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Worn Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #8 | 3.692 | 3.692 |
| Overall | #24 | 3.327 | 3.327 |
| Presentation | #26 | 3.423 | 3.423 |
| Concept | #27 | 3.423 | 3.423 |
| Enjoyment | #50 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MaToMaStEr
Software used
Aseprite, Phaser 3, Audacity, Paint.net, Gram, VS Code, Bitmap font Generator
Use of the limitation
The core trap - fixes make things worse, One failure pulls others in, Money snowballs
Cookies eaten
24
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Comments
Great game definitely felt overwhelming at times (in a fun way), wish there was more movement options or a way to move up/Out and, maybe like a computer you can do remote work from in order to save money to leave, not a complaint more of a suggestion if you choose to continue work on the game, other than that great game, Cheers!
Thanks for your comments! I want to continue working on this and I was just thinking about what other "machines" could be added... a computer to do remote work it's a great idea that I didin't think of. Nice!
Good work on the visuals and sounds! Everything fits and is cohesive.
I noticed gameplay could use a bit more refinement. A bit of feedback/juice would go a long way.
Yes! I'll keep working on this one since I believe it has potential. Thanks for your comments!
Loved the art and music! Great work!
Thanks! I'm glad you liked it :)
Haha love on concept. Cool art. Nice work!
thanks for playing!
I love the soundtrack. And the fact that you can't win just makes you play more. One thing though- The instructions which appear at the bottom are not very readable. Other than that, very well done!
Thanks for your feedback! I'll totally do a complete UI rework. Thanks!
The art in this project is hilarious and fun! Pretty neat game! My only gripe is the input keys but other than that great work!
Thank you very much for your feedback!
It's well-made — the visuals, gameplay, and random events keep things interesting, but it's a little too harsh. Good job!
Thanks for you comments! Will definitely work on the difficulty curve.
It鈥檚 a very funny game, and the art style is unusual, too.
Thanks for you comments :)
I want to cry; it's really hard. Even though it felt easier the second time I played, I still struggle with it. Still, I found the frantic pace fun. I liked the art style. I wish you the best of luck, and I鈥檇 be very happy if you gave our game a try.
Thanks for playing and for your support!
Making planned obsolesce into your central game mechanic is a brilliant and unexpected take on the theme and limitation. Great artwork too, right on the vibe. Taking care of myself is a lot of work! Where is the button to just lay on my couch and disassociate?
haha definitely next version needs a couch. Thanks for playing!
Like The Sims, but stressful xd I can feel the limitation well applied! Good job!
Thanks for your feedback!
Very cool "management sandbox", so many options, it was hard at the beginning, but after I figuered it out, it become really fun and challenging, art is also very nice, good job!!!
Thanks for playing and for your feedback!
Nice game! Not usually my kind of game but i found I played a good amount. Engaging.
Nice game! Not usually my kind of game but i found I played a good amount. Engaging.
Thanks for playing, and I'm glad you enjoyed it!
Pretty cool idea, and the main mechanics are actually interesting. I played for a bit and I can see the loop working, but after a while it does start to feel a little repetitive.
My first suggestion would be the movement — I think WASD support would make it feel much better. I kept wanting to move with W, A, S, D instead of only the current controls.
Still, nice work overall. The concept has potential, it just needs a bit more variety to keep it fresh longer.
Thanks for leaving a comment! Yes, when I started developing I was using WASD to move and some specific letters as hotkeys for the different actions, but then I switched to arrows only to be able to use 1-5 for actions. About the game felling repetitive; yes, I had a lot of things planned (different visitors, more machines, more events,...) but for a 3 days jam I had to cut lots of these.
I will work on ways to improve the input and will definitely add more content, thanks for the feedback.
Nice work! The limitation is used well here.
Thanks for playing!
A genuinely clever take on the theme — appliances designed to fail, and staying alive means using them until they break. That "planned obsolescence" framing nails the limitation. Impressively deep for a jam: resource meters, an economy, day cycles, even power/scrap menus. The hand-drawn title over the pixel top-down is full of character. Really solid work.
Thanks for your comments, I'm glad you liked the game.
Quite indepth simulation here, i like that you added deep menus for things like disconnecting power or scrapping them. Really good execution on this one! :) Good job!
Thanks for playing! Yeah, actually the games "encourages" you to scrap the machines to buy new ones, that's the core message here... spending is incentivized. Maybe I should work more on clarifying that, but for a 3 day jam I think it's fine. Thanks for your comments!
I think this is the best one I've played so far, SO detailed and there's so much you can do and so many different systems here that all actually work together. Just like in real life, I'm digging coins out of my laundry, unplugging the appliances to save on power and showering in the hot water heater 馃槶
Seriously though, idk how you packed so much in, you even have a whole billing system and a tutorial. The design is as sharp as the pixel art. Incredible work :)
Yes! Definitely taking showers in the water heater is a great way to start your day! I actually didn't have the time to add a shower sprite so, yeah... I had to cut many things that I had initially planned but I guess it turned out to be ok.
Thank you very much for taking the time to play it and for your support.
Definitely bro! I loved playing it :)