1776 | 3.053 | 3.053 |
| Visuals | #2040 | 2.684 | 2.684 |
| Overall | #2193 | 2.589 | 2.589 |
| Audio | #2605 | 2.000 | 2.000 |
| Enjoyment | #2882 | 1.947 | 1.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I really like the world. It kind of reminded me of mirrors edge with its sterol liminality. It was pretty hard to control and I couldn't make it to the end. I feel that if you could steer with the mouse, it would be a lot easier to make small, accurate adjustments. But still a very cool game with a lot of potential!
Pretty hard game, very cool idea !
it was very difficult for me to play it.
Cute concept for sure but the controls need a complete rework and maybe the camera follow distance. The terrain and geometry is a bit spotty as well. I'd say it's a decent prototype for the idea and it has the foundation of something super fun. Don't stop working on it and refine it some more and you'll have something great.
I think there's a cool concept here, and the art style was nice. Unfortunately I kept clipping into the level geometry, and in general I wasn't sure where I was supposed to be going. The control scheme is interesting (your arrows move the hamster to the edge of the wheel and then only once he's there does the wheel itself turn), but it ultimately meant that it just feels like there's a delay between hitting the button and seeing the effect, which made me feel like I didn't have as much control over the hamster.
- Lovely art, fun concept
- Sadly glitched in tunnel and couldn't progress
- Some indication of where to go would be nice
- Controls a bit clunky
Hilarious idea, but (as a few people have mentioned) the controls are a bit clunky and i seemed to end up warping through walls occasionally. Some sort of arrows to indicate which way you should go would definitely help!
By the way, I wasn't quite sure what the panel on the side was? it looks like a health bar, but nothing seemed to happen when it went red.
The controls are a little off and it could use a "reset" button if you fall off the map, but I like the concept.
The concept is very funny, I like it. Unfortunately the controls are a bit clunky and I kept getting out of bounds, and am honestly not sure where the goal is. When I followed what I thought was the way I got stuck in a long, dark tunnel... I think if you made the turning less sharp and more responsive to inputs, and maybe gave a way to break / speed up, that would help a lot with the controls already. Very silly, uh, I mean serious hamster though
Hey Damian, great game! Very serious too! There are just a couple of concerns I had with it. Firstly, I found myself falling outside of the map or glitching into walls commonly. This could be a skill issue on my part but it happened frequently enough to the point where I couldn't really play that well. I also think you should avoid having a delay on turning when you hold the a or d key, giving more control to the player could make the game feel a lot more fun in my opinion. Other than that I found it fun.