Play game
DI-NO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #13 | 3.188 | 3.188 |
| Art & Audio | #14 | 3.062 | 3.062 |
| Overall | #22 | 2.788 | 2.788 |
| Presentation | #22 | 2.750 | 2.750 |
| Use of prerequisite | #24 | 2.938 | 2.938 |
| Gameplay & Enjoyment | #39 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
Leave a comment
Log in with itch.io to leave a comment.





Comments
Really cool! Love the visual, the art was very well done and the game feels nice to play :) Good job!
This game gave me really good retro vibes.
I don't know if there is a way to differenciate a breakable cacti of an indestructible one. The camera wasn't really adapted to the gameplay. And some pits appeared randomly and you fall forever in it.
Besides of these problems, very good art !
Nice game.
fun game! the camera jumping along with the dino made it a bit hard to track everything, would feel smoother without that. didnt get very far but you can really tell a lot of love went into the visuals, everything looks handcrafted and it shows. congrats!
This game is so cool visually, tho im very bad at it as i did only 400 score ahahahah, very beautiful game
Wow google dino in cyberpunkish theme, Thats what i liked visually and ideally its cool.....But a bit confusing in start too, 1 reason i think is its your first game i guess, so if thats it then insanely good [mine was trash] [can you play my game too]
This not my first game (I'm participated in MJ57). Anyway, thank you for playing and feedback!
I got a little confused when I couldn't destroy some of the cactuses. Maybe the speed should start a little slower and increase over time. Good job!
The idea is cool, and it has the nostalgia vibes of the no internet google minigame. I have some feedback:
Anyway cool concept, I also very much liked the art style. Good luck :))
Thank you. It's true, the camera should have been locked (more platforming was originally supposed).