Play digitized analog game
roachification's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Production Plan | #8 | 4.467 | 4.467 |
| Impact | #12 | 4.133 | 4.133 |
| Overall | #14 | 4.124 | 4.124 |
| Aesthetic | #17 | 4.267 | 4.267 |
| Concept | #17 | 4.400 | 4.400 |
| Theme | #20 | 4.133 | 4.133 |
| Audience | #20 | 3.800 | 3.800 |
| Scope | #24 | 3.667 | 3.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It will be very interesting to see how your physical prototyping goes! I really like the lean into bioluminescence underground, I am very exciting to see how your final game will turn out. I am very interested in how you will convey what you've learned to the players over the course of the game. There is a lot of information to unpack so it will be interesting to see how it is tackled in the final product! Good luck and have fun!
I like the heavy political themes of this game and the TTRPG elements incorporated. I find it interesting how you guys are planning on doing physical work with this game. It seems as though you've thought it out and have a great production plan.
This concept is overall great!! I think that there could be a problem with scope and the amount of work that needs to get done. I also think that you need to be really intentional about what your making and the audience it is for.
This looks so unique, I'm really excited to see what yall have in store for this project. The scope looks a bit worrisome but yall have worked together and have done extensive planning so I think it should be fine. This looks like it could be a great method of calling for action and change, and I wish yall the best of luck!
I'm not really sure how this relates to the theme of the jam, but this is a great start with a very clear vision! You have an incredibly clear philosophy informing your design, a fully thought-out story, a good aesthetic, and a relatively clear production plan. My only problem right now is how large the scope is. I don't know if you will be able to get everything the way you want it within a month, but if you do, I think this has the chance to be a very impactful and thought-provoking game.
I like the concept of being effectively the settlers of a bunker, and the art style seems like it will be full of character (at least based on the references). Plus, I love a good rpg game, and the ensuing excuse to yell at your friends over minor issues. If it's a standard tabletop, setups, cards, and player discussion, the scope shouldn't be too tough to manage as long as you remember it needs managing. Although again, not entirely confident I understand the game's medium. I'm also not entirely sure how this will tie into queer ecofeminism, but I'm excited to find out, and the idea of losing skills or information over time is very cool.
The way it seems to be described, it might be good to look into (and maybe pull from) an rpg game named executive decision (https://www.gregstolze.com/execdecis.html).
Basically, it looks good :3
I think your idea is great! the concept is amazing and, as long as you can keep the scope reduced for the little time we all have, the game is going to turn out great!
good luck to everyone in the group!
Wow it sounds very fleshed out and it's very apparent that there is a collective clear vision for the project! As others in the comments mentioned, I think scope creep might be something to look out for, but I am looking very forward to seeing the end product!
this is a super creative concept! it seems very well thought out and easy to follow the aesthetics of, but the scope seems very large.
I love this concept and I feel that the ecological literacy is a very powerful call to action. People need to learn things without the system punishing them if they get wrong answers. Games are one of the most powerful mediums to do that. I love the hopepunk themes here and I'm really excited to get to play this. My TTRPG group will love it (and better yet, there is no gm).
I don't really get how you play but it seems that you production plan is very clear and we will find out in no time through prototyping.
what a crazy concept! it sounds very detailed and complex. the scope does seem quite large, but it looks like you all have the advantage of having worked together before. excited to play!
The concept is Absolute Cinema. I appreciate the level of detail in the production plan and the innovative call to action. I really only have one criticism: there's a lack of detail in the game mechanics (cards, roles, resource management, distributed storytelling power), which makes it difficult to picture the moment-to-moment gameplay.
No notes! I am super excited to see more from this team, the only thing I can stress is to keep scope and playtesting in mind. Other than that this looks like an amazing project :)