Play game
Clowning Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #34 | 4.245 | 4.245 |
| Visuals | #57 | 4.594 | 4.594 |
| Seriousness | #58 | 4.320 | 4.320 |
| Audio | #89 | 4.047 | 4.047 |
| Creativity & Theme | #99 | 4.344 | 4.344 |
| Enjoyment | #247 | 3.922 | 3.922 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.





Comments
SERIOUSLY... so much fun.
Love the variety of minigames! ...
Hate moving around the level by spinning (sorry)
Would love for a bit more detail, what do you think could improve the game and approach on the theme?
It fits the theme perfectly (plus I like that a lot of the minigames include spinning aswell). I just suck at games like these and found it kinda annoying to move around, since I'd constantly bounce the wrong direction, get stuck in corners, and just generally be put in places I didn't want to be, y'know? It's not even a problem with the game really, I just have a skill issue. Maybe adding some slight control to the chair after launching could help? idk
Slight control after launching is interesting, that's def the kind of feedback we can look into if things go well.
Thank you for playing and your insight!
25/25
Speaks for itself, awesome in every regard. Please make more games, would love to see more! Loved the voicelines, cutscenes, mechanics, animation, everything about it was beautifully crafted!
this is LOVELYYY, i enjoyed all the art styles and the mixed media feel of it all. minigames were all super different and fun to bounce between. got him fired a few times though before he (me) came and clutched up. phew. you guys killed it, and this is a great kind of game to make when you have so many people working on a project. very smart!
This is a really polished game for seven days - and having such a large team definitely helped with that. The minigames are fun, with the only one that felt a pain being the spin-the-bottle one.
The content is awesome, with each level ramping up, and even having a Boss fight at the end? Stellar work. I couldn't quite get a hold of the character controls, but I still managed to fling my way about enough to make it to the end without failing - all in all, it was a great experience.
The gameplay rocked, the sound design was on point, the visuals were delightfully colourful and funny. I think the only thing I wished that was different was there was more of it!
Silliness wins again.
Thank you. We are glad you enjoyed the game. I am glad that movement is a bit challenging and fun to get used to. if it was easy, you probably wouldn't have spent as much time playing the game or having fun. But just a tip: don't hold the power for too long. you need to use shorter bursts to get to where you want. The learning curve is half the fun and charm of the game in my opinion. Thanks once again for playing our game. I hope you play it a few more times to get better at it. Maybe a high score counter could compel people to revisit and replay the game more.
Such a serious game, wow. I'm so happy I finally stopped clowning around and gave it a try.
The game feels really, really polished, and I'm amazed by the fact that so many people managed to sit together and create one experience that feels so good! I enjoyed every moment of it. The little story is cute, the minigames are great, and of course the visuals are amazing! You created something special, and I'm very happy I gave it a try!
(The only bug I encountered was that if you throw the files, like the hamsters for example, out of the computer screen bounds, sometimes you can't get them back and get stuck.)
Everything is good on the game omg.
holy! this game is so cute, i love the intro, the gameplay, the sounds! everything about this is fantastic!! so much fun and the minigames are great! im yet to see a game in this jam quite like this one its totally unique, what a brilliant use of the theme! high ratings all round!!
Thank you so much for the kind words and for playing!
Real fun game!
Impressive how you guys managed to get such a large team and make such a large game in just 7 days! The management of the team alone must’ve felt like an office job.
Thank you for playing!
We def spent office hours while working on everything, the first day was long office hours
It was genuinely fun game! The story was solid, and I enjoyed all the mini-games. It was a clever touch to make “having fun” the main task and incorporate spinning elements. I liked how the boss also spun in their chairs during the battles too! It’s fantastic, kudos to the whole team!
We love hearing this!
We've never directly told players the fun tasks include spinning but everyone seems to have made that connection
Big warming of the heart to see that design choice for the theme paid off
This is actually incredible. The amount of love put into this project must be insane, everything is so high quality and satisfying to experience. I did struggle to figure out some minigames, but after that it was all good. And the boss fight was really fun haha. A big Thank you to the team for this game!
The presentation of the game is incredibly good. Both the visuals and audio have great quality and stay consistent, which is impressive considering the amount of people who worked on this. However some of the minigames felt unintuitive or just unenjoyable. The coffee machine took me a good few attempts because I was struggling to read the instructions due to the font, and the controls felt weird on the record spin. Though I did enjoy the concepts of all of them, I especially liked that all of the fun tasks involved spinning to some capacity.
the amount of work done is incredible. i love the art, sounds, and mini games. everything is just soooo good
What ? So much work in a week. Art is so cool, especially those pixelart sketches in the intro. Mechanics is fun and unique. Love the solo among us style, it works well. A lot of content, mini games are fun (while sometimes a bit obscur at first). A boss battle ? Which I won ! But I'm not sure to be honest :D
Such a cool entry for the jam, good job !
Wow! What can I say, I can tell you had a lot of fun doing this game. There are A LOT of different minigames, all very fun and well designed. The visuals and sound design are great. Really nice job!!
im super impressed with how cohesive the vision of the game is! i can't imagine the amount of diligence and discipline it would take to have this large of a development work on a singular idea within a short amount of time and absolutely nailing it! i love the wario-ware inspirations here, in both the gameplay and the presentation! the game really takes advantage of the amount artists through the many similar but different rendering styles found in each of the sections in the game with none of it feeling out of place, phenomenal art direction! the sound design and the voice acting were also so fun to hear as well, its super playful! the story and narrative bits had me chuckling constantly, presenting the messages that the game wants to express in a very fun way! the gameplay was super cool, all the minigames had their own special charm to them and each of the levels were fun to navigate through! again, really impressed how tightly designed and well-made this game given the team size and the deadline, kudos to the project managers and all the team members that made this possible! congrats on the submission!

Very cool concept and I loved playing it and loved the mini games aspect of it, very funny too, it was frustrating sometimes for me to get through tight corners, but it might be a skill issue :D, amazing work ♥
This game is really cool and I love the environmental details like colored lines to each of the floor's minigames that I didn't realize until the 4th floor but helped me when I got stuck. The cinematics are especially great and I appreciate the voice acting in this too. Well done everyone!!
so creative !! great job !!
This has everything. A great idea, presentation, polish. If anything - it's too good :)