Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SpinnyGravityView game page

Gravity Changes the direction Randomly
Submitted by Abhinav_21 — 53 minutes, 37 seconds before the deadline
Add to collection

Play game

SpinnyGravity's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1014.1434.143
Creativity & Theme#4973.9293.929
Overall#5893.6143.614
Audio#6933.3573.357
Seriousness#9483.5003.500
Visuals#14743.1433.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Hello! I have finished your game (a couple times, actually) and I have some feedback for you!

  • Very cool idea for a game! You've got the spinning gravity and the spinning thruster, so you've hit the theme twice!
  • The UI needs a little work. The actual number of coins you have is pretty far away from the coin icon, the UI is all over the place if you're not in fullscreen, and for some reason if you buy an additional heart in the shop it shows up on your progress bar instead of with your other hearts. I have some screenshots:
    • The UI if you don't maximize:
    • The coin count being no where near the coin indicator:
    • The extra heart being on the progress bar:
  • The actual gameplay is very fun! having to quickly adjust to the changing gravity is a good challenge, and the levels do get progressively harder as you go, as they should!
  • Very bare-bones on the menus. Maybe a time constraint thing, but I like to see a pause menu (although buying upgrades does pause) and a settings menu.
  • The art assets look pretty good! However, they seem a bit inconsistent. Like the walls are pretty smooth, but the ship and compass are pixel art. Nothing wrong with pixel art, but I like when there's a consistent aesthetic.
    • Moreover, even the different things that are pixel art have very different sized pixels. Like the pixels on the compass are huge, but on the ship they're relatively small.
  • Beating the final level takes you to the same "Next Level" or "Main Menu" choice as beating any other level, except now the "Next Level" button doesn't do anything. I don't even think a unique sound effect plays. A simple "You Win!" screen would be nice to have.
  • I really like the way the ship looks! It's cute!
    • The ship icon on the progress bar looks to be the exact same sprite as the main ship, just squashed horizontally. Maybe color shift that one so it's not as bright as the main one? Looks a bit off to me.
  • Upgrades. I was buying them when I first started, but it became apparent that going for coins was riskier than simply ignoring the upgrade menu and just trying to get to the end as quick as possible. 
    • Additionally, I didn't really see a point to ever increasing the timer? It always seemed better to me to save up another coin and buy hearts instead.
    • Some more powerups would be welcome! Maybe a more powerful thruster?
  • The goal for all the levels is a big pixel art ring, but for some reason it's a white square in the tutorial? Not sure why you wouldn't just put the ring there too.

And I think that's all I've got for this one. Overall, I thought the actual game was really fun! The presentation could use some work, however. I hope none of this comes off as too negative, I'm trying to offer constructive criticism, and my goal is to help games improve!

Have a wonderful day and good luck in the Jam!

Submitted(+1)

Super cool game! I enjoyed it a lot and i got through all the levels. Very cool that you the gravity changing gave you a little floaty time. That was cool and was a small window for easy progress. I didn't buy any upgrades as i just forgot. It reminded me of flappy bird, but i definitely like this one better. 

Honestly add some cosmetics, polish it up a little bit and make a mobile game out of it! Good luck!!!

Developer

Thank you very much. Glad to see that you enjoyed the game

Submitted(+1)

The idea is very unique and has a genuinely good game mechanic, with a little bit of polish visually It could get a strong impression, unfortunately I could not beat the true gamer level, skill issue on my part HAHAHAHA. Overall amazing game. 

Developer

Thank you very much! Glad you enjoyed the game.

Submitted

Very cool idea, to have the Gravity Changing. Defenetly enjoyed playing it, even though the levels seemed a bit short.

The Background Music is cool, but you need to improve on visuals (especially in the Menu)

Developer

Thanks for playing the game and advice. Initial feedback from friends and family was that it was difficult to control. So I made the levels shorter/smaller.

Will definitely try to improve artwork and colour combinations for my next games.

I'm glad that you enjoyed playing it

Submitted

(Played for about 10 minutes through the tutorial, easy and serious modes.)

Really fun take on the theme and I could see this being a really chill mobile or handheld console game!

There were a couple of things I noted while playing: I missed the bar at the bottom initially because it's the same colour scheme as the background. Unless I full-screened the game, there was text and UI elements I didn't see initially. Might have been nice to have SFX on pick ups and VFX on collision. The compass was a little confusing because it kept saying 'error' and I wasn't sure if that was because I'd done something wrong or there was an error with the compass.

In terms of gameplay, the time to complete a level felt super quick. I expected pick-ups to extend the time but it didn't. And I was confused by the 'changing' message that kept coming up.

I thought the art was cute, though I agree with someone that's already mentioned that the elements didn't match. And the audio loop felt enjoyable enough without getting irritating.

Great work on submitting!

Developer

Hello, Thank you very much for Playing the game and giving detailed feedback and suggestions ❤️.

Yes you are correct I should've used a better colour combination for different UI elements like progress bar and buttons.

Also the compass shows error when gravity is changing(instead of a direct message like "gravity is changing" I put "error"), was  there was any bug like error message showing always?

Should've added vfx/camera shake for collision.

Submitted(+1)

No worries!

Ah, that makes sense! There wasn't an error message it was just the word 'error' and I maybe missed the information that explained it was to indicate the gravity.

Submitted

(Played for about 10 minutes through the tutorial, easy and serious modes.)

Really fun take on the theme and I could see this being a really chill mobile or handheld console game!

There were a couple of things I noted while playing: I missed the bar at the bottom initially because it's the same colour scheme as the background. Unless I full-screened the game, there was text and UI elements I didn't see initially. Might have been nice to have SFX on pick ups and VFX on collision. The compass was a little confusing because it kept saying 'error' and I wasn't sure if that was because I'd done something wrong or there was an error with the compass.

In terms of gameplay, the time to complete a level felt super quick. I expected pick-ups to extend the time but it didn't. And I was confused by the 'changing' message that kept coming up.

I thought the art was cute, though I agree with someone that's already mentioned that the elements didn't match. And the audio loop felt enjoyable enough without getting irritating.

Great work on submitting!

Submitted

Cool gravity reversal technique!
I am VERY glad you included the compass I don't know if I would have been able to beat levels without it.

Anything other than regular straight down gravity is such a mental challenge but in a fun way, nice work game-with-a-ufo-buddy 🛸! 

Developer

Thank you very much

Submitted(+1)

enjoyed the gameplay! tho the art doesn't really match (like the enviroment and player, stuff like that) a fun experience nonetheless

Developer

Thanks for playng, Happy to see that you have liked the gameplay. This was first time i have made art and textures,I will try to improve

Submitted(+1)

Really fun gameplay! Even someone with zero skill like me could still enjoy it lol. Loved it, and the music is great too. Nice job!

Developer

Thank you! Happy to see that you liked the gameplay

Submitted(+1)

The concept was pretty cool and I liked the art for the ship! It was pretty satisfying to move the ship around, too.

Nice job!

Developer(+1)

Thank you, glad you liked it.

Submitted(+1)

great game I particularly liked the unique theme use, the levels are balanced. would like to see more interesting terrain though

Developer

Thanks for playing . Im glad that you have liked it.

My PC couldn't dowload the archive, for some reason it blocks it and doesnt let me execute it. Based on the description and the screenshots the idea seems pretty much solid, but the main on-screen attraction isn't appealing (given the short duration of the jam and the developer's experience is understandable, but doesnt tell me much of what can I expect about upgrades and stuff, it gives me the idea of barely any gameplay when maybe is not the case) 

However, when I visit the music developer's page, the game looks more appealing. The music is good. Best of luck. I feel that, if possible, more people would click on the game if it were playable on the web.

Developer(+1)

Hello, Thanks for feedback and playing the game, I just made a web version of the game.