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A jam submission

bug danceView game page

A rhythm game about you, Secret Agent Dillidum, and your mortal enemy...
Submitted by dillidum — 1 day, 14 hours before the deadline
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bug dance's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#12403.3163.316
Seriousness#15033.2113.211
Audio#17762.6322.632
Overall#19582.7472.747
Enjoyment#23322.3682.368
Creativity & Theme#28792.2112.211

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted (1 edit)

It's a good start!  I hope you keep making games!

Submitted

Congrats on your first game!

Submitted

Wonn on first try!

Cool and simple game!

Submitted

I liked the art (very pretty) and the hilarious text at the beginning! But that music man, it made me tense!

I think the gameplay could be enjoyable if the red bug did something to stop you dance or if he was competing with you. I didn't really see him do anything so I don't know if it's a bug? (no pun intended).

It's actually quite good for a first game ever made! Keep it up!

Developer

it's sometimes hard to tell if you aren't paying attention but he does do a roll as well 

Submitted

So is my mortal enemy okay after this dance battle... I didn't know it was gonna be like that. All jokes aside this was super cute and a great first game! How did you implement the blueberry dropping at the right time? I've always been curious as to how rhythm games work behind the scenes.

Developer(+1)

it is a very serious game after all. and as for the blueberry... i don't really know myself actually, i mashed together like 10 tutorials i watched online and it worked somehow :)

Submitted

Super cute game! Love the art! Had to take a little bit to get the hang of the timing but ended up winning!

Submitted

Wasn't sure how the theme was implemented, but for a first game it's solid. Could've used a sound when successfully / unsuccessfully hitting a blueberry

Developer

when you hit space, you roll/spin. i would've added a sound but the way i was already tracking if you were actually hitting it right would be useless which would make me have to redo like the whole correct/incorrect hit system and i didn't feel like trying to find all the places where i referenced that so ¯\_(ツ)_/¯ thank you!! :)

Submitted

Cute game! Congratulations on making your first game and submitting it to your first game jam! A lot of firsts here. Godot is a fantastic tool for developing games, especially for game jams. I hope you stick with it and make more games. Well done! :)

Developer

thanks so much! im actually going to do another game jam after this one and im really excited to do this again, hopefully better!

Submitted

Really fun art and concept! I had lots of fun defeating my very serious mortal enemy.

Developer(+1)

thank you!!

Submitted (1 edit)

Good job on submitting to the jam !
And welcome to the Godot community!

It works, it's fun and cute, nice work for a first game
Why would I not want to make those bugs jump ?:)

For your next project, what you could look into, is the Stretch settings in Project settings > General > Display > Window. It allows your project to be stretch (with the same ratio if you want) so it always adapts to the place you have.(see my second screenshot)

Also, spaghetti code is mandatory for a gamejam so don't mind that part !

Developer(+1)

thank you! your comment abou the fullscreen thing is actually really helpful, i'll do that next time