Woah the art looks so good!! The music is amazing and I feel like the game is super well-polished. The only thing is I'm not really sure how the shop works. I buy a slot then it looks like it gets put on in game once I spin something? I also don't think my coins go down visually when I buy something because they stay stuck at whatever the value was when I enter the shop. I really liked this game though! Great job!
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Boby's Will's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #75 | 4.533 | 4.533 |
| Audio | #201 | 3.850 | 3.850 |
| Overall | #270 | 3.880 | 3.880 |
| Creativity & Theme | #614 | 3.833 | 3.833 |
| Seriousness | #677 | 3.683 | 3.683 |
| Enjoyment | #685 | 3.500 | 3.500 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This game has tons of charm! The art and animations are for sure the highlight but even the little mouth noises are fun and add to the charm. The wheel landing on 2 slices is a great choice and helps it feel more fair! I’d love to see where you take this in the future!
I'll say that the animation and art style of the game stands out for sure! I love the animations for spinning and doing actions when landing. However I was kind of lost when it came to the actual game since all it revolved into was clicking on the wheel and hoping that something happens. Wheel spinning style turn based games can be hit or miss so making it have something going on for it is necessary. I do love the charm the game has however so that's some major points from me!
I think where this game shines is in its art style and direction, not taking itself too seriously, but having some nice mechanics!
I will say the spin the wheel turn-based combat has been done a lot in this jam, so not super unique, but still solid entry! good job!
I played the game some days ago, pretty fun, i thing some more polish could be done, i thing a full gaem with bosses and a storyline could be made, cant wait to see more of this
The artwork and animation were fantastic! My only feedback is that it was a bit hard to tell when an attack actually landed (maybe adding sound effects or visual effects would help?). That said, it was fun! Great job, everyone on the team!
Solid fun. Some UI troubles and some trouble understanding what’s going on when the slices leave the wheel and new ones come in. I had to suspend my need to understand and try to play more and trust it and although I’d like to be able to use some more logic and strategy, the game is a solid fun experience. Good music and sound effects, great art. I sent some suggestions about the UI over DM. But it’s really cool.
The animations were so freaking cool and high quallity!!! Alongside this, this is the best submission with the "turn based gambling fighter" idea i've seen, with gameplay thats actually more then JUST plain gambling, amazing work!! The weird creatures we and the shopkeeper are are so cool too, the designs for basically everything here is phenomenal. Only thing I would say is the game certainly needs more juice, from getting hit to hitting the enemy it felt kinda shallow, alongside some of the ui being confusing. Though for a jam game, this is amazing!
I had a blast playing this one! The character animations are by far the strongest aspect of the game they're so smooth and expressive. I absolutely loved them. Not that the rest of the game was bad, though. The gameplay was a lot of fun as well. I really liked that everything was completely random, and the wheel truly decided your fate. The only thing I'd probably improve is the UI, but honestly, this is a game jam entry, so I'm not complaining. Overall, you did a fantastic job. Well done!
This game is a really unique concept and I love it!! All the character designs are great and the audio goes really hard. Only thing I wish is that there was mabye a little more visual and audio feedback for the things going on in during the fights, and for the money to update after you purchase something in the shop.
Really fun game though and you should be proud of what you accomplished!!
This is so cooool! All the art is great, has such a charm and goofiness to it. The character designs are also great. Would be nice if the shop had item descriptions, and it was more obvious that you had two markers on your own spinner (didn't realize lol). It is quite neat that the wheel is a sort of "build-your-own-wheel"-inator so feels more like a "build". Cool stuff!
Very cool game, I like how the wheel isn't entirely luck-based but can instead be spun strategically, and that combos can be lined up due to two tiles being selected at the top and bottom respectively and in that order. Fun representation as well, I like the art and music.
And infant kidnapping is obviously very very serious.
Hey the game was fun 100% but its the type of game that could REALLY benefit from a tutoriol, nothing bad, just that it wouldve been easier to understand what to do. Regardless I loved the concept and well it was pretty fun but honestly my favourite part was the art, It was so good and expressive! Boby and the enemies spinning wheel animations were so great!
Really cool game! I was kinda confused as to when the shop is supposed to appear, but at least I got two upgrades! The animation of Bobby spinning the wheel is really cool! Well done! I was expecting a bit more lore tbh, or at least a small intro :(( but it's cool nonetheless.
I also encountered a small bug in the shop where the money didn't update until after you go back to the main menu
Really awesome game! The artstyle is soooo goodddd and I love how smooth the animations are! The gameplay is quite interesting and I love how I can tell how much degrees I will spin based on the 360 degrees mark. Though I do find the difficulty spike a bit too high especially at the start of the game where I get two shotted by an enemy. Other than that, pretty solid game with a kinda silly but serious vibe as well! Great work!
Sweet game! I loved so much the fact that its noted on the charge bar when we go over 360 degrees, it helped a lot for hitting what slices I wanted!
The game's difficulty was pretty high for only having 20 max health, the final boss dealing 15 damage meant I could not survive more than one hit unless I got shields every turn (which I did not).
I also think the visuals could be more responsive, I don't like how slowly the health ticks down, and once it does, the enemy just flops over, some visual flair would go a long way there, like an impact effect for when Boby hits the enemy with their stick, and vice versa.
Also, the labels don't update in the shop, so I can't see my new gold balance; and I didn't even realize at first that the shop was selling wheel parts, and not like healing services.
I also would have liked if the wheel was explained a little bit more in depth: how does it choose to change to what slice, is it all just equally random chance from the pool of slices you have available? and being able to see WHAT slices I do have would be useful, along with a shop service to delete them. Some permanent upgrades like more max HP and upgrading slices would also be very nice to see!
The art is some of my favourite, and I can see this game updated to be a complete product for sure! Very solid entry!
Hello!
Thank you so much for your detailed feedback!
We really need to rework the game’s balance, clarity, and the feedback after an action, and fix a few bugs.
For slices, we were supposed to have a screen to view the discard pile and the deck, and be able to remove cards from them, but unfortunately we didn’t have time.
Same goes for the shop, we wanted to make it easier to read, allow players to buy max HP, and upgrade slices.
I'm already working on it right now ! Like the label who didnt update in the shop, it's already fixed, just forgot to call the update_data function..... hahaha
Thankkkkkkkks !
I need to save them!
Very fun game, I love the music! The animations are also very smooth and nice..






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