Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

I was working, I promise!View game page

Made for The Very Serious Juniper Dev Game Jam
Submitted by jacob-alt-del — 3 hours, 42 minutes before the deadline
Add to collection

Play game

I was working, I promise!'s itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#4043.8753.875
Visuals#8463.6253.625
Creativity & Theme#12243.4383.438
Overall#13153.1883.188
Enjoyment#17432.7502.750
Audio#23102.2502.250

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits)

The controls don’t seem to be working, at least in the browser build on Chrome. It did seem like it would be fun.

Edit: Ok, tapping was really really mashing it very very fast. It was hard! This guys sure gets bored quickly. Nice idea and a funny one, though without much of a narrative arch to it.

Submitted

Fun idea! Very difficult (I couldn’t last an in-game hour), but nice presentation

Submitted

I couldn't play it :(

Submitted

I had a lot of trouble trying to understand the controls, but finally found out how it works.

The game is very hard, I barely go past 11PM, the boredom gauge increases so fast!

Submitted

nice :)

Submitted

Cool idea and good execution
I needed a minute to realize I need to TAP the controls and not just hold.
Also it took me a few tries to complete it successfully (which I think is fine and provides a challenge).

Overall I had fun :)

Submitted

The controls were a bit confusing at first, but I managed to finish the day (clear the game) successfully! The pixel art is really well done. It’s great!

Submitted

man I couldn't seem to get very far on this one, I love the concept though.

Submitted

Couldn't make it past 15:00 but I definitely enjoyed trying!

Submitted

The game is very hard, but the idea is so funny! I think you could make a little ton down in the difficulty, and make the manager not see you from far. There are also some great opportunities to add more comedy.

Submitted

A good idea, but you might have played it too much while in-development because it is incredibly hard!

Submitted

Much harder than I thought it would be! Took a few attempts to figure out the timing for not getting caught/when to slow down. I didn't make it to 17h00, kept finding myself nearly capped out on dizziness and then falling asleep.

Overall I enjoyed it, very serious, much like real life office work. 

Feel free to take these suggestions with a grain of salt, but if you tweaked the rate at which the meters accumulated (in favour of the player) and included a royalty-free song with "caller on-hold" vibes it would really put a ribbon on the whole experience.

Submitted

Like IRL really fun.

Submitted

i really enjoy the game!
the only criticism i have for the game is that the controls were confusing at first (at least for me), i thought you were supposed to hold them down but i guess not

also yeah its really hard to balance out both of the meters as the bored meter goes up so fast even with the dizzyness meter filled up

Developer

Thanks for playing and I appreciate the feedback. I've updated the instructions so it tells the player to tap to spin.

Submitted (1 edit)

Fun idea. Hard though! You really have to get the right rhythm.
Is there no end condition? I made to 17:00 but a few seconds after the manager caught me

Developer

Hey, thanks for playing. There's supposed to be a win screen that triggers when you get to 17:00 but it bugged, looking to fix that now.