Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

That time I got kidnapped by Jerry from Highscool and was forced to gamble for the money I owe himView game page

Roguelike Wheel of Fortune
Submitted by CKana, Jgeroald The 3rd — 7 hours, 19 minutes before the deadline
Add to collection

Play game

That time I got kidnapped by Jerry from Highscool and was forced to gamble for the money I owe him's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#294.3534.353
Seriousness#434.3824.382
Overall#494.2064.206
Audio#834.0594.059
Visuals#984.4714.471
Creativity & Theme#7183.7653.765

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

The powerups were fun - loved collecting the stickers! I didn't end up modifying the individual tiles much and just focused on the upgrades to the left, but they were a lot of fun.

If you continue tinkering with it after the jam, I didn't love the sound on this one. Maybe the "animal crossing voice" is just more my style than this rougher voice. Would also be nice to have some fun music to spin to. But the basic upgrade sounds were nice, and I had fun completing all 10 rounds (even though it admittedly felt a bit too east after not-too-many upgrades, so you could increase the "goal" starting in maybe round 3 if you wanted to.

Nice job! 

Developer

Thanks for the feedback! Did you not like the music or did you not hear music at all?

Submitted (1 edit)

Well, I didn't hear it, and I just went back to check because of your comment, and it's no wonder - the in-game music volume was super low! 

So that's on me. I need to adjust the SFX to be a lot quieter (they were as loud as I want them) so I can turn the music up.


Submitted (1 edit)

This game is super cool! The name was definitely what brought me here but I never realized it would be such a cool roguelike. I loved all the cool builds and jerry's dialouge. One run I managed to win in one spin by getting every black centered relic. Peak game!

Submitted

That was a great experience, by the end, in round 9 and 10, I was winning by only 2 spins

Submitted

Ngl, the name was the thing that made me check out this game! This game was awesome! Very polished and satisfying and I can definitely see myself playing this for hours optimizing my runs! Very funny premise and also just a good time in general! I do find that the powerups are not strong enough to make the game feel easy but I think its a good thing since it keeps me coming back to the game! Overall, really had a fun time with this one with great visual, audio, creativity, and also seriousness! Great work!

Submitted

Realy fun, polished and simple. Nice game!!

Submitted

This was such a well made game! I'm amazed at how this was made in only 7 days, I had so much fun playing it! Nice job :)

Submitted

Jerry sucks! But also.. he made me rich!

Submitted (1 edit)

Screw you Jerry, I'm a big guy winnerman. I only failed in the first two rounds 3 times.

This was my favourite balatro-like spinning wheel game so far, tightly scoped and polished, visuals and juice were very satisfying. I especially liked the little animations for the relics.

Submitted (1 edit)

I've played a handful of games that do some version of "add stickers to a spinning wheel" entries for this jam and this one is done the best that I've played so far.  Both in terms of game mechanics, with the number of options being small enough to get a handle on but big enough that there's still depth, and also in terms of presentation.  It's clear what everything is doing, the graphics are big enough and easy to recognize even when they're spinning around.  Well done.

Only frustrating bit, I think the early game might need a little bit of difficulty tuning.  If I didn't finish the first two rounds with spare spins to buy relics and stickers, my run would end in round three or four basically every time, so it was a little disappointing to have to restart so many times before getting to a run where I could really get into the rhythm of the game.

Submitted

Jerry better be happy with that, i was making so much money. This game is so polished, I adore the animation and sound effect of the money coming out of the wheel when you spin, really made me wanna get into gambling.

Submitted

The visuals are phenomenal in this game! Really really well done.

I like how this game mixed randomness and a sense of strategy: if you want to beat levels in a few clicks, you need to think of how you build your set of buffs to get lots of cash even with bad spins. At the same time where was cash splashing everywhere, lots of colours... I'd never been in a casino and probably would never go there but I believe this is exactly how it would feel: dangerously addicting. With the right build this gets too easy (won't share my strat here 'cause it could kill the fun for other people) but it's quite satisfying when you feel like you've outsmarted the system (and that annoying Jerry who doesn't know how compound interest works). Only nitpick: at level 10 you get 2.1k-ish dollars and the plot suggests you need 100k and each level the amount you win increases. 2.1k * 10 is 21k so you get even less than that, meanwhile you need 100k. Math doesn't add up. Or was Jerry just too sick if you? Anyway, that was a nice spin on this theme. Was doubtful about trying it because of the title but now it's one of my fave entries.

Submitted

Very polished! It's always fun to see how other people would develop the same idea. We had a few similar mechanics (e.g., the mirror) but your game is more focused on the color of sectors (aside from being more polished and fair lol). Finally beat it on my third try. Good game!

Developer(+1)

Yeah, it's cool how many directions this idea can go, it has a lot of potential. I like the brake mechanic in your game.

Submitted

This might be my fav roguelite of the jam, it's super fun to play, easy to grasp, I love the way you separated the mechanics by colors. I think there were a decent amount of upgrades. I dont know I really dont have any comments or feedback, I really enjoyed every part of it, 5/5

Submitted

I guess it's really inspired by clover pit ? (or balatro)

nothing much to say except it was really fun, all it needs is even more upgrades ngl

the game was also really polished, loved the sfx

Submitted

I've played a few games inspired by Balatro this jam (I'm assuming yours is too), and a good number of them also used roulettes as their main gimmick, but your implementation is my favorite so far! The design of the Relics and Modifications is really well done, and the descriptions of every item make everything quick and easy to understand. You've done a truly great job!

My only two nitpicks would be to make the later levels a little harder (or maybe a difficulty option, like the Stakes in Balatro), and pleeease give me an endless mode, I want to make millioooons!!!

Submitted

PEAK

Submitted

nice name

Submitted

Really fun.  Scratches the itch of Balatro and would be a fun full game too.  

Submitted

Super fun and satisfying! I love these "number go up" type of games. It felt satisfying to earn a lot of money at once and adding stickers and relics to the mix made me really think about how I wanted to set my wheel up. Great submission! boomshakalaka!

Viewing comments 30 to 11 of 30 · Next page · Last page