Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lex

19
Posts
2
Followers
2
Following
A member registered Mar 20, 2026 · View creator page →

Creator of

Recent community posts

Hi, thanks for the feedback. I worked really hard to draw my own art and not use any default assets, it might not be super noticeable but I even made my own assets for things like the windows and the UI. I also don't like default RPG maker games, so I did my best with the time I had to not make it look like an RPG maker game. Reset button would be a good idea for this kind of thing, thanks!!

ALSO I LOVE THE NAME OF THE GAME BTW

The seriousness is EMINATING. I really love how bad I am at the minigames it's fun to get better with time, and I also appreciate the sudden pop-up of a minigame, it feels like randomly getting a virus pop-up, it's like, oh... I'm here now. There is something so charming about the stock images and the MS Paint feel that I am in love with about the overall design. Fun little game!

I really love how you approach both the spinning theme and the overall "serious" Idea with the urgency of us needing to perform the tasks. I also love the "Portal"-esque blend of cold-heartedness with the humor of things like the AI being not quite so state of the art. Really intriguing little game, with a very polished feel to me. I encourage you to work further on this concept I'd love to see what it would look like if it had even more time!

Hi! Thank you for the comment, I'm trying really hard to figure out what is even going on with the weird flashing of doors. I didn't know how to make a visual floor counter in the corner (I might try to see what I can do before the update deadline), BUTTT I did add a pedometer in the Key Items where you can find what number of floor you are on! It was the best I could do with my ... current and lacking... understanding. And yes, I drew the power cord just for fun, it doesn't actually need batteries but *shrugs* I had fun with it anyway. I appreciate the feedback!!!

I love how rage inducing this game is! Really big fan of the retro gameboy feel. Definitely the kind of thing that ragebaits you into wanting to get a perfect score. :)

Hi! Sorry for the late reply, but you have until the deadline tonight to add a new version of the game's zip file! Every time someone comments about an issue in mine, I just go and fix it real quick, deploy the new verions, and import the new ZIP.  Should be about 4 hours left, if you're able to change sensitivity slightly I think that would be super cool!

Hi! Right now as it currently is, the game seems proportioned strangely for the screen, if that makes sense. Text got cut off of the bottom, and I lost a chunk of the instructions on what was going on. Big fan of the 3D environment paired with the 2D art, though! Very very cute art style :)

Thank you for the feedback! I saw many people did not know there was crafting or how to access it so I'm working on adding context and instruction for that. I appreciate it!

Thank you for catching the pokemon references! I really appreciate the feedback on the crafting mechanic!

Hi! Currently when I play, I'm stuck on the 3rd level, the magnet tutorial; the magnet flashes on and off but my ball does NOT move, it's just kind of... there. Stuck. Really big fan of your interpretation of the theme though!

Really like the level design, I'm a big fan of them being challenging but possible, the overall mechanic is quite fun. I like that the game is tiny but overall the whole thing is very fun to just sit and do. 

WOW. For being a WIP that still has time to patch and add more features, this is honestly quite addicting to me. Once I got the hang of knowing which face to look for and that I can spin as many times as I like (I don't know how you plan to keep this feature-wise but I'm a BIG fan of the spin setup right now), the whole thing became a very addicting numbers go up game. Like, every time I'm hoping I get good spins, that my seconds add up, that I don't trip up. Tiny, but very fun. Big fan.

Really neat parkour platformer quick time kind of idea, gives me the vibes of a cut the rope concept meeting the rage-inducing late game of geometry dash. I do wish this could be just a little bit friendlier to short brain delays; it wouldn't be fun if it was easy, it should still take a couple tries, but I want to see more of the game instead of losing the second jump because my hands and my mouse don't agree with each other! This game + a VERY tiny addition of a little more room for error = chef's kiss 

I would love if the timing was like, 7% more user friendly, LOL! I really like where this is going but getting a green "Good!" and then still losing the QTE is cracking me up, hahaha! Big fan of the very, very serious style though. :)

Neat take on spin to win! If you're able to (totally optional just for player ease) I would love a controls list in a menu somewhere! Playing on PC and that would make it a little easier, so I don't have to go back and forth between tabs for controls. :)

Hi ! I got the same error screen. I got the sample project specifically because I was getting an error regarding the Timer plugin in my own game, saying "Cannot read property 'getHexOrName' of undefined". So, to see what the timer looks like in a game without issues, I got the sample project, which threw me the str.replaceAll issue. But then, I tried cancelling all plugins other than Book, the Sample Project one, and the Timer, to focus on just what brought me here. But now, I'm getting THIS error screen. Any idea what's going on? I'm lost ;-;. This error screen could be my fault, but then why did I get the "str.replaceAll" one? I don't now, would love your help, thank you so much. 

This is SUCH a cool project I'm a big fan of this! Not only the music and the art but I also just love the tiny details like the little sounds when saving. So inspiring!