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A jam submission

Mush itView game page

One button cozy roguelike
Submitted by stanleypark — 8 hours, 51 minutes before the deadline
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Mush it's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#384.6534.653
Enjoyment#674.2354.235
Overall#764.1534.153
Audio#1423.9393.939
Creativity & Theme#3104.0714.071
Seriousness#4193.8673.867

Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Viewing comments 79 to 61 of 79 · Next page · Last page
Submitted

I enjoyed this game very much! Didn't encounter any issues other than the occasional bad luck XD. Great job :D

Submitted

The best Game i played in this Jam , i think a full version of this game will turn out great !!!!

Submitted

I have nothing negative to say about this game, except that I'd with it was longer! I really enjoyed it! 

The art is amazing, music is great, the concept is fun and the theme was achieved perfectly. I can only hope you'll make this into an actual release. This is amazing! 

Good work! 

Submitted

Really fun game! The art style is very charming, and the whole experience feels polished. I managed to beat it on my first try, but I still had a great time throughout. I could definitely see this being expanded into a full release. Overall, great job!

Submitted

I really hope you turn this into a fully-fledged game.

Submitted

This was incredible. One of my favorite games I've played in the jam so far. Rolling for the icons and selecting them felt very satisfying along with attacking and being hit. The art was really pretty, I love all the enemy designs. If I had something more I wanted out of the game, it'd be more enemy variety in terms of what they're able to do, but this was a very solid project!

Submitted

Loved the art and the gameplay, the multiplayers are a really good idea, won first try withouth dying, kill them before they kill me, that was my strat (full sword upgrades) :D

Submitted(+1)

Really like this, might be one of my favourites, the mechanics feel smooth and the upgrades have an actual impact on the game! The artstyle is also great!
Would have liked to see some more routes instead of them being always enemies, maybe some kind of shop, or even a luck based challenge could be fun.
I see a lot of potential on this one if you keep developing it!

Developer

Thank you so much ! We're actually under heavy development we'ld like to make a steam page for the game and pull off a demo / playtest would you be down for some playtesting when the times comes ? 

Submitted(+1)

Nice! Makes me think of Slots & Daggers. I love the art & the gameplay.

Developer

Thank you ! Slot & dagger and all freidemann games are our main inspo ! 

Submitted(+1)

Nice art and a fun, addictive slot-machine feel. I beat it and would play it again!

Developer(+1)

Thank you so much ! We're actually under heavy development we'ld like to make a steam page for the game and pull off a demo / playtest would you be down for some playtesting when the times comes ? 

Submitted

Yeah I would be down to play test. Let me know when!

Submitted(+1)

The art and the spin mechanics are very good, Fun and cute game.

Developer(+1)

Glad you like it
Thank you !!

Submitted(+1)

Nice art, good polish. I find it very difficult to control the outcome of the spinning at all. The heal options only appeared at the beginning of the run where I didn't need them yet.

Developer

Hmmm that's weird about the healing options disappeared because there's nothing in the code to do something like that, I'll have to check that out thanks for your feedback ! Always welcome

Submitted

I'm pretty sure it was just bad luck

Submitted(+1)

Really polish game, it work well and the art is really good. Bien joué, bon jeu !

Developer

Hey thank you so much glad you liked it well je vais tester ton jeu de ce pas !

Submitted(+1)

I absolutely love the art style and sound design. Hell, all the polish is well done. I like that it's possible to pay careful attention to the reels and time your clicks to get the spin you want, but the times when I missed felt frustrating. I wish you could maybe see more of the reel at a time so you can see the symbols coming. The roguelike part was fine - pretty cut and dry, but fun regardless. Worth my time! 

Developer(+1)

Thank you so much by : "I wish you could maybe see more of the reel at a time" you mean that you'ld want to see more of the symbols on top and on the bottom to be able to anticipate more cleanly ? is that correct ? 
 

Submitted

Yep, exactly. 

Submitted(+1)

Good polish with visual and audial effects, fitting music, game mechanics, and the options on the menu!

Developer

Tysm glad you liked it !!

Submitted(+1)

Nice little game, the spinning mechanic was the perfect amount of skill based that it also offered rng to some degree. Being able to set up different strategies using different items was also really satisfying, though I wish that different weapons did something else aside from just having their own attack value.

Overral the game is really solid,

Keep up the good work!

Developer

Thank you !!! Yes I totally agree , we're working on other weapons like poison or bow that will have a different approach of making dmg ! 
Would you be down to try it again after the jam ? 

Submitted

If it gets updated in some way then sure, why not

Submitted(+1)

I love the presentation in this one. Cozy and really fitting. Good job!

Developer

Tysm !!

Submitted(+1)

Really well done! This was the first time I played a game like this, and it was a wonderful experience. The art style was amazing, and the UI was super cool as well. Honestly, I don’t have much feedback for improvement, except to suggest that it would be great if we could still use the remaining attacks or shields when an enemy dies midway.

Developer

Thank you !!! Glad you liked it, well about de remaining attacks it's kind weird IMO (code wise) but I agree for the shields they should be reported to the next fight  

Submitted

I love the visuals, they are very good.

The game loop is enjoyable, I like it that it is the kind of slots you can predict instead of being fully random. It adds a little more skill to it.

I kind of encountered a bug, I stacked pretzels and instead of only buffing my staffs, it buffed everything, haha.

Viewing comments 79 to 61 of 79 · Next page · Last page