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Swing Beats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #892 | 3.546 | 4.000 |
| Creativity & Theme | #923 | 3.626 | 4.091 |
| Audio | #1270 | 2.982 | 3.364 |
| Overall | #1361 | 3.159 | 3.564 |
| Enjoyment | #1420 | 2.982 | 3.364 |
| Visuals | #2085 | 2.659 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
It took me forever to understand that the visual hint can mean either "press" or "let go". After I finally got it though it was very fun! good job!
I had to die 10 times before I figured it out and got the hang of things. BUT was fun after! I'm terrible at rhythm games so I didn't make it too far, and having to restart at the beginning was tiring after trying my best a few times. If it was less punishing I would've played further. Regardless it was a fun game and neat entry! Unique take on the theme!
As someone has already pointed out, the icon for releasing should be different. In the beginning I kept losing on the first one because I thought I had to click in time on each dot and kept dying, I thought I was just messing up the timing, that comment is what made me realize I played it wrong and gave it another try the correct way. I think the creativity and theme were there though and the audio! I liked the art style and thought it was cute, just a little difficult for me to get through at first. I think this is a really solid game and a good use of the idea "Spin to Win", good job all around!
Really good once I worked out what was going on! still hard, but nice concept. I reckon if you lent more into the rhythm game aspect it would really help with the gameplay and catapult it to the next level!
This was really well executed, i honestly wasn't expecting to see any rhythm games so it caught me off guard!
I didn't make it too far myself since rhythm isnt really in my bones but, I quite enjoyed what I did play and the usage of the theme.
what an excellent use of free will
kinda n*ts the end*ng
on the difficult side but really liked it. simple game and very good
and it carries a beautiful message...
great job
!
Didn't make it too far (I am not good at these games).
Very well-done level design; it ebbs and flows nicely.
Maybe a different icon for releasing? I found my brain thinking it should let go of the mouse early to be able to click on time.
/sandwurm of Team Basilika
Really neat parkour platformer quick time kind of idea, gives me the vibes of a cut the rope concept meeting the rage-inducing late game of geometry dash. I do wish this could be just a little bit friendlier to short brain delays; it wouldn't be fun if it was easy, it should still take a couple tries, but I want to see more of the game instead of losing the second jump because my hands and my mouse don't agree with each other! This game + a VERY tiny addition of a little more room for error = chef's kiss