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A jam submission

Dungeon SpinnerView game page

serious game
Submitted by undoaholic, MundanePixel — 1 day, 2 hours before the deadline
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Play Seriousness

Dungeon Spinner's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#8153.5923.592
Creativity & Theme#8843.6533.653
Overall#14553.0963.096
Enjoyment#15092.9182.918
Audio#17452.6632.663
Visuals#20982.6532.653

Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 60 to 41 of 67 · Next page · Previous page · First page · Last page
Submitted

Alas, I got stuck in the wall and then was unable to complete the level. Wasn't sure how to restart without redoing the entire game, so I left it here.

Having said that, the portion of the game I played felt very on theme. Haven't played a game where you control obstacles AND attack at the same time with the same button. Pretty cool.

Submitted

Interesting game. I was unable to kill more than one enemy, maybe is just me, but I feel like the sword moves too slow.

Submitted

it would be fun if we were able to use the traps to kill the enemies. good take on the theme, i like it

Submitted

Interesting game! The enemies are very challenging and the mechanics are quite interesting! Though the game does need a bit more polish but understandable in a game jam setting especially in the visuals and audio. I would say its quite creative and serious! Overall, game's cool but needs a bit more polish, though I still had a bit of fun with it! Great work!

Submitted

it took me a bit to get used to the combat but i got it in the end, i like the way you used the theme, just so you know the music does not loop

Submitted

Fun adventure, the enemies make it challenging, do wish I could spin in either direction though :) Nice job!

Submitted

Really neat mechanic, I liked having to balance avoiding doors with combat. I had fun playing this one! The narrator was also very serious, which is what this jam is all about. Great job!

Submitted

Nice game that fits the concept, would've been nice to see more dungeon areas and maybe different enemies and encounters. Most of the encounters just had me pre-aligning the sword and running away, great work!

Submitted (1 edit)

seriously beated it. at first i found out only spin when needed and then that i might even take out the enemy from a dist without even being noticed which turns it into some sort of stealth game. very cool game, especially those words on both sides of the alley almost feel like runes

Submitted

While it's definitely a unique concept and fits the jam theme for sure, I think the enemy encounters are frustrating because they mostly match your speed so it's really hard to get away from them to attack them, and they melt your health. I just felt no incentive to keep playing (also I died so much that the music didn't loop lol) But it looks cool at least and good job on finishing it on time!

Submitted

Really nice game!

This game was quite enjoyable. There were few and easy to grasp controls (move = WASD, spin = SHIFT) and the level and sword spinning together added some challenge to it (I had less than a 10th of my HP before collecting the 2 last keys so I had to lock in). The visuals aren't outstanding but the style fits the vibe of the game. The audio was truly on point for the deep dungeon atmosphere and was probably the most serious thing about this project (the dialogue just wasn't, but I'll give it points for the "ironic seriousness"). I wish I could give more points for creativity but so many people used and overused the "spinning world" gimmick that I'm getting numb to it, but the enjoyment was undeniable, and it was one of those rare times where janky collisions would be forgiven by the player (there were times I would pass through those moving walls which would help me dodge enemies so the buggy collisions are actually "good" game design here). Nice work there 👍 

Submitted

Very clever, I enjoyed the mechanics a lot! Also some good strategy when you can spin the enemies on the devices, too. I think a different color to the areas you can stand on would help, instead of them being the same light blue as the barriers. Overall nice work!

Submitted

Simple but good, liked the puzzles

Submitted

Sparkles said I did a good job, and so did you! Good game with some interesting and well made mechanics!

Submitted

yo it's a pretty cool game with a cool concept, you having to hit enemies by spinning + the obstacles spinning is a nice idea, now if you added a bit more sfx it would've added alot to the game along side some more effects and polish to the game yk, and you did a nice job with the collisions to not let the player phase through walls but there were some spots where i managed to clip through, especially the first parts (the ones before you enter the dungeon), and not having a way to regain hp nor not having any checkpoints made the game a lil harder than it should be, plus the player slowing down alot when you're spinning the wheels was a lil frustrating especially since if you got an enemy very close to you you're basically cooked lol, other than that good job on submitting the game :)

Submitted

Hey really cool game and the mechanic seems really unique and stands out i think the music feels a bit off and would have loved a bit more sound effects but other than that well done, really nice game fun to play :)

Submitted

Nice Idea the sounds were satisfying and I loved reading all of the little comments around the game, I did find the enemies a bit difficult

Submitted

Fun little game. The enemies are a little difficult to deal with as they're faster than you and once they get caught in you there's not a lot you can do. But still a solid entry into the jam. Good work!

Submitted

Pretty funny and charming game with a lot of personality, I found it quite hard though, I think other people have said trying to shake off enemies is really tough, once they're on top of me (which happens pretty easily) I'm kinda powerless to escape them especially in such narrow walkspaces. The concept is cool and I think some juice and small tweaks would really elevate it

Viewing comments 60 to 41 of 67 · Next page · Previous page · First page · Last page