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A jam submission

Aero AceView game page

Use your yo-yo to propel yourself to freedom!
Submitted by Xavier Marshall, powbrick, Overgang, Tressi, MrAozora, ofelia0u8, JoWhoMakesArt — 1 hour, 3 minutes before the deadline
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Aero Ace's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1314.4054.405
Audio#2153.8113.811
Overall#2943.8653.865
Enjoyment#3893.7573.757
Creativity & Theme#6133.8383.838
Seriousness#9473.5143.514

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted

a bit hard to master movement, but then I got rank A multiple times.

Submitted(+1)

Really nice! This reminds me of a souped up Canabalt, one of my favorites. I hope you contiune with this and add more levels - maybe next level when collecting all golden yo-yos? (I didn't collect them all yet, but if you're already doing that I apologise :D)

Nice work!

Submitted(+1)

This one is straight up gold, hard to believe its a jam game!

Submitted(+1)

That was fun! The art and animation are amazing and vibe really well with the groovy, driving music. Really cute character design, too. I like the mechanic with the yo-yo and that you can try to focus on different things each run - collecting the yo-yos, tricks or speed. The movement felt really good and polished, too.

Submitted(+1)

Love the art but the descriptions of abilities aren't very clear.

Submitted(+1)

cool, just it needs some moire polish, also, the character didnt really match with the enviorment, but overall, great job!

Submitted(+1)

Sanic and Penny's Big Breakaway, 10/10

Submitted(+1)

The movement felt great once mastered. It definitely took learning to fully understand what was going on, but I found the movement addictive once I got the hang of it. Finding all the golden yo-yos was also a fun little side challenge. I love the art style and character design for the game.

Submitted(+1)

I love the character’s design and animations, lovely stuff. One thing that bugged me was that using a yo-yo almost felt like it stopped all your momentum, and didn’t fit with the overall pace of the game. That said, this was an enjoyable experience nontheless.

Submitted(+1)

The art and vibes are so cool. It was a bit tough to get a hang of it, I had to read some comments to figure out some stuff. Even now I'm not sure if I'm doing it correctly. Found it a bit tough  to go fast, but whenever I did it was a lot of fun! Great job! :D

Submitted(+1)

Now this is great. I love how the movement feels, and it has a lot of potential for a full game. That being said, it's a bit hard to understand, like how to recharge  the yoyo or do air tricks, and it should be explained more.

Submitted(+1)

Hello! I've done a few runs of your game and I have some feedback! However I will preface this by saying that these 'speedrun' type games are not usually my thing, but I still have some observations.

  • It took me a moment to figure out that the downhill grind fills your yo-yo bar, I thought some of the pickups were just giving me more bar than others for some reason.
  • I didn't seem to be able to restart the level using the gamepad at the end? I had to use the mouse to restart. I also don't seem to be able to control the menu with my gamepad?
    • Also, when using gamepad you can only throw the yo-yo in the same direction you're moving, but when using mouse you can throw it in any direction. I didn't often want to throw it in a direction I wasn't already moving in, but it would be nice to have the same functionality on both. Possibly you would need an indicator of some kind when using gamepad for where your yo-yo is aimed because the mouse won't be visible.
  • Reminds me of the Sonic games on Sega Genesis! (And probably newer ones, I have not played a sonic game in a long time, lol)
  • The downhill grind was especially satisfying!
  • The trick mechanic was neat, but I didn't notice and visual difference between when I could vs could not trick (from like a small jump or whatever). That would be nice to have.
  • This looks very clean graphically! I especially like the futuristic city in the background. Nice visual style!
  • This may just be an issue with the web player on Itch, but pressing escape when the window is fullscreen exits fullscreen first, then you have to press it again to bring up the menu.
  • You have two special moved listed in the menu, Yo-yo mode and Yo-yo dash. I'm not sure if I was doing something wrong but I only seemed to be able to activate one of these (I think Yo-yo mode). 
    • While in Yo-yo mode your bar drains constantly and you move faster, obviously a lot of use for that in a speedrun game! However, I didn't like that it had the same animation as the downhill grind which gains you energy. I wasn't sure which one I was doing at one point until I looked over at my bar and saw it draining.
  • This may be a 'skill issue' on my part, but I seemed to be able to get better ranks ignoring the golden yo-yos. I only ever managed to collect 3 of them in a single run anyway, but when I ignored them completely I was getting A ranks but if I went for them I was getting B ranks. This is possibly intentional, like I said I don't usually play these speedrun games.
  • At one point the game glitched and had me running down a ledge until I pressed a button, and at another point I stopped moving entirely until I let go of the 'D' key and then I started moving left instead. Not sure what caused those. This is a screenshot of the running down a ledge glitch.
  • That same ledge pictured above was a bit annoying to me. If you ran out of yo-yo bar for any reason you had to turn around and grind down the small hill behind it a couple times, there didn't seem to be any other way to get up it without the yo-yo.
  • I understand why the yo-yo is a limited resource, but maybe having more than 5 charges would be nice? If I didn't get my aim just right there were a couple golden yo-yos I couldn't collect because I needed all 5 charges to get to them. Or, that might be a skill issue, or intentional design. Not sure!

I hope this feedback is constructive and doesn't come off as negative! Overall, I had fun with this even if it isn't my normal thing! I could see this being a popular speedrunning game with a bit more polish and some more levels!

Have a wonderful day and good luck in the Jam!

Submitted(+1)

A pretty enjoyable game!

Reminded my friends and I of Sonic. Half expected a boss at the end of the round, haha!

Submitted(+1)

I love everything about this! So cool. The art, especially the animations, like riding the yoyo, are awesome. And while the yoyo to pull yourself up has been done before, I feel like you did a really good job implementing it. Doing tricks in the air is all a cool risk/reward system to build your meter back up. The only criticism I have is that the signs did not do a great job at teaching me how/why the mechanics worked. You should make this into a full featured game!

Submitted(+1)

love the feeling of speeeeed , very cool 

Submitted(+1)

beautiful art :D the platforming feels nice its like sonic with a little mini grappling hook

Submitted(+1)

Super fun, loved the controls and art. With some polishing I think the character would feel even more fun to control... the music was also fun :)

Submitted(+1)

Fun concept! Fun to zoom around and the level looked great!

I think you could improve the "flow" of the game a lot by having the yoyo add to your momentum instead of stalling like it currently does.

I hope you keep working on it after the jam!

Submitted(+1)

Yoooo, 1st of all the cover is sick! Super clean art style. Gameplay's also smooth, but I generally suck in these speed based platformers :(

I think it'd go even harder if I were good, but hey, its smooth and it looks nice. Good job ^^

Submitted(+1)

I really liked the level and art design! The animation for the running/riding was very cartoonish in a way that I appreciated. I struggled a bit with getting the yo-yo to actually work the way I felt like it should, most of the time just killed the momentum instead of making it feel more dynamic, probably more user error than anything. When I could get it timed right it felt nice and fun though. The music and sound design is also really nice! Great submission and hope you had a great jam! 

Viewing comments 33 to 14 of 33 · Next page · Last page