Play HamsterTheSleepwalker
Hamster The Sleepwalker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #601 | 3.579 | 3.579 |
| Creativity & Theme | #1007 | 3.570 | 3.570 |
| Overall | #1017 | 3.352 | 3.352 |
| Visuals | #1227 | 3.331 | 3.331 |
| Audio | #1269 | 2.992 | 2.992 |
| Seriousness | #1377 | 3.289 | 3.289 |
Ranked from 121 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Really cool game! I was only able to get around 10 seeds before I gave up lol. I'm not a huge fan or parkour games, but I recognize it is very well made!
thx man, watched you on stream! noted a lot of stuff for myself) gl!
I enjoyed the game! It has great 3D visuals and very pleasant music. The controls worked well for me, and I didn’t have any problems with them.
I also liked the level design, although the level felt a little too large for the beginning. If you plan to add more levels in the future, I would probably start with a shorter one and introduce this larger level a bit later. 😄
Overall, the game feels polished and looks really nice. It must have taken a lot of work. Great job!
yea, i already took in consideration level size and difficulty curve for the game) thx a lot for feedback! yea, i crunched 10 hours at night to finish it and took me around 2.5 days for hole project(work-life-jam balance...)
The mouse is pretty annoying but I like the game! You can make it easier to look around
hey, recommending to play in fullscreen
I played in full screen but i still think the mouse can be improved
Sure) this issue already fixed but cannot be uploaded due to jam limitation))
A bit finnicky but seeing that most of it was done in 14~ hours only far more than enough! the mouse thing had me tripping alot. overall a fun experience and a cool attempt on the theme!
hey, did you used Fullscreen? and if no what browser?
That was fun! Overall felt pretty good, it would have been nice to have some control for resetting the camera to front, as if I played windowed I could not re-center easily, but of course it's fixed easily in fullscreen. I also would personally prefer less startup inertia and acceleration but I understand that's a design choice. Would also maybe suggest putting some transparency and fewer of the 'Z' particles but it's cute. I like the visuals and building of the level. I had a good time!
thank you for transparency feedback, will experiment with that for sure! <3
Pretty fun gameplay. Surprisingly easy to control the ball. Of the problems I had, if any, is that I got really confused in the beginning. I think the starting area is too big and samey, so you can get lost easily. It took me a while to realise I was supposed to jump over the blue fence.
Also, I'll confess I don't really understand the sleeping part. The hamster is making sleeping particles, but his eyes are open? LOL. And I'm not really sure what those floating Z's all over the stage are supposed to be, either.
By the way, seems like the mouse didn't lock to the screen for some people, but it worked just fine on my browser.
Anyways, good game. Congratulations, from your 100th reviewer.
hey, thank you a lot! yea looks like this is browser issue with mouse, opera and chrome works fine. omg, true its even a bit creept that that hamset is with open eye(setting in game overall sleepy and dreamy so all this Z is for mood in general) thank you my 100th reviewer <3
This was a really fun little 3D rage-platformer. The hamster ball controls felt surprisingly smooth, and the idea of rolling/spinning through a cute obstacle course fit the theme really well. I also liked the design of the ball itself, it looked way more interesting than just a plain sphere, and the music gave the game a nice vibe.
My main feedback is that the mouse really needs to lock to the game window, since the camera can get stuck when the cursor hits the edge of the screen. A little air control would also help, especially around trampolines or tighter jumps where you can get stuck bouncing. Some parts near the end felt a bit slow or punishing after falling, but overall this was really impressive, especially for something made so quickly. Great work!
thank you<3
This game looks cute and easy at first, but man some of those later jumps made me TENSE. Unfortunately I fell off at the floating pillows/clouds and didn't have the heart to make the trek back up, but it was very entertaining to play! The ball controls really well, but I wish it locked my mouse so I could rotate my camera in any direction. I thought the design of the ball was also well-modeled, far more visually interesting than just a sphere. Very well done for doing this all by yourself in basically one day!!
shank you for feedback! thingy with mouse is already fixed on my side)
I was surprised by how well the ball controlled! Really nice controls and I managed to reach the HUGE seed in 6 minutes! I was a little confused by the sleeping thing, because after reading the game description I thought something terrible would randomly happen and the hamster would wake up the hamster and teleport away haha, but that luckily never happened. Maybe a future intro/cutscene will clarify the story :O But yeah, overall great game and I had a good time!
hey, great idea about cutscene! thanks for feedback <3
Cute game! I love the hamster ball mechanics, felt really smooth gameplay wise. I think the visuals could be a bit stronger but I'm sure that's an easy improvement with time. Still like the art direction! Loved the flow of the game, congrats on the release!
yea, agree with visuals but i made this game in 2.5 days and almost first time use of blender. Thanks a lot for feedback!
Liked the idea, music and especially design, but would be a lot better if mouse was locked
Loved it! This has great bones for a cute little foddyan type game. Got a little slow towards the end with the moving pillows, but very enjoyable overall!
hmmm, good to know about potential pace issue at the end, thx<3
The movement feels good and the level design is solid. My main issue is that the cursor isn't locked, so I don't have full control over the camera (it caps out on the left side of my screen, and goes onto my 2nd monitor on the right side). Other than that, fun game!
i liked the game , spinning a hamster is a creative idea 4 the gam
got stuck here and couldnt beat the game because the cursor wouldnt lock back in after i tabbed out. still a fun game with great music.. CANT INSERT PICTURE
Very cool! its a very cool interpretation of spin to win and the movement feels amazing! although the part close to the end (i think) was a bit challenging and i couldn't beat the game but i almost did, it was very fun!
thank you for playing! yea, last part its challenging on its own) but game is short so works well)
I saw a lot of commenters say that they couldn't bring themselves to finish the game, and I understand that to each their own, but I really didn't find it difficult so I'm not sure I get how they're falling.
Anyway, I had a great time! For these types of game, a character control is primordial, and I think yours was very good and responsive, which made the experience really enjoyable. The only time when it didn't work out so much was, as someone else said, on the trampoline, as you can't gather speed while airborne, if you bounce straight on a trampoline or if you hit something in your jump that stops you, you enter a loop where you can't do anything but bounce forever. You should let the player move just a tiny bit when airborne, it would fix this issue and in my opinion feel better for the section with crates you have to climb with only a small place to speed up.
I tried to listen for the easter egg, but couldn't hear it sadly. I'm not sure if it's something that's only audible if you're close to it, or if it's always there, but I didn't hear it nonetheless. I even went out of map by jumping on the building edge after the first elevator in the upper part, but there was nothing to be found there either haha
Great game!
great feedback! thank for playing) maybe now this easter egg is to obvious after last patch) i will for sure add movement in air as N1 priority for sure!
Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.
Cute art style and nice work for half a day :) Couldn't bring myself to finish it, but I'm not usually the greatest at these kinds of games. Camera movement was a bit frustrating since it stopped moving once my mouse got to the edge of the screen.
Dude!! I want to finish your game! but I have got to take a break. I have fallen and had to start over so many times!! XD Great work! Despite my frustration, I think you killed it. This game is great, and anyone that tried to make everything from scratch is golden in my book. Amazing submission and one of the better 3d games I have played. The trampoline physics are really good unless you start bouncing consistently on them. I'm guessing they nearly completely override the usual inputs? And you can basically get stuck like that bouncing forever :) I love this submission and would love to be friends with other 3D godot developers! Hit me up on instagram or tictoc @bisonhatstudios
Hey, thank you for feedback) I will hit you up later this day on insta :3