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A jam submission

Toy warView game page

megabonk but toys and juniper dev
Submitted by Ahmed Salama :) — 3 days, 6 hours before the deadline
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Play yes

Toy war's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1664.0334.033
Audio#2213.8003.800
Overall#4513.7073.707
Visuals#6233.8003.800
Seriousness#6543.7003.700
Creativity & Theme#15683.2003.200

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+1)

I LOVED the way your character walked haha, together with the music it just looked so funny/badass shooting paperplanes and things from every direction. I really liked the wheelspin animation as well, very cooool. It was also nice with different enemies, but I do feel like 10 minutes is quite some time if you also count in the wheelspins stopping the time. Goal time could have probably been a little shorter in my opinion. Also would have been nice if the enemies did different things, right now it's just the size that's different right? Also, I don't think the fidgetspinners did anything? They had a score that ticked down, but there is no overall score in the end? Or did I miss something?

Either way, very funny game and good job making it in a week! 

PS: this looks crazy intimidating haha 

Developer

Thanks for playing, glad u like it

so the fidgetspinners gives u 2 optoins either to leave it or get it if u get it it wont reward u alot

but if u leave it the diffculty of the game will increase 

so u can use it for ur advantage so u get it so the game stays less hard or make it harder so u can grind easier

:)

 (it rewards u 60xp btw)

Submitted(+1)

Oke so I played this game for way too long, I decided to call it after 20+ minutes at lvl 42

SO MUCH FUN!! Not anything like anything I ever expected but super addicting gameplay loop! Simple to understand and engaging to play!

I did notice though that the hearts (which I assumes was health) didn't increase my healthbar immediately after picking them up? I thought it was broken at first but then at different moments it did go up so that might be a little bugged? Or maybe I am misunderstanding, also I had no idea what the fidgetspinners did.

And you can't put an invisible wall underneath the round table while all the other things you can walk under man! A turtle fell on my head an I almost died :c

This was fantastic! Very fun game!!

Developer

yay glad u like it!

so the hearts my dumbass forgot to update the slider when u get healed so if u get hit the health will udate and give u ur health

the fidget spinners gives u a some small xp but prevent spawn rate increase so u can use it to ur advantage to either make the game harder to farm more or make it easier

i responded to the invisible wall thing in a previous comment here 

Submitted(+1)

Game was really fun, the effects have a lot of juice to them. I died pretty quickly in every run bc im bad. It also seems that if u hold A or D while hopping around your velocity isnt clamped and you can bhop a bit like a source game, not sure if thats intended but its really fun and adds counterplay to the fast turtles since you can go quite fast. The only thing id add is a way to customize your build or some sort of decision making on that front that isnt RNG, but overall, great job :)

Submitted(+1)

Really fun game, I've never played a 3d platformer vampire survivor like before so maybe I'm just really excited because this is my first, but it was really cool to climb up on-top of objects and (sort of dodge/jump over turtles). Overall really fun experience. I do feel with the added dimension and ability to jump, it would be sick to expand/upgrade the movement options (prob too much scope for a game jam but maybe if you continue with this.). I thought all of the weapon types were fun too, the art/models/vfx/general vibe were solid.
Overall a really enjoyable experience.. thanks for making this :)

the walking animation was also hilarious.

Host(+2)

made it pretty far and got absolutely mowed by a turtle. but i enjoyed this a lot, would love to see more weapon types 

Submitted(+1)

Really fun survivors like game! I like the movement, very megabonk like, and the abilities were cool. I'd have liked if there was an option to speed up the wheel spin animation though, as I started to get it very often and it stopped my gameplay. Also, I haven't figured out the point of the fidget spinners, they might give you score? Anyway, I think they could have served a better purpose by giving you other kinds of permanent upgrades like more max health, more walk speed, jump power etc. so that i'd have a good reason to want to grab them. They also need a more obvious indicator of when they spawn, maybe an arrow on your screen to point to them, as I often missed them due to not even seeing the timer. The enemy variety is also pretty good but the turtles were an absolute pain, due to the fact they are smaller sized they seem to get missed by some attacks, and I often got flung around by them, and have ultimately ended my run.

Submitted(+1)

The gaem was amazing,i played so much it crashed bcz of how enemies where together. One tip if you want to update it, after you unlock all teh weapons add some more, more playble characters with dif stats and an extra ability, lastly maybe a ranger. Seing alive lego fight me was halerious . continue with your great work!!!!

Developer(+1)

Thanks, It crashed ? thats wierd the only way to crash the game is to get outside the map it never happend before.


i had this character before juniper but i changed to juniper bec it will fit the game more i wanted to add juniper as a second playable character but i didnt have time so i switched for juniper

Submitted(+1)

Really fun game! I can see why you mentioned Megabonk  when you reccomended this game to me! Very reminiscent of it and I love it! The visuals are awesome and the juices in the game are all great! Though I do find the enemies scales up quite harshly especially with the turtle enemies which are almost impossible to avoid for me without a speed boost of some sorts (could be a skill issue on my part lol). I would have liked a bit more variety of power ups other than weapons but I understand that its a game jam game. I would also say the game's kinda silly and serious! Overall, cool game, has potential to be more addictive! I enjoyed this one! Great work!

Submitted(+1)

Yo good job on the game, i survived for 7 minutes and died to a turtle but i kinda died cuz of my fault

The game obviously reminds me of megabonk , liked how the animations were also like it in terms of low frames and i loved it

The graphics can be improved a lil bit by using some lights and shadows but it wasn't that bad tho

I think the main problem was in the scaling of enemies , i didn't really feel they scaled that much ( my advice is to scale them non linearly), but it was still enjoyable , kinda wished there were more weapons but i wasn't really sure if getting more arrows / fireball affect my weapons much as i didn't feel more weapons being fired much

music is actually pretty good , sound effects also ain't bad which is actually a good point

wish there was a slider for sensitivity bec i lowk struggled with it sadly but it's ok

Good job

Developer(+1)

Thanks, Glad u like it :)

i am rly confusid bec like alot of people said it became too hard pretty soon and other dont

i wanna upgrade that system more bec i built it like 6am

there is scalling cooldown on some wepones not all of them bec it would be super unbalanced by that

Submitted(+1)

This game is super addicting! Here is my breakdown:

*Graphics

The graphics look really nice! The Juniper model is funny, and the strut animation looks good. The enemies also look good, although sometimes they glitch out and the textures render as a solid color. I do wish there was a visual indicator that a fidget spinner has spawned though.

*Audio

The music is goofy, but it works well. The sfx are satisfying, no complaints there. I am glad that the game has sound settings, not many jam games have that!

*Design

This game is a Megabonk clone, but that isn't necessarily a bad thing. We talked about a few changes that could improve the game, and they are as follows. Spinners should heal you to max. Magnets should pick up everything. Enemy spawn rates should scale properly, past 30 minutes me and other people have noticed that it feels like enemies do not really spawn that much anymore. Spinners should scale how much exp they give, so late game they still have a purpose. Other than those I can't think of anything else.

Overall i enjoyed this game a lot and can pleasantly say it captured the addicting essence of Megabonk.

Submitted

A nice expierience, but the difficulty curve after some time skyrockets  through the roof and you cannot really kill the horde of the enemies after some time
Also, player doesn't really feel that powerful in terms of the items

Submitted(+1)

Overall had a blast! Did have parts of the map though where they were invisible walls or possibly just the collision not being right for an object. One example being the blue like bridge thing where i died once cause i assumed i could go under since I saw enemies spawning under to then be blocked off and instantly surrounded. Aside from that possibly increase the player movement by just a tad more. But i did enjoy the wheel spin element, loved the visuals for it too. The music really added to it as well! Fun Game!

Developer

Glad you like it like the last comment i said 

 i added that collision bec if u standed on top of the trampoline the enemies on the ground wont be able to reach to the player since they climb walls so i added some collision to make the enemies reach the player without expensive path finding

also if u made it so the player can pass but the enemies cant the player can stand under the trampoline and the enemies wont be able to reach him

Submitted(+1)

nahhh hold on, hold on, why does this actually feel so good to play!? first of all, I LOVE the setting and the designs of the enemies (and juniper ofc, amazing walk) and the sound effects and other particles are really well done, but omg the music, the music is glorious, it has no right being that good!! and amplifying it whenever you level up is actually so hype

now, I did have some issues. the biggest one being that you can't pass under the table, chair or blue board thingy which was very odd since you could pass through a lot of other stuff that you wouldn't normally be able to get to, like the shelves on the bookshelf. this cause me to die plenty of times, lol. there's also the frog enemy which honestly just feels unavoidable with how fast it moves and tracks you. I also wish there were some other controls given to the player besides moving and jumping

all of those are very fixable though, and the game's genuinely pretty fun, extra points for letting me stand next to jube

Developer

Glad u like it!.

well i added that collision bec if u standed on top of the trampoline the enemies on the ground wont be able to reach to the player since they climb walls so i added some collision to make the enemies reach the player without expensive path finding

also if u made it so the player can pass but the enemies cant the player can stand under the trampoline and the enemies wont be able to reach him

also there was no frog in the game

Submitted

ohhhh yeah, that makes sense, they did struggle to get to me when I was standing next to jube

as for the frog I meant turtle I think xD or at least that's what it looked like, the green bey blade chasing you relentlessly

Developer(+1)

hehe it was a turtle yep it is really hard to fight yeah i tried to nerf it tho :)

Submitted(+1)

Brimming with personality, from the audio to the visuals. You banked on a solid genre and put some life into it. Oh, and don't think i didn't notice the jube!

Developer(+1)

Submitted (1 edit) (+1)

This game has a lot of potential! I loved the music and the art direction (although not the biggest fan of the font choice). The VFX were also super juiced up!

I think to improve, it needs a little more player agency. I felt very slow and at the whims of my environment. More involved (and quicker) movement options would help a lot. Maybe also active items, that are activated on mouse click, or can be aimed?

Submitted(+1)

Fun game! I would like to see more things on the spinner and a more thought put into the player movement would be nice :>

Submitted(+1)

The gameplay is very nice! The upgrades did feel a bit boring to get as there was no decisions involved, but overall a very fun jam game.

Submitted

This game's difficult just feels really weird to me. I mean at some moments it's FAR too easy and I just cake wall through it and then at a minute and thirty seconds the difficultly spikes up really fast. Also it makes no sense why you can't go under the blue toy because it's a completely open space and the enemies can spawn in there. Also physics is really weird where you can get absolutely launched. And the lack of the player being able to really control anything feels so lame for an experience like this. Like I understand the spin to win theme so spin to choose ability, but with only 4 abilities and no way for the player to increase or decrease any of their odds it feels lame and just FAR too random. Also my favourite weapon was the boomerang

Developer

Just a clarification the difficulty raises up by time also there is fidget spinner that spawns around the map which if you stand in it you will get some exp and there is a timer above it if you ignored it the difficulty will increase

spinning wheel i did try to make it feels better but i couldn't find a way to keep random and have player choice. 

Also thanks for your feedback! 

Submitted

I know how the difficulty raises, but the factor you have is terrible for keeping it consistent. Also I did use the fidget spinners and it just wasn't helpful. The spinning wheel a simple solution could be to allow you to increase the odds of the items before you spin for a specific item to help increase chances, or allow it where if it lands on the same item either let it be buffed or allow a second one of those items 

(+1)

Fun game, random power ups spice things up. Hope to see more of it in the future if its continued upon. The foundation seems solid enough. Good grounds so to speak. Those turtles though, pure horror! Thanks for the fun ride. 

Developer(+1)

THE MUSICIAN THE GOAT

Submitted(+1)

As a huge Megabonk fan, I was absolutely delighted to dive into your game!  The atmosphere is good, the characters are beautifully crafted, and the difficulty strikes just the right balance challenging enough to keep you focus without ever feeling unfair. Well done!

Developer (1 edit) (+1)

Omg thanks for your kind words you really made my day :)))

 (also stay tuned for the update today will add more stuff that i couldnt implement here) hehe