Play witchy game
Spin & Spell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #238 | 4.146 | 4.146 |
| Enjoyment | #409 | 3.732 | 3.732 |
| Overall | #530 | 3.654 | 3.654 |
| Seriousness | #741 | 3.634 | 3.634 |
| Visuals | #893 | 3.585 | 3.585 |
| Audio | #985 | 3.171 | 3.171 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
great game, it reminded me of some of the puzzles in Professor Layton
Really creative mechanic! I like that solving the puzzles was different each time! Great job!
So fun! Simple and effective game loop and great execution. Feels nicely polished for a jam game.
Neat little puzzle game! It wasn't too difficult, which was good for me because I'm bad at puzzle games, haha. I like the little clues; they work well, but also feel subtle and like they work in-universe as well.
The "mega-spin" felt a bit odd in the context of the rest of the game. I don't know that it was necessary, even with the theme. I think the mixing positions aspect fit enough for me, and works better for the puzzle vibes you've built.
Overall, it's simple, but fun! Your art is great; twenty two hours well spent if you ask me. Amazing work!
thank you for playing :D i was hoping the mega spin could be more of a like magic spell alacadabra type of thing, but ur right when u say it doesnt quite fit the rest of the game
The puzzle design in this game was superb and I was incredibly disappointed when I ran out of levels (testament to your level design).
Only critique Is that I feel like the 5 seconds of furiously stirring after finishing a potion is kind of out of place in the otherwise chill puzzle game but I do understand why it was there :)
Overall amazing game and If more levels are added in the future I cant wait to play them!
thank you for playing! :D i spent a lot of time thinking about the different levels, so i appreciate that u noticed!
yeah, i think the spinning doesnt really fit the chill theme, will definitely workshop it!
My brain was actually working on this one! Really clever puzzle design and its confusing at the start but once I got it, it immeditately clicked. Though SPOILERS.....
I do think that the last puzzle is a bit confusing? Someone on discord mentioned that one thing is wrong with that one which makes more sense now.
Simple but effective visual style, and satisfying sound effects as well! I would say its quite serious as well! Overall, really great game and I really enjoyed this one, awesome work!
thanks for playing :D! im glad it got ur brain working :) yeah the last level had a mini mis-drawing, definitely needed to playtest it more!
I love the way u used the jam's theme! This is the first game i've seen doing this! Great job!
thank you for playing! :D didnt know my game was different from other games in the theme!
Really cool puzzles that i really had to think about. Fun and inventive, well done!
thank you for playing! :D
Really great gameplay! Had a really great time figuring the componentes on this code style game! Great job!
thank you for playing! :D
I had to get a lot of hints to get it, I'm gonna blame that though on the fact that it was late when I played it XD, I loved the concept though and the puzzles were very interesting and felt really good once I figured them out (even if I did get help). Really cool game, I also can't understate how much I love the art and the designs for each potion you make. I also think it's a really unique concept and implementation of the theme, well done!
thank you for playing & for streaming it so i know how people are interacting with it! :D it genuinely gave me an opening eye on how people perceived my game. and thank you for appreciating my art, really took me far too long :’)
Amazing first game jam! The concept of this is an amazing twist to potion crafting and puzzle games. I also got a good chuckle when I heard the "Anime Wow" sound effect. During the first few minutes of the game, I was a bit confused as I was trying to deduce the ingredients more based on the flavor-text description rather than the spell name, which really threw me off. But after I realized that, I understood it a bit more (though I still suck at word deduction even though English is my first language). I wasn't able to get to the end, but I would love to see the thought-process behind why it's that recipe! Great first game!
thank u for playing! :D
yeah i realised the word clues didnt quite match the potions itself - which was a misjudgement on my part, kinda forgot about the clues and focused too much on the background. i definitely need to playtest it more so the potions make sense!
Cute idea, but I wish I didn't fail so much! It has cozy-game vibes, but instead of a "womp womp, you failed" I think I would have preferred a "that didn't work, try something else" symbol or color or something. I also couldn't figure out how to open the recipe books - I was clicking on them, but they wouldn't open (is that because I never found a working potion with the combos?). It might have helped if I had a "starter recipe" on screen telling me how to do the first one so I could just get the mechanic sorted, as well as a timer of sorts so I knew at the first try that there was a speed required to the spin, not just a number of spins represented by the color-changing metric.
All that said, this was super cute and really cozy. If you keep tinkering with it, I'd love to see where you take it next!
thank u for playing!
yeah i added the sfx last minute so it sounds a bit off. actually i wanted to make the background clickable but i ran out of time :( if i had the chance i would have made it clickable!
the first stage was meant to be a straight forward tutorial, but i realised people didnt quite notice the hints that were meant to be “obvious”, and thats prolly because i knew what was meant to be “obvious”.
and ah! okay i agree with the timer. definitely should have added one but alas time again :(
definitely have a lot of things id love to change if there was more time & id love to keep u updated if i do!! :D
I absolutely love the concept you have here but I personally struggled a bit which honestly only amplifies how much I do love the idea because I really want to interact more with this game.
At first I had to restart because I didn't read fast enough and the instructions dissapeared before I fully read them and when I did get it it was very fun to mix things around but the speed required to mix the potion in the end was too hard for me, I could barely get it and I felt like I was throwing my arm out and still somehow didn't get it :P Maybe that's just on me though, I guess I don't have the motor skills for it.
But do let me know if you ever make a new build of this with a baby mode because I do unironically want to play more of this!
thank you for playing and ur comment! mm yeah i may have made the spinnin a tad bit too hard, i’ll def let u know if i make it easier to play!!! :D