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A jam submission

rotatey gameView game page

made for the 2026 Very Serious Juniper Dev Game Jam
Submitted by Ssnakes_Everywhere — 1 day, 3 hours before the deadline
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rotatey game's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8343.3903.390
Audio#9853.1713.171
Overall#11783.2683.268
Creativity & Theme#12233.4393.439
Visuals#14733.1463.146
Seriousness#15363.1953.195

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted(+1)

Pretty cool idea!

Submitted(+1)

The game was enjoyable

Submitted(+1)

Really cool game! You're right it is pretty similar to mine, I really like the idea to limit the amount of rotations you can do, I ran into an issue where they could just go anywhere with it and decided to limit it so you could only rotate when you're grounded instead

Submitted (1 edit) (+1)

Nice level design here, a simple mechanic well used! Except of maybe a coyote time if you haven't added one yet, to make the platform controls smoother, nothing really to say here. Oh, nearly forgot: I would love to play more levels of this! Good job! 

Submitted(+1)

Really cool puzzle platformer! I loved how the levels were designed to reuse their own obstacles based on which way youre rotated, and the difficulty was just right! The only thing I didn't like is the game calling me bad cause I kept dying.

Submitted(+1)

very fun i actually loved how you can only rotate in some senarios with tokens, great job!

Submitted(+1)

This was really challenging and fun! The fact that there were limitations on the amount of spins I can do really forced me to think about every spin I did, which made the game challenging but also rewarding when I finally make it out of each level. I also like the small messages that I get when I pass/fail a level, adds a lot of personality to the game. Great job!

Submitted(+1)

Even though we've seen a bunch of games take this idea, this is the only one I've seen that outright limits how many rotations you can do in a level. Very nice job! I don't have much to say on this; the level design felt really good, I liked how levels didn't have just one solution or any tight platforming, 10 levels felt like a good amount considering the content - it didn't overstay its welcome in any way, and just overall you did a great job for 7 days' work! :D

Metagame cog 107/126

Submitted(+1)

Crazy how this one limits the rotations you get to do, that kind of adds more complexity to the puzzles. I got the gear.

Submitted(+1)

I love the main gimmick of rotating gravity it seems like a great idea for a puzzle platformer. I'm a big fan of puzzle platformers, so this was right up my alley. The levels were really clever and fun to solve, although a few of them were a bit confusing at first. Overall, it's a really good entry!

Submitted(+1)

The only one so far, from games that rotate the map, that didnt make me wanna throw up xd Did get a bugg that put me in an endless loop tho, which was funny. It kept doubling the character until the screen turned black, and kept doubling ig bcuz I could hear it.  Got a clip if u wanna see it.

Overall pretty chill. Looks nice, feels nice.

(+1)

Nice retro aesthetics in this game, easy to understand puzzles, the level rotating gimmick could have used some bullet time to help the player land on platforms more easily. Others before me pointed out the bugs so I won't do it here, and there's technically level select anyway so it's not too bad, music was good but sfx were awful, especially death sound and 'rotate the level' sound.

Overall a decent project.

Submitted(+1)

Cute game, I liked the jump and then rotate in the air sections. Its was fun when the game broke also I had like 5 dudes walking around before everything went black! The difficulty curve is well balanced and it doesn't get too complex by the end. Good job!

If I were to change one thing I would make the visual hints for the rotation controls a bit more clear. Something like this: 


Make them in a way that clearly show the player A: which key they have to press and B: the direction for the rotation. I feel like downward arrows are more easily understood since you can imagine them pushing against the ground, a very natural and intuitive action.

Other than that very nice and sweet game! I usually don't like platformers but this one was nice.

Submitted(+1)

Cute little game with a classic gimmick! I thought the way te main character was animated was very charming and the levels were pretty well crafted too! They gave me just enough trouble to be very engaging! The door opening sound is very nice too and the death loop is nice and quick paced!

Submitted(+1)

This game is super cool! Here is my breakdown:

*Graphics

The pixel art is cute, it communicates clearly what it needs. I like the detail of the character staying seated after a jump until you move again, it is a very charming detail.

*Audio

The music is good, but a little loud. To be fair audio settings are not to be expected for a jam, so this isn't a big deal. The jump sound is also pleasing, along with the door sound.

*Design

This game is designed very well! On top of the written controls on the itch page, it also has an in game tutorial. Not many jam games do that! The character is also pleasant to control. You move at a good pace, and the jump feels good. The level designs are the highlight of the game. Despite the simplistic art (not a bad thing), the levels have a good amount of depth and actually requires proper planning and thought. One thing I will say, is that there are skips. For example, on level 4 you can jump from the start and then rotate, skipping the entire level. If you want the player to be able to force their own solution this is ok, but if you want the player to figure out the intended solution then this could be cleaned up. It just depends what kind of designer you are. The game did bug out once, but considering I can select the level I want to play from the title screen this wasn't a big issue. One thing that did bother me though, was the Q and E buttons. For my brain it would make more sense if they were swapped, but of course not everyone functions like that. It is sort of like up and down in air plane games, some people like it inverted and others not. So, I think the option to have Q and E swapped should be available. The last issue I had with the game is the players momentum during rotating. There were times were I would line myself up with where I wanted  to land when I rotated, but the momentum from pre-rotate made me land somewhere I didn't want. This is frustrating. I suggest freezing the player during the rotation, and then when the rotation done the players momentum is reset. This way players can be much more accurate with rotations. This could also allow cool levels, like where you need to grab a rotation coin and then immediately rotate mid air, very cool but not possible currently because the momentum during rotations displaces you too much.

Overall I thought the game was really neat, the puzzles are great!

Submitted(+1)

super fun!! and i love the "lmao" when i died

Submitted(+1)

Really fun! I liked the concept and the levels were enjoyable

Submitted(+1)

Quite fun and cool lol, the freaking voice that kept ragebating me everytime i died kinda made me want to throw my laptop across my room but other then that it was a fun challenging platformer!

Submitted(+1)

a pretty cool puzzle platforming game, with funny humor and cool game mechanics, i liked having to use my brain in order to figure out how exactly i should rotate the world in order to reach the door, now i'd say that i found some lil bugs like me smh breaking the whole game and not able to fix it :') with me spawning multiple copies of myself lol,

also i think the e and a should be swapped cuz my brain keep pressing the other rotation key and end up dying, but other than that great game! good job on submitting :)

Submitted(+1)

Really enjoyed this, nice to see another platformer and the puzzles were really challenging! Love that you had to really think about your rotations and use them wisely. Great humour, great visuals - I'd play a much longer version of this!

Viewing comments 28 to 9 of 28 · Next page · Last page