I was sad it stopped at $1000000, I wanted to keep spinning - I found the SFX really satisfying and I think you got the gameplay feel just right!
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DRUDGE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #449 | 3.981 | 3.981 |
| Enjoyment | #658 | 3.533 | 3.533 |
| Overall | #674 | 3.570 | 3.570 |
| Creativity & Theme | #766 | 3.729 | 3.729 |
| Audio | #767 | 3.308 | 3.308 |
| Seriousness | #1351 | 3.299 | 3.299 |
Ranked from 107 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Interesting turner not to be confused with clicker, I had a fun time with this one.
Keep up the good work!
This was a fun timekiller! Nailed the incremental loop. I only had one gripe, which was that towards the end it became tedious to just click "skip" on every upgrade screen every half-second. I wish there were a way to just let it run and store the level-up shops for later so you're not forced to skip them. Very nice game and well-polished though!
Super polished game. Had a lot of fun playing it. Wish the game was endless though! When the game ended, I had $1,209,367
Pretty fun, I was hoping there'd be more to do than just turning the wheel and watching the little guy go, but it was relaxing to play!
completely forgot what i was doing with my day i got so sucked into this, so much fun
I've been seeing you on my twitter feed for 2 or 3 months now and you made an excellent pivot with what you were experimenting before ahaha
Excellent game feel, lot's of juice on your incremental.
Sometimes, the text in the HUD would become all cramped up.
I guess you could also try explore some sort of story, do some worldbuilding and put a thought on why is the character breaking blocks or something?
Cheers, and good luck with the rest of the jam!
Super polished, one of my favourites. The scroll wheel was a must. Really nice game.
Hello fellow incremental dev! The polish is crazy, great job. The only point of feedback I have is that the rouge-like randomized upgrades didn't mesh well with the fact that you still had to spend money - for most early-game shops, two of the three options weren't remotely affordable, so you really only had one available option, even with rerolls,
The decision to allow using scroll wheel instead of actually using the cursor was HUGE. Very nice and smooth presentation!




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