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Spin the fraud's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #2041 | 2.867 | 2.867 |
| Seriousness | #2048 | 2.900 | 2.900 |
| Enjoyment | #2385 | 2.333 | 2.333 |
| Overall | #2651 | 2.293 | 2.293 |
| Visuals | #2868 | 2.067 | 2.067 |
| Audio | #3184 | 1.300 | 1.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Love the concept and how you incorporate the physics of spinning. It's taking me a little bit to figure out the controls but once I do I know it'll be even more fun. My only notes are maybe adding a bit of music and a guide to the controls in the description or the game itself. Also some of the camera choices can be a little more precise. It is great to figure out the puzzle but you can lose sight of the top easily
Really good for a first game. Keep up!
There's something a little charming about controlling an awkward top from various camera angles in order to navigate the levels. I enjoyed it once I figured out what I was supposed to do.
Hey my friend and I made our first game too! Spinning tops are definitely very serious and spin-to-win
The controls were clunky and I got stuck a lot. I like the resident evil style camera, but wish it were more dynamic and changed the view automatically instead of me having to scan through each one to find my character.
Controlling the player felt somewhat clunky without knowing which direction they were facing, but the idea of trying navigate through many different camera angles in one space has potential. I'm not entirely sure if the spinning had any effect on the gameplay. Interesting game.
Took me a bit to figure out the controls and what the goal was. Once the camera angles started coming into play it got a bit wonky. I like the idea of managing momentum and spinning to make it anywhere, making you think in curves rather than straight lines.
Interesting concept!
The controls were very fun in my opinion, but the goal of the game and the cameras could use work.
The controls were a little finicky to get used to, but I ended up being able to get to the last room with the blue lights. I did like the concept of having multiple camera angles!
Took me a while to get the controls under control and understand what the goal was. Each level I went through had fixed cameras which made it sometimes hard to play and the directional controls are confusing. Reached the black disk with the blue lights though!
I got kinda Stuck after entering the first blue portal (Thanks for the tip in the comments, so i could continue). Some sort of tutorial for the controls and concept wouldve been nice. The controls are kinda quirky but I like them. Some audio and momentum would´ve enhanced the overall feeling immensely i think. Still nice for a first little Game.
Space to jump :) I got stuck there too.
The spinning stop idea in a middle-ages castle theming is a little confused. But I ended up having fun with the 3D platformer gameplay. However this was in spite of the camera controls, it became difficult to tell where I could go, or where I was, having to cycle through camera angles was confusing. The lack of textures also made seeing which terrain was close or far difficult. The lack of audio also took away from the experience.
Pretty fun! I like the resident evil-style camera, and how you sometimes have to search through the camera's to find a specific one. The gameplay is pretty self-explanatory, which makes it really easy to get into. One level has a fixed camera and no clear goals, which lead to me struggling, especially because there was a bit that I couldn't see that I needed to pass through. Overall, quite fun, and I like the little white spinny thing! It looks very silly!