I really like this concept, and I think the plant mechanics are a really cool way to tie the gameplay into the environmental message. I also really like the character designs, they're but memorable and I think the robots have a lot of personality already.
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The Lonely Robot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #6 | 4.700 | 4.700 |
| Aesthetic | #7 | 4.700 | 4.700 |
| Overall | #8 | 4.371 | 4.371 |
| Theme | #9 | 4.600 | 4.600 |
| Audience | #9 | 4.300 | 4.300 |
| Impact | #13 | 4.000 | 4.000 |
| Scope | #14 | 4.100 | 4.100 |
| Production Plan | #15 | 4.200 | 4.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Its a great puzzle platformer and has a very good thought out foundation. The gameplay sounds really strategic and fun with the different mechanics. One suggestion is maybe having the plants generate dynamically and unpredictably for more against the mechanical movements of the robot player. Overall cool concept and I want to play this game!
First, this sounds like a game I would love playing. I love platformers with puzzles and interesting mechanics, and it seems that you have those down. I think it fits the theme of the jam very well and the idea of a robot as the delivery for the seeds as redemption is terrific. My concern would be that the game seems quite robust and with so many different mechanics for each different plant, etc. that the scope might be too much for the jam. However, if you can manage the production well, I think this is a strong game submission. I look forward to playing it.
Love this narrative a lot! The post-apocalyptic setting places the player in a very specific emotional space right off the bat. I'd say for the various plants you're planning to include, it'd be a cool if they could only grow in specific spaces/environments in the level that matches their native climate in real life!
Sounds like a really fun game idea! Immediately recognised Wall-E, just if he actually planted plants and helped the place he was in. I love the simple platformer mechanics for smth like this too, it would really highlight the impact!
I think the lore of your game is really awesome and could be such a fun thing to explore! The setting of the game being an apocalyptic landscape barren of life is an awesome premise. I'm curious if you guys are planning on using different types of plants for the gameplay? Perhaps each level is a different area of the planet, and will therefore require the robot to use different types of plants! But otherwise, I think this is an awesome game idea! The concept that tech can be developed to be both good and bad is such a fun contrast within the story. ^^
I love this idea! I think the gameplay would be very fun on it's own, but the art and story brings it to another level. I like the idea of different plants having different uses as well. Overall, very excited to see where this game goes!
I really like this idea! The concept of using plants to solve puzzles while restoring the world fits the Climate Jam theme really well, and I think the robot protagonist is a nice touch.
The gameplay sounds fun and easy to understand. I would just make sure the puzzles keep introducing new ideas so they don't feel repetitive after a while. I'm excited to see how the world and story come together because they already sound really interesting.
I love your game’s premise and how it creates a meaningful intersection between technology and nature through your seed-planting robot. This explores how technology in its current state can be developed to restore nature and maintain the natural world instead of only taking from it to further its advances. I don’t know if this is intentional, but the fact the robot is alone in its endeavor also emphasizes how gradually working to make a big change in the world can be a lonely journey.
I wonder about how you’ll explore the themes of greed within your game since your gameplay focuses on exploration and seed planting. This could potentially be done through environmental storytelling that the player could pick up on as they navigate the barren landscape.
The game has a strong established core gameplay and visual concepts, and also serve the theme 'plant a seed' quite well. The narrative of a robot saving a post-apocalyptic world is a great way to make the player feel the weight of their actions. I am excited to see the final result.
Really strong central hook with using different species as puzzle-solving tools, it creates a fun and intuitive connection between the game's mechanics and subject. There is also a strong emotional foundation that I feel will make the robot's journey feel much more meaningful without requiring a large amount of dialogue. The only thing that is concerning is the scope of the project, especially with each plant requiring its own interactions, animations, logic, and failure opportunities. I think a strong next step would be building a vertical slice around a couple of plants first , and once that's completed, start implementing others. I can't wait to see where the project goes!
Really cute idea, can't wait to be a little plant robot and run around to solve puzzles. Designated locations for plants is probably a smart move. I think possibly on top of the collectables telling story they could also assist or solve the puzzles in different ways. This could maybe help further push the theme of how plant diversity is important and give greater incentive to go after them outside of just getting the true ending. Overall, nice work! Excited to see how the game turns out :]








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