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wyycathegamer

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A member registered Jan 24, 2021 · View creator page →

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Passed the second level. I cannot currently get past the third. This is mostly because my wrists hurt.

Besides the fact I am sorely missing an engine at this point in time, the game is quite fun! The boing noise when you bonk against something is very silly, but it otherwise accurately simulates the harshness of manually turning or spinning things in the wilderness.

It's pretty good! I would say to point out that you can buy more ingredients in-game.

Such a creative take on the theme! I played on the browser version, but it still might be noteworthy that the city was REALLY laggy for me even when the village played fine. As a side effect of this, the wind noises became a bit samey over time.

On the final level, I planted myself in the snowy region, near the cabin.

This was a really creative take on the theme! Very serious too- you're applying for a job, after all.

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I could be fooled into thinking this was a game made in a month or two and not a game made in <112 hours. Everything is genuinely of super high quality, so far (just unlocked automatic stone production). That said, I feel like the page wheels are rather hard to click on? (I feel like it would be nice if we didn't have to page through empty wheels to get to the first recipe wheel with Something in it..? Edit: Actually, it does save your position in the menu....)

Amazing execution of the theme, though I'm not super sure what the yellow bar is? Is it like a stamina/health system, where taking damage reduces your max stamina and you need stamina to spin or sprint?

Amazing! A public scoreboard and the golden cow part must have taken quite a while on the back end.

Simple and well-executed, good job. The pop-ups are a little eye-straining due to the bright red, but otherwise! I like the hint of strategy in needing to quickly figure out what zone is the closest and the direction to turn. Of note is that I play in half-screen often, so I wasn't able to see how many life tokens I had due to it being outside my screen. Same with the starting button; it was just within my reach on the website itself.. I was additionally unable to see that the Randomize Music or Mute Music buttons existed at all; I only realized it because of the picture. In any case, you have a solid game loop; I didn't need those extra features to enjoy the game!

I found a bug in the browser version where, if you end the day holding the item, you can't see the mouse or the item when the day ends. When the next day starts, you also can't pick up any (other?) items.

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A few things:

While cutting, partially or massively incorrectly cutting a fabric seems to softlock the game, making it impossible to progress. Can't access settings while the scissors are out.

It seems like right clicking to cancel actions is a lie; I cannot cancel cutting or stitching.

Strangely, it seems like you can sell stuff at a loss? Had a cotton T-shirt request ($20 in materials) in which its max profit was $15. Is this on purpose?

The tasks are given out at random, which means sometimes all of the materials x2 are not something you can buy.

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For funsies, I calculated the amount of power you need. Essentially, you should have consumption take less than 0.54 (~55%) of your peak, give or take. This means you need around ~1.85 more production than your consumption.

Please note, it does not seem like the consumption number doesn't account for build energy, consumed over the course of building similarly to matter. Perhaps you tried to build something that was a bit too expensive (or drones... drones take a lot of energy for upkeep).

When you're out in space, it seems like you can get away with consumption and production being equal.

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On future updates, I'd recommend making that shifted sinus function be seen in-game, or the mod variable embedded in solar_power(). That way, people won't get blindsided by a sudden power outage.

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Found a bug:

After energy ran out unexpectedly, and selling half my drones, for some reason the matter stat completely froze. I couldn't buy anything or launch anything, and nothing was decreasing.

Found a bug.
If you try to get an upgrade after the end of the game, it freezes.

As a gender-neutral person that's on the friendship route, there's two errors that I saw on the page starting with ["I can't see why!" she says. "You're the loveliest person in this whole city."]

1. [Error: <<if>>: bad conditional expression in <<if>> clause: gender is not defined] at the ["Ta-da! All done,"] paragraph.

2. [Error: <<if>>: bad conditional expression in <<elseif>> clause (#3): route is not defined] at the [You will. You always are] paragraph.

If your previous works count, then yes.

My personal interpretation on how the different hypnotists felt:

Elijah: Kinda interesting. While 'awake' I hate the attitude of "your choices don't matter". This guy somehow managed to flip that on its head.
Set-dressing, I do like how he restarts the entire game(ish) to at least somewhat forewarn you that "yeah, you signed up for intensity".

New Age Bloof: Happy-giddy feeling, while being reasonably aware of the world outside. Almost torn between that and being calm, but I got there in the end.

Voidritch: Felt like he and I were bouncing around a whole lot. It was likely the point to slightly overstimulate, considering the whole "brain can only hold 7 things" and lack of prep beforehand.
I was definitely more awake than others, but that might be because I was distracted halfway through. Still a highly satisfactory experience. I did notice his style was somewhat similar to Elijah, perhaps because he was on air and not in a 1-on-1 session like normal.

76:49!
Level 5 was the point in which I needed one of the videos in the comments to help out. Twice.
Thanks, @FullThrough.