Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Seriously Spinning Spinners: Revolve and Evolve - Gotta Spin Em AllView game page

Spin like your life depends on it
Submitted by Joozey, Simon Blüthner, tanuki!, an_ghoul — 5 hours, 12 minutes before the deadline
Add to collection

Play game

Seriously Spinning Spinners: Revolve and Evolve - Gotta Spin Em All's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#584.5914.591
Audio#1303.9553.955
Overall#2433.9003.900
Creativity & Theme#4473.9553.955
Enjoyment#8133.4093.409
Seriousness#8163.5913.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

BEYBLADES ARE VERY SERIOUS. Absolutely smashing submission. Visuals and audio are great, figuring out the stat system and getting new parts is fun too. My only critic is losing money when you lose a match. It felt a bit sour to me but otherwise, Great Job!

Submitted(+1)

This is a full, polished game, not some sort of usual gamejam prototype. Keep up the awesome work! <3

Submitted(+1)

RIP IT AND SPIN IT!

Submitted(+1)

Really great style. Out of all the Beyblade variants, I liked the assembly of this one the most so far because it was designed very clearly. Huge props for including absurd things like the squeaky duck, the “very serious hat,” and bombs as base pins.

Keep it up, amazing work.

Developer

Happy to hear you enjoyed it!

Submitted(+1)

Hey awesome game, that's some beyblade shit rn

i loved the art and all

i do thinks the stat are a bit confusing, it would be good to have a list explaining each stat perhaps

Developer

Glad you liked! - Couldn't agree more on the stats, if we work more on this thats the first thing to focus on!

Submitted(+1)

What a cool game! The arts, sounds and gameplay is amazing!
It took me back to my childhood days of playing Beyblade! Congratulations on the project!

Developer

Thanks so much! - Glad you enjoyed yourself :)

Submitted(+1)

Really great entry! Challenging but fun. Took me forever to kill the first CPU hahaha Overally amazing art, fun music and easy to understand mechanics. Good work!

Developer

Glad you stuck it out! - It's definitely hard to get that first win, but once you do it definitely scales - thanks for the positive feedback!

Submitted (1 edit) (+1)

Amazing game! :D look at my rizz everyone (damn,  images not showing here...) definitely gotta see somewhen how this goes on. Almost got bored but then remembered: there are more arenas to play in. Very polished, good game.

Submitted

Very nice and polished!

Developer

Thank you!

Submitted(+1)

This game is actually really cool, reminds me of beyblades. The art is amazing as well, nice job!

Developer

Glad you enjoyed it! @an_ghoul was responsible for the art :3

Submitted(+1)

Insanely addicting, the SFX were so fun to proc and the music is catchy too. Imagine if this was multiplayer so you could actually fight your friends

Developer(+1)

Glad you enjoyed it! Multiplayer would be really neat yes!

Submitted

I loved the audio and visuals of this game, and it has a super fun concept! Once I got the hang of it, I really enjoyed trying to strategize and build my top around what was working for me. But for the first couple rounds, I did have a bit of trouble figuring out what I was supposed to do in battles - what the goal was, how to move around (I also pressed QWER thinking it would effect my movement, and didn't realize they had fun special features until just now lol). It might help having the basics of combat written down somewhere, either on the itch page or as a little tutorial round or something! But overall this is a super cool game, and I hope you keep fine tuning it!

Developer (1 edit)

Hey! Glad you enjoyed it :) I think we'd all love to get a full tutorial in there but time did not allow sadly - We do have a section at the top of the itch description with some controls and explanation, if you read that and still had trouble, I'll add a more detailed explanation!

Submitted(+1)

Sick visuals and audio! I love the idea and was hoping someone would do something like this. After playing around with a few different builds, I still felt like my starting/ongoing momentum of my spinner was too slow with not enough starting movement vs the opponent spinner themself. I noticed the "QWER" on the side and thought maybe that would increase my speed if pressed in sequence, but it didn't seem to do anything. Would be cool to choose where to aim the spinner's starting direction too. This game has a ton of potential and I would love to see it further developed. AWESOME teamwork!

Developer(+1)

Thank you so much! Totally agree that a bit more control would add a lot of fun. Therefore I did just push an update that allows you to gravitate your spinner to where you click and drag in the arena :). The QWER is for some modules that can be activated and have a special effect. Glad you enjoyed it! 

Submitted(+1)

This gamer has quality visuals and a very cool concept inspired by the iconic Beyblades!  

I'm not sure if there's any player input during battles or if I'm watching a simulation and I would like to see how much cash I have during the build UI. The statistics are very complex and it's good that the developers have an understanding of the physics a game like this needs, however the average new player doesn't understand what they mean, and I think an ease of understanding is key for developing a player base. 

For most battles it was a case of building with the hand I had been dealt, and then losing with no control of my own. During one battle, my spinner and the CPU spinner were just stuck in the middle of the field for two minutes wait for the other to drop dead. 

On the left hand side of the screen it has "QWER" listed next to the parts I picked, and upon pressing them it didn't look like anything was happening. 

I would like to see an opportunity for player input during battles, such as deciding which angle to go, and a QTE to determine how much power you spin with. 

Overall you have a strong foundation to create an amazing game and you have a nice use of creativity with the given theme. Kudos to you to make a game with this level of quality in just one week! Keep developing!

Developer(+1)

Thank you so much for your feedback and we're glad you enjoyed the game! I have made a little update to 'translate' the technical stats into more understandable ones (but ofcourse it remains hard to communicate how the stats affect your spinner). To be fair I am also not entirely sure how the physics engine handles some of those settings and how it affects your angular velocity (which is your health). But perhaps that's also part of the fun, experiment and find out which configurations are terrible and which are overpowered.

Additionally, in the update you can now press and drag in the arena and your spinner will gravitate towards your mouse/finger! It's something I really wanted to add to increase interactivity but  time ran out.

Thanks so much for playing!