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Gearfall Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #317 | 4.067 | 4.067 |
| Enjoyment | #817 | 3.400 | 3.400 |
| Visuals | #872 | 3.600 | 3.600 |
| Overall | #930 | 3.413 | 3.413 |
| Seriousness | #1525 | 3.200 | 3.200 |
| Audio | #1542 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Fun game with an interesting concept! I think the movement (especially with the sprint) is a little floaty and hard to place exactly how far I can go. But I like spinning the tower to reveal the way and I like how its part challenge part puzzle.
beautiful art style and like the idea of interacting with the tower. I do agree with others the movement is a bit difficult and you need some perfect jumps to get around
This one is really cool! I like the aesthetic, music is simple but nice. I think I would have like a little more lenience on the jumps, a little coyote time. Bc it felt like I was pressing jump at the right time, but obviously there's delay between what I see on my screen, then when I press, then when that input is eventually actually in the game.
I think you're also using the default pill shape for the player, which might be fine maybe, but it felt like I could certainly cheese some jumps with it. Well done though, all in all!
This is a really awesome idea!! One of my original ideas was actually very similar to this. The movement felt a bit stiff and I wish that you stayed on objects when they rotated. Other than that it's a great game! Nice job.
Really well made overall! I liked the levels and overall feel and idea. Probably the biggest note I have is that you can't rotate the platforms while standing on them without falling down, which feels like a missed opportunity for interesting routing. Well done overall.
Thank you for playing! I actually had this mechanic in the beginning but i felt it made the levels slower, so i changed it so you had to move with the rotation yourself or jump, so you are in constant movement and the game feels more speedrun like. But i heard this a couple times now, maybe i will try experimenting with that again in the future.
Visuals were super cool ! It reminds me of some Zelda puzzles from BOTW !
Thank you!
Fun game, but tbh I suck at it, so many times I tried jumping while sprinting, but it didn't work, and I ended up falling again, other than that I loved it
Thank you for playing! Yeah i wanted to make the game challenging, but maybe i overdid it a little. For me the jumps were kinda easy because i did them like 50+ times while testing, so maybe i don't know how they feel for a new player anymore. But thanks for the feedback!
Was fun figuring out the first level, the 2nd and 3rd made my brain hurt a little lol. Nice Job, only critique is that when I stand on the gear parts and turn them, the player doesn't move with them, they slide out underneath me. Other than that, solid game!
Thank you for playing! I actually started programming the mechanic like that, the player could stand on the rotating platform and it would rotate him as well, but i felt it made the game a little slower, i wanted it to be more like a speedrun kinda game with fast movement and rotations, so i decided to not make the player move with the platforms.
This is a nice old school feeling game. I think you did a good job and I enjoyed playing through! Good tutorial level AND two complete levels!? good work :)
Thank you! I'm very glad you enjoyed playing :)
Super cool mechanic, I like the level interactivity and the whole thing felt pretty smooth
Thank you for playing!