This is a really creative idea! I didn't really know how to reload, sometimes it did it for me though. It was fun to dodge the enmies nonetheless, maybe it could've been a game about finding your way like that instead of shooting, as it was really challenging.
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Revolver Triangle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1230 | 3.435 | 3.435 |
| Seriousness | #1641 | 3.130 | 3.130 |
| Overall | #1897 | 2.791 | 2.791 |
| Audio | #2113 | 2.391 | 2.391 |
| Visuals | #2220 | 2.565 | 2.565 |
| Enjoyment | #2231 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
interesting concept, havent seen the rooms spinning like that. Would love to see how this goes once you have more time developing!
Very cool concept but my brain had a really tough time coordinating my movement and aiming. I am sure this is just a me issue, gotta git gud. Great job for implementing the spinning mechanic in an original way!
Interesting setup... It was kind of tough to shoot things, though.. The limitation of spinning did put an interesting twist on it, though!
Very cool control and game flow!
It's a bit fast for my taste, I can barely kill any enemy and without the dropped loot, I can't open chests. And when I did try to kill enemies, they'd deal a lot of damage in return, killing me early in a run.
But besides the pacing, the visuals are simplistic but nice and colorful and the music is really fitting the vibe!
really cool concept I like that there are a rotating series of interactions limited to each room. The ones that are empty are a bit of a let down. Awesome neon aesthetic!
Really cool reload system. One issue is that I feel the aiming is a little rough. I keep moving, and so are the enemies; maybe its a skill issue on my end, but I would have more grip over controls. Overall, great game!!
an interesting take on the theme! it was hard for me to manuever and shoot but once i got used to the controls, it was getting easier to move around! the reloading mechanic is also pretty cool and unique
i like the concept and art but gameplay itself felt hard to me also it felt like reloading were kinda random
This is a very interesting shooter game. The spin to reload mechanic is cool. Lot of rules to get used to but once you do, it's an enjoyable, fun spinning shooter!
Tight concept and cool mechanics.
Nice take on the theme. A scoring system or sense of progression would be nice, but solid work !
good job
It was fun to play and a great idea. I do, however, have a few critiques. I didn't really understand the ammo system. When I ran out of ammo I just waited around until it magically refilled. I would probably get rid of the ammo system and implement a score system aswell to encourage players to keep playing. Otherwise great game:D
It was hard to get used to at first, and I would have liked if you were able to reload whenever. But I really liked the idea and how the theme was implemented. Great Entry!
I really liked the concept !
I found it quite challenging, we don't have a lot of room to be able to both dodge and aim. Plus the limited ammo make that if we didn't manage to kill ennemies, we stay stuck in limb.
The visual are simple and clear, we can easily identify the different type of foes,
Audio is enough to make everything coherent
One caveat however, there are high stake goal for the seriousness criteria.
Nice job ! Especially for a solo dev !
Quite challenging, but I managed to kill one enemy!
I don't know if the other weapons are bugged, but I couldn't use them.




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