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Orbital Sling's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #343 | 3.810 | 3.810 |
| Creativity & Theme | #731 | 3.762 | 3.762 |
| Seriousness | #777 | 3.619 | 3.619 |
| Overall | #897 | 3.438 | 3.438 |
| Audio | #1168 | 3.048 | 3.048 |
| Visuals | #1717 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Beat all six levels. Took me acouple attempts though.
Controls were easy and gameplay was kept simple, which I liked.
Visuals and audio were fine as well. Good game!
I now feel stupid - I didn't know that you could press E to tether and I beat the entire game without it by estimating angles of reflection and adjusting accordingly. Just went back and tried it with the tether mechanic and it was a far better experience!
Only major piece of feedback I have is about the tether ability's range. It looks like the range that you can use the tether is sometimes greater than the glow of the planet, and sometimes it isn't. This wasn't too big of a deal, but it did throw me off sometimes because I would shoot my ball at what I thought was the edge of the planet's range, only to not be able to activate the tether.
ABSOLUTELY LOVED THIS! Reminded me of Angry Birds space! loved it so much great game! Would love to see this expanded
Back after the playtest and it's looking good, good looking!
Visuals, menu added, and the planets humming while you tether are a nice way to indicate that you're getting tethered.
Ricocheting is fun and chaining tethers together was indeed fun!
Stellar work :)
nice short game, being able to manipulate the trajectory after shooting is a smart idea. I do agree with Pangbot that the tether felt inconsistent at times, but aside from that it felt good. I could actually see this being very satisfying if the tether is fleshed out more to be smoother/more weighty(?)
I have a soft spot for games with gravity mechanics. I had a lot of fun solving the levels here, and I really like the art style. Thanks!
This was a fun and creative take on the theme. The "increase pull" mechanic was quite difficult to fully grasp - it felt overly strong some times and barely noticeable at other times - and the random barriers felt like a bit of a cop out, when you could maybe have had asteroids or larger planets or something. But that said, it was a nice short-but-sweet game and good job getting it done!
Metagame cog 72/126
A really original idea with a strong execution, the visuals and sound design are excellent and complement the game beautifully! Solid work!
I had a great time with Orbital Sling. I think you picked the perfect music for it. Once I got the mechanic down I was good to go.
I don't know if it's a bug or intended, but thrown satellites persist for a while before despawning. It was very funny seeing my new launch hit an older one and both of them fly off in different directions!
Very cool chill little game! It was kinda tricky to figure out how to deal with the gravity at first, but once it clicked, it was really fun solving each level (which I wish there were more of!)
I had a lot fun with this, very chill vibe, I just want more levels :)
I seem to gravitate (sorry) towards orbital mechanics in those game jams.
Very nice and simple game. I needed some time to get used to it, but finished all the levels! Also very much like the Atmosphere of the game, the music and the art style make it very calm.
Lovely littel game. Struggled big time with the second level, but got through it once I had the hang onto it. I also implemented orbital mechanics in my game :).
No bugs and very chill to play over and over again, would have loved to play a few more levels.
Nice orbital mechanics sim! This was one of the ideas in our brainstorming phase. Looking forward to seeing what else you add.