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(+1)

Yes, i meant the rope. I think if the player was a bit faster than the enemies would've been better, as the rope didn't immediately knock enemies back, so i had to pray i would reach them again in time. 

ohhhhh yeh, yeh, that was cause I put a minimum velocity requirement for the spinning enemies before they can deal damage and for the rope before it pushes enemies back so that you have to think about whether you have enough space to do it or if not then dash away OR you can get the angular bobentum upgrade which makes them gain the required speed almost instantly, I thought you were referring more to how it looked 

Ah i see, there was an upgrade for this! when i played i didn't really used dash, should've used it to get away, yea. This way feels a bit unintuitive to use it for me tho. for me dash is dodging something, and not for running away to have more space. but could just be me, as i'm used to games, where i can outrun a bad situation and only dash if that would've been inevitable

(+1)

I get that, I get that, my intention was to use it more often as a movement tool which is why I made it recharge relatively fast, though I definitely could've done a better job communicating all of that