This game is actually really cool and I liked the gameplay soo much. The boss fight was challenging but I beat it on my second attempt. I found a small bug where ants spawned by the boss were unable to move and the boss killed them theirself. This is however a bug so small it doen't break the game too much. Very solid first jam game!
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Tale of the Spinning Snail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2133 | 2.494 | 3.111 |
| Audio | #2179 | 2.316 | 2.889 |
| Visuals | #2294 | 2.494 | 3.111 |
| Overall | #2454 | 2.423 | 3.022 |
| Creativity & Theme | #2552 | 2.494 | 3.111 |
| Seriousness | #2800 | 2.316 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Very cool RPG like game! It was a wild idea to give arms and legis to a snail XD Very well done art and music matching the game style. It would be a bit smoother to be able to move a bit faster, shots from tower and boss were pretty fast compared to the snaily movement. Good job!
Fun game! I was able to beat it, but it took me a bit to find the castle after getting the key lol
The boss fight was really cool, and I really liked the spinning animation. I like the level design with unlocking the barriers / enemies / things to dodge.
I think you could have made the areas where you need to spin to get past a little harder / faster, as I was able to do the whole game without getting hit once.
I'm glad you thought my game had good level design. I took inspiration from Rayman Legends world 4, where it introduces many mechanics in their own environments before culminating them all together in a more tense area. I definitely agree that the game is a bit too easy, but I was afraid of making it accidentally unfair and difficult (something I have struggled with before). Thank you for the feedback!
I couldn't hear any audio but I'm gonna assume it was a bug on my end cause I'm playing this on linux with wine. Anyways cute game, it feels like there's some substance here. Needing to spin to aim at enemies faster is neat. Would have liked if there were more drawbacks to spinning around everywhere as opposed to having the meter limit the spinning you can do. Very serious indeed.






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