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Re:Carrot - Reincarnated as The King of Bunny Town; How I Fed The Peasant Uprising and Grew My Carrot Empire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #5 | 3.400 | 3.400 |
| Visuals | #9 | 3.800 | 3.800 |
| Fun Factor | #9 | 3.333 | 3.333 |
| Overall | #10 | 3.456 | 3.456 |
| Audio | #13 | 3.200 | 3.200 |
| Special Object Implementation | #14 | 3.733 | 3.733 |
| Theme Implementation | #26 | 3.267 | 3.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You are bunny king. Throw carrots at peasant proletariats and make them till your fields.
What tools and 3rd party assets did you use?
Unity
FMOD
Adobe Animate
How did you use generative AI? (If you did)
None
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Comments
cool game! surprisingly difficult, the different rabbit enemies make it very interesting to play!
the first try is a little rough when you don't get it, but once you get the auto cannon it becomes relatively easier.
i got a bit confused on how the manual carrot shooting worked, and realized i had to click directly on the enemy, but the hitbox gets a little bit off with the big green rabbits.
i didn't really like the camera panning to the left, it felt too unlocked.
with more polishing, i think this would've been an even better game! good job!
First of all the title is very funny (but i didnt see any re;zero references other then the title, unfortunately ): )
gameplay was fun! the game was unexpectedly really hard. shooting carrots proved too inconsistent from me, so my strategy was to just get the 12 carrots as fast as possible, get the autocannon and i could survive off that.
I didn't really get how the farmers are gained? they just sort of arrive. I had a lot though, it felt pretty great
Good job on this one!
Hi, sound designer here. Thank you so much for playing our game! We just thought having a long-ass anime-inspired name would be very funny :D As for the farmers, you "turn" a bunny into a farmer anytime you kill them, but to actually use them on your farm, you need to upgrade the farm itself. We also plan on updating a few of the mechanics in the near future, as we simply did not have enough time to implement what we had in mind.
The camera and i think shooting angle made it hard to attack enemies past certain point of the screen, not sure if they're supposed to be like that because the hand was pointing at them but my farm was producing when clicking. Anyway fun approach, good luck and please if you have time rate out game!
I enjoyed the game, I think theres a difficulty spike around when you get a group of green dudes, and it just seems impossible to overcome no matter what you do. but art is good, concept good.
Hey, 1 of the programmers here, thanks for playing and for the review!
And yeah, sadly I didn't have the time to tune the difficulty 😅 Hoping to do so in a post-jam update
Not bad, but the camera shift to the left is really annoying—hitting the wall-healing button is quite a challenge.
Hi Michael, I missed this during playtesting, thank you for pointing it out! Will adjust the camera bounds/button location when we polish it.
Very good concept and very well implemented. The only problem I experienced is that it is sometimes hard to hit bunnies with carrots for unclear reasons. But overall, it is a very fun game!
Thank you for playing! Yeah I had that issue too when I played but this was post-jam as being the artist didn't allow me to test the game 😅
i think the visuals look great
but it'S really hard to aim it's always shoot above the enemy
and doesn't shoot sometimes even if i have like 5 carrots i just trying to click until it's shoot.
Hey Zel, thanks for the post! Regarding your points:
1. I think you mean it looks like the carrot just disappears above the enemy? As it's set up now, as long as you click on the rabbit, the missile automatically targets and hits it. But we might need to make it clearer that it's hit the rabbit, so thanks for pointing it out.
2. I tried replicating this issue but couldn't. I'll keep an eye out for it when we polish it though.
i think the visuals look great
but it'S really hard to aim it's always shoot above the enemy
and doesn't shoot sometimes even if i have like 5 carrots i just trying to click until it's shoot.
This game is good! I can see the flash influence in the art-style, and I think it works well with the game-play. The core loop is decent, although I found it to be a little too difficult on later stages. The carrot currency mechanic is interesting, I feel like it's something that could be expanded upon with different mechanics in a bigger release. Overall, good work!
Thank you for playing our game! We had a lot of ideas for the mechanics and how to expand on and modify them, but we just simply didn't have enough time to test it all out. Hoping to polish it up in the near future ^^
- Regards, the SFX person :D
I enjoyed the game, interesting visuals and love the name of the game. good on you for putting isntructions on the itch,io page. More people should do this. PLease rate my game as i have rated yours:
/jam/mini-jame-gam-56/rate/4725573
Very fun game! Visuals are a bit messy but still look cool! Gameplay is also funny! Check our game!
Thank you for playing! Yeah, the time crunch didn't help with the making of assets :,)