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A jam submission

Swing BeatsView game page

Submitted by Xianox Calsiphor, Person552 — 39 minutes, 45 seconds before the deadline
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Swing Beats's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#8923.5464.000
Creativity & Theme#9233.6264.091
Audio#12702.9823.364
Overall#13613.1593.564
Enjoyment#14202.9823.364
Visuals#20852.6593.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

It took me forever to understand that the visual hint can mean either "press" or "let go". After I finally got it though it was very fun! good job!

Submitted

I had to die 10 times before I figured it out and got the hang of things. BUT was fun after! I'm terrible at rhythm games so I didn't make it too far, and having to restart at the beginning was tiring after trying my best a few times. If it was less punishing I would've played further. Regardless it was a fun game and neat entry! Unique take on the theme!

Submitted

As someone has already pointed out, the icon for releasing should be different. In the beginning I kept losing on the first one because I thought I had to click in time on each dot and kept dying, I thought I was just messing up the timing, that comment is what made me realize I played it wrong and gave it another try the correct way. I think the creativity and theme were there though and the audio! I liked the art style and thought it was cute, just a little difficult for me to get through at first. I think this is a really solid game and a good use of the idea "Spin to Win", good job all around!

Submitted

Really good once I worked out what was going on! still hard, but nice concept. I reckon if you lent more into the rhythm game aspect it would really help with the gameplay and catapult it to the next level! 

Submitted

This was really well executed, i honestly wasn't expecting to see any rhythm games so it caught me off guard!

I didn't make it too far myself since rhythm isnt really in my bones but, I quite enjoyed what I did play and the usage of the theme.

Submitted

what an excellent use of free will

kinda n*ts the end*ng

on the difficult side but really liked it. simple game and very good

and it carries a beautiful message...

great job

!

Submitted (1 edit)

Didn't make it too far (I am not good at these games). 

Very well-done level design; it ebbs and flows nicely.

Maybe a different icon for releasing? I found my brain thinking it should let go of the mouse early to be able to click on time. 

/sandwurm of Team Basilika

Submitted

Really neat parkour platformer quick time kind of idea, gives me the vibes of a cut the rope concept meeting the rage-inducing late game of geometry dash. I do wish this could be just a little bit friendlier to short brain delays; it wouldn't be fun if it was easy, it should still take a couple tries, but I want to see more of the game instead of losing the second jump because my hands and my mouse don't agree with each other! This game + a VERY tiny addition of a little more room for error = chef's kiss