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A jam submission

Do You Chair?View game page

A spinny chair game made for the Very Serious Juniper Dev game jam :)
Submitted by rc_soda5 — 1 day, 16 hours before the deadline
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Do You Chair?'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#3014.0884.088
Overall#5363.6473.647
Seriousness#6873.6763.676
Visuals#7013.7353.735
Audio#7423.3243.324
Enjoyment#8063.4123.412

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

Fun idea! Very cute artstyle. A very nice implementation of the theme. Great job overall!!

Submitted(+1)

i really like the art style, very cute.

Submitted(+1)

Not the biggest fan of the gameplay (I suck at timing my dashes ;-;), but regardless this is a very well made entry! Very good take on the theme! Visuals and Audio is nice, and fighting in a spinning office chair is VERY SERIOUS. Great Job!

Developer(+1)

Fair enough lol, gameplay is quite hard. Thanks for the feedback :>

Submitted

I had a lot of fun with this game! I love these types of simple yet challenging control schemes and the way you had to dance around enemies was great. The spin speed, dash distance,  dash cooldown, and invul times are nicely tuned which made the character feel responsive. Plus I really appreciate that you added the trail on enemies and the player.  Enemy AI was just the right level of complex as you're fighting against the controls and the way they die is very fun :) Otherwise, I've got a few specific notes I'll leave below:

  • One thing I struggled with was feeling like I knew when the player was dashing (and therefore invulnerable) or not. Having some visual indication of what state you're in would be very helpful. Something like a color/sprite change
  • Similarly, it's not clear when enemies are taking damage or about to dash at you. Although the latter way more minor given the enemy dash distance/speed, it's still very reactable
  • The constant chair rolling sound was kinda unpleasant
  • Having to destroy the empty chairs at the end of certain waves slowed down the pace a lot
  • The empty chairs were a bit too small to be interesting static obstacles. Having something more like 4-tile wide columns (or even bouncy bumpers) would've made the different wave feel more distinct
  • Having alternative inputs to the mouse click to dash would feel nice


In conclusion, I chair a lot.

Developer (1 edit)

Thanks for all the great feedback! I will try to implement these features after the jam in one way or another :D thank u for chairing alot :)

Submitted(+1)

This is presented and plays pretty well. It was a little frustrating at first trying to aim yourself, but once the moving enemies came it became easier, for some reason. Satisfying to dash and weave between enemies and bonk them. Fun and silly and cool take on the theme, well done!

Viewing comments 25 to 21 of 25 · Next page · Last page