Play game
SpinOut's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #49 | 4.287 | 4.287 |
| Seriousness | #51 | 4.337 | 4.337 |
| Creativity & Theme | #67 | 4.406 | 4.406 |
| Overall | #114 | 4.073 | 4.073 |
| Audio | #189 | 3.861 | 3.861 |
| Visuals | #1023 | 3.475 | 3.475 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
GameMaker
Leave a comment
Log in with itch.io to leave a comment.







Comments
That was actually so good! I have played several spin/throw to attack kind of games but this one is surprisingly well implemented I think, it's very smooth and satisfying to play!
I have a complaint and it's strangely a compliment at the same time :P
When I did the first spin from the intro that you used as the cover art I got excited cuz I saw a juniper sprite in the crowd and thought I was going to get to hit her with a small child >:D but then right after the game changed and I didn't get to do that :C
Mind you the 2nd part is super fun too but the 1st part made me want that to be a whole game by itself!
Super fun!! I had a blast with this!
Thank you very much for the nice words and taking your time to play the game! I'm sorry for getting your hopes up about throwing kids at Juniper haha, but you're right, maybe I should add some first person levels in the future! At leash you were excited about throwing the kid in the beginning, a lot of people held onto the kid until it became a particle accelerator😭 (there is no speedcap).
Thanks again for the review! Means a lot, eapecially from the creator of a masterpiece such as Honse!
SOIN
SOIN! (Thanks for playing!)
Poor Timmy, very nice game tho 🍻
Thank you! It's okay, Timmy just took a little tumble, he's probably fine! (depending on how fast you swung him....)
This is so fucking funny
Thank you!! I'm glad you liked the humor!
Gooofy-ahh game. Really good thought and serious
Hmm yes, very serious, very serious. Thank you for playing!
YES for more games with VO XD - Absolute peak levels of silliness. Well done!! *applause*
Thank you!! Makes me happy that the voiceacting was appreciated, because I felt SO awkward recording it haha. Thank you for playing and for the nice words, makes me very happy!
I loved the game have voice acting. The gameplay fits super well with the theme, and definitely I enjoyed a lot the story and it was extremely funny. Great work, bobinsgames!💜
I'm glad you liked the voiceacting haha, I recorded it on my phone last second and I think it turned out pretty funny! Thank you for playing and for the very nice words!!
peak gaming, no more words to say
I appreciate it! Thank you for playing it on stream!
yeeting kids is a part of my daily life. the damage indicator could have been more readabl;e
Haha, in games right? we are only yeeting kids in video games? :') Do you mean whenever you take damage or the health bar? I agree that the player shouldnt become completly invisible while taking damage, that was a mistake on my part! Thanks for the feedback and for playing!
invisible thing
I hereby declare this the best spinning game ever! I was laughing the entire time. The pacing is absolutely perfect, and the little clever details had me cracking up!!
Thank you so so much for the nice words! I'm glad you liked it and thanks for playing!
this thing was so silly, but also pretty satisfying just throwing people around into other people! peak voice acting too, great work :)
Haha I'm glad you liked the voice acting.! And what do you mean SILLY?! This is a SERIOUS game!! No but thank you for the nice words and thank you for playing!
This was absolutely hilarious and easily one of the funniest games I’ve played in the jam. The intro completely baited me into thinking it was going to be one type of game, then it suddenly turned into pure chaos. The voice acting, cutscenes, music, and whole premise worked so well together, and grabbing/spinning/throwing enemies, bullets, and everything else felt super satisfying.
My main feedback is pretty small. Sometimes it was a bit hard to track the player during hectic moments, and the audio could use a little balancing. A tiny bit more forgiveness on grabbing would also help, since pressing just slightly too early or late could feel punishing. But honestly, this was creative, funny, chaotic, and really memorable. Great work!
Thank you for the nice words and I'm very happy the humor was a hit! I 100% agree that the player should have been more trackable. I've gotten some good feedback on that and I will make it so the player doesnt go completly invisible when gettiing hit. I also did the audio from a crappy laptop at my summerplace, so I was ready for it to sound terrible, which is why I added the Volume up/down buttons so you could save your ears if it turned out too bad haha. I will also increase grabbing hitbox in the future! Thank you again for the nice words and the feedback!
It turned out incredibly funny! From the interrogation (with really good voice acting) to starting to spin everyone around! I really liked the premise.
I'm not sure if it was just on my end, but sometimes the audio would stop working and I had to restart the game. Also, I couldn't get it to go fullscreen at all.
Anyway, great work! The inclusion of Juniper in the game was awesome!
Thank you for playing and I'm happy you like the humor and voice acting haha, it was VERY serious! I havent heard about the audio bug before, but I'm assuming it could have something to do with the game going out of focus maybe? I had some last minute issues getting the game to work in browser, which is probably why fullscreening doesnt work, but from what I understand the game kinda worked at least. Thank you for playing and thanks for the feedback!
OMG HALIRIOUS. first of all voice acting caught me off gueard in interigation room, and jsut after then how you start the game with spining and then letting kid go with bowling sound OMG GENIIIIUS! 25/25 for sure. played your game like 30 min... i didn't expect this to be so addicting!
wow, also inviting to try out my game and rate it <3 i apprichiate it! sr for typo
Hahaha I'm glad you liked the intro and voiceacting, thank you for the great score! Thank you for playing and I'll leave a review for you right now!
the absolute bait-and-switch when I thought this was gonna be a visual novel but it turned into a shoot 'em up. cinema. Being able to grab anything (the kids, the guys shooting guns, the guys with shields, the BULLETS) was awesome, and I wish I was good enough to attempt to grab the tanks/tank missiles. This was really fun.
Some small things I think would improve game feel. It seems that you have to start pressing spacebar when you're next to an enemy to grab them; if it instead just checked if spacebar is pressed when you enter an enemy's hitbox, it would give players more leeway to press spacebar earlier and have more success grabbing. Currently it feels punishing when I press space juust a bit too early/late. Also, I often lost sight of where I was during the invincibility frames; I would have preferred it to set my alpha to transparent, like 0.3, rather than completely invisible.
Hahaha I'm glad you enjoyed it, thank you for playing!
I actually started with grab pressed, then hold, and then settled on pressed, because I often found myself grabbing the wrong things if I was holding space. I also found it a little too easy, I liked the aspect of having to time the actual press, maybe what I need to do is to increase the grab range. Its interesting to hear your opinion on it!
And I also agree on the invincibility frames being unclear, it was kind of a last-second thought to add, and I think making the alpha lower instead of 0 would be a great fix, thank you for the suggestion!
OKAY NGL THIS IS THE GOTY RIGHT HERE. I spin those NPC's all the way out to ancient ages. 1000000/10
flawless *applause*
Aw haha, thank you thank you for the applause and playing my game!
Nice game for the jam super funny and serious had fun playing<3
Thank you for the nice words and thanks for playing!
HAHAHa super funny! Love the Theme use! And it is very serious!
Good stuff, Love the ending too. Poor timmy
I'm glad you understood the seriousness of the game, because it is indeed VERY serious haha. Thank you for playing and it makes me very happy that you found it funny! Thanks for playing to the end!
I cant believe how satisfying it was to lob stuff around, i was surprised to see i could lob bullets, unexpectedly deep mechanics and fun! Seriously welldone!
Thank you so much! I'm glad you noticed you can throw bullets too and found it satisfying! Thanks for playing and reviewing!