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A jam submission

Scrap Protocol: Out of HandView game page

Fight waves of robots, collect scrap, choose upgrades, and survive the factory gone out of hand.
Submitted by bosniakk
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Scrap Protocol: Out of Hand's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#353.0533.053
Presentation#512.8952.895
Overall#532.8162.816
Use of the Limitation#552.6842.684
Concept#642.6322.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
none

Software used
The game was made with HTML5 Canvas, vanilla JavaScript, and CSS. I used ChatGPT/Codex for coding assistance and AI image generation for the game assets.

Use of the limitation
I incorporated the limitation by making the factory situation get increasingly out of hand. Robots keep spawning in waves, the player has to survive escalating chaos, and upgrades make the combat more powerful but also more frantic. The whole game is about trying to control a machine outbreak before it overwhelms you.

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Comments

Submitted

Very fun game

Submitted

Very solid visual style and sound effects, game is also very engaging and intuitive, after some waves become really challenging, good pace of exp and upgrades!!! Well done mate!

Submitted(+1)

arts were cool but the enemies... wow.

Submitted(+1)

Fun game, I really liked the enemy variety and their unique attack patterns. Nice job!

Submitted(+1)

Enjoyable concept with interesting gameplay and upgrades, well done

Submitted(+1)

I really liked the wide range of customization options in the game. Upgrades are genuinely interesting. Overall, it's a very enjoyable experience, and the art and polish are great. Good job!

Submitted

Surprisingly, the game is really enjoyable! Even the visual style and sound effects are great! It’s also very addictive—I accidentally spent 15 minutes playing it! :)

Developer

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Submitted

Oh yeah, I'll test it out right now.

Submitted

On top of that, sounds were added to the game and new robots appeared. The crosshair was fixed, too. And were there new maps before the update? Or did I just imagine it? :)

Submitted

That color pallette is on point. Very nice sprite designs as well for the lil bots. Great work on this!

Developer(+1)

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Submitted

Very juice, very responsive and very very arcade (good thing!) I enjoyed the graphics and the audio. The upgrades were meaningful and had lots to choose from, i felt out whelmed but still in control. Would have loved for the cross hair to be bigger and more obvious to see as when there was a lot of enemies I had a little trouble keeping track of where i was firing. This game is really well done. Good job!

image.png

Developer

Thanks again for the feedback! I updated the build and fixed some of the readability stuff, especially the aiming/crosshair issue. I also added a few more mechanics, so the game has a bit more going on now. If you have time to check the new version, I’d really appreciate it :)

Submitted

pretty good and fun game, although it have a points to improve, the crosshair, its very hard to see as more enemies spawns, in general the game is very fun and challanging.

Developer

Thanks for pointing that out! I updated the game and made some fixes to the crosshair/readability, plus added more mechanics to make it feel better overall. If you have a moment to try the updated version, I’d really appreciate it :)

Submitted (1 edit)

The movement feels smooth, the game is fun, three things to improve: 1. The crosshair needs to be more visible, 2. Taking damage and dealing damage needs to be conveyed better, 3. The alternating sprites are distracting, instead just keeping the red portal would be nicer. Overall solid game. Good Job!

Developer

Thanks again for the detailed feedback! I updated the build and fixed some of the things you mentioned, especially the combat readability. I also added more mechanics, so the game should feel more complete now. If you have time to check it again, I’d really appreciate another look :)

Submitted

Solid, simple gameplay loop. I don't know why the sprites on the edges of the screen kept changing; it was a bit distracting. 

Developer

Thanks for the feedback! I updated the build and cleaned up some of the distracting visual stuff. I also added more mechanics, so the game should feel better now. If you have time to try the new version, I’d really appreciate it :)

Submitted(+1)

I really liked it! Even has progression and a cooldown mechanic. 


Nice work! 

Submitted(+1)

I really liked it! Even has progression and a cooldown mechanic. 


Nice work! 

Developer

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Submitted

Cool game, although very hard! It's very difficult to avoid enemies and amunitions. I enjoyed it! Good job.

Developer

Thanks a lot! Yeah, that was kind of the point — I wanted the game to feel skill-based, where movement and dodging really matter.

The Impossible difficulty is meant to feel like a real challenge, not something you beat easily. I honestly don’t think many people will finish it, and if someone does, I’ll be very impressed lol.

Submitted

Rated, was pretty gud.

Developer

Thanks a lot for playing! I really appreciate it :) I uploaded an improved version now with some fixes and extra mechanics, so it should feel better than the first build. If you have time to check it out again, I’d really appreciate it!

Submitted(+1)

Rated, and that was fun. On my second play through, I got the boss core health very low then got a Game Over screen, so I thought I won, but then I realize I think they dealt the killing blow to me just barely before I did to the core! That was so close. Also, FYI: your game picture that I used to link in is clipped around the edges so I can't see the first letter which makes it say something less flattering. My submission is less polished than yours due to the time constraints, but it's still beatable - you should try it out.

Developer

thanks a lot for playing and rating That boss fight ending sounds insanely close yeah, if the core and player die almost at the same moment it can look like a weird Game Over instead of a win. I’ll try to fix that after the jam.

Developer

Thanks again for playing! I uploaded an updated version now and tried to improve some of the issues from the earlier build. If you have time to check it again, I’d really appreciate it :)

Submitted(+1)

Improve? I wasn't trying to complain before, in fact I was impressed that your entry was so polished when it was a vanilla JavaScript project instead of a game-making engine! To do this in JavaScript in the short time we have for the jam and then to still outperform some of the other submissions, you must have some good experience.  Congrats again on your quality submission!

Developer

Thanks a lot, that really means a lot! I didn’t take it as complaining at all — I just wanted to improve the game where I could.

Did you happen to try the updated version too? I’m curious if it feels better than the first one, especially with the new fixes/mechanics.