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A jam submission

SamaraView game page

Be the gentle wind guiding a fragile maple seed across a bittersweet, 250-year journey of family legacy.
Submitted by DThePro (@DThePro_) — 10 hours, 3 minutes before the deadline
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Samara's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1424.3794.379
Audio#2293.7933.793
Overall#2973.8623.862
Creativity & Theme#3694.0004.000
Seriousness#5593.7593.759
Enjoyment#8563.3793.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+1)

The dizziness meter seemed too harsh, especially not being able to direct the movement when falling, and I felt pretty lost in the city. It felt like the answer (the park) was right there, but it had the warm air, and I couldn't plant the seed there, yet I couldn't see any other right place either. Wandered around and didn't see any fitting place either. It was a bit frustrating. The idea and the game are beautiful, but I think more relaxing controls would've fit better. Some more feedback would be that it could improve the experience by adding an indicator of how near the crosswinds and other types of areas are, because it's hard to tell the depth when you're almost there.

Developer(+1)

I see, maybe reducing the dizziness accumulation and increasing the player speed a bit more would've been better. In the city level, the park in front of the player does have a warm updraft so you need to go to the other park on the other side of the city. There are also other plantable areas as well around the city, marked with a green glow. Thanks for playing and the review!!

Submitted(+1)

Such a creative take on the theme! I played on the browser version, but it still might be noteworthy that the city was REALLY laggy for me even when the village played fine. As a side effect of this, the wind noises became a bit samey over time.

On the final level, I planted myself in the snowy region, near the cabin.

Developer

Yes that's a common issue in most of the reviews. Unfortunately, since I can't change game files rn, I've noted it down and will look into it once the jam finishes. I suspect it's a shader issue. Thanks for playing and the review!

Submitted

I can't figure out how to get out of the first scene but it's a pretty game. Maybe there's supposed to be wind that I'm missing? But I go left and land on the ground over to the left with no fire and still die as apparently the ground's "hot", I can't make it past either of the glowing white rectangles (right and forwards), and going straight back keeps hitting me into buildings I can't see when I go backwards.

Developer (1 edit)

Thanks for the review! Maybe I should've sprinkled in a few more tutorials throughout the level. But in the first level, as soon as you spawn, if you look around a bit you'll see a glowing green light on the ground in the distance. You need to reach that. It is possible to reach it without using any wind, although it'll take quite a bit longer. Using the first orange rectangle (updraft) you can reach very high up, right at the start of the first white cylinder (crosswind). Going inside will quickly move you towards another crosswind. Just keep going into the nearest crosswinds to be flown very near to the green marker. Then it's just a matter of landing inside it.

Submitted(+1)

Huh, I'll take another look. I don't remember any of those. I'm also pretty oblivious so it could just be a me problem.

Developer

You mentioned "going straight back keeps hitting me into buildings I can't see when I go backwards", which leads me to think maybe your mouse look broke somehow? Because to go back you can simply look back and go forward like any 3rd person adventure game.

Submitted(+1)

I watched my friend play it and did learn about the mouse component that way... The game did look fun when they played it! Cute game.

Submitted

Loved the peacfullness, and the ending is absolutely amazing. i love it

Developer

Thankss! Really appreciate the rating and the review <3

Submitted

Hey you have to check out my game.  We had the same idea! XD It was a joy playing yours and seeing some of the overlap in decisions.  Beautifully done :) 

/jam/theveryseriousjuniperdevgamejam/rate/4720480

Developer

Just did! Really well made :)) thanks for playing my game

Submitted(+1)

great game, love it, good job!

Developer

Glad you liked it! Thanks for the review <3

Submitted(+1)

I love the short story this game tells us, and its even quite sad but the artstyle wow im amazed you did that in 1 week

Developer

Thanks for the kind words!! I did use some assets for the environments, but yes the art direction was mine :))

Submitted(+1)

A sincerely beautiful game. You managed to pack so much emotional storytelling into the simple gameplay of this game in such an effective way that I feel like it would’ve expressed itself fully even with on dialogue. Really well done.

Developer

I do try to have a well defined lore to all of my games because I think it plays a big part in the immersion. Thanks for playing and reviewing :))

Submitted(+1)

I enjoyed the game a lot. I love the environments in the game. Probably the best 3D game I've played in the jam so far.

Developer

Thank you!! Glad you liked it <3

Submitted (2 edits) (+1)

i really really like this game. it's very  beautiful and calming, with a distinct control scheme that is satisfying once it clicks. extra points for being called something similar to samsara :)

Developer

Yes, I did spend quite a bit of time on the polish and the feel. Glad it shined through!! I'll be sure to check out samsara too!

Submitted(+1)

Probably best jam submission or one of the best

Developer

Whoa that's some high praise! Tysm

Submitted

I liked the polish because it is really well made game in a week i could have never made as polished of a game.(btw what is Tysm)

Submitted(+1)

First game on here I've seen tackle 3D! Great theming and mood, reminded me of those old nights playing Pilotwings 64

Developer

Thanks for playing, glad you enjoyed it :))

Submitted(+1)

Pretty cool game, nice visual, really different. Planted by the bridge at the end. Awesome!

Developer(+1)

Thanks for playing and the review <3

Submitted

This game is very beautiful! To have like an open world type of gam in this game jam is a breathe of fresh air. The effort you've put on the map and in the game overall is something I really do appreciate. It's also a very creative approach to  spin to win mechanic with a twist of dizziness factor added.  It was a pretty enjoyable game really! I understand it's hard to optimize the game with this much assets in browser so I just assumed it works properly on Windows when rating. Overall, it was really a great game and I see a lot of effort was put in this one. Good job and congratulations!

Sidenote: Before this, I was actually playing this 2d version of your game called Maply's adventure! https://sailoum.itch.io/maplys-adventure. I recommend you checking it out too HAHAHAHHAH

Developer

Thanks for the review!! Yes, the game does have optimization issues, which I shall fix after the jam is over. I suspect it's the shader I used.

I'll be sure to check out your game and the game you recommended :)

Submitted(+1)

Nice game! I felt that moving around was quite slow and the game was also laggy but a super cool concept!

Developer

Yes that's a balancing issue. During playtesting, I was told to increase the player speed, which I did, but maybe I could've increased it a bit more. And as for the lag, I didn't have time for optimizations unfortunately. I did what i could, but the city level especially is still quite laggy. I think it's due to the outline shader I used, there are so many objects in the city scene that the outline shader really tanked the performance, trying to draw an outline around every single object.

Submitted (1 edit) (+1)

That was so cute! Genuinely super creative game!

Developer(+1)

Thanks!! Really appreciate the review <3

Submitted(+1)

That was a very cute little game. Planted the last seed up in the snowy area by the cabin.

I did lose at first because I didn't realize that wasd was a thing and thought it was just spacebar, but once I figured it out it was very chill

Developer

Thanks for the review!! I think I might update the game rn and add "WASD" to the starting instructions.

Submitted(+1)

I love the concept, but the game needs some HEAVY optimization. the poly count on the city level is lagging my PC

Developer

Yes that is the main issue, I'm trying to optimize but I don't think I'll have enough time to do so :\ Thanks a lot for the review though!

Submitted(+1)

I enjoyed it a lot I ended up planting myself in the campfire for the final level xD

Developer

That's nice! Thanks for playing and the review <3