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A jam submission

PyrenaView game page

A Peach Pit Stuck In Your Throat
Submitted by Aderie — 4 hours, 21 minutes before the deadline
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Pyrena's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.7124.867
Story#54.0344.167
Creativity#64.2934.433
Writing#73.9054.033
Implementation of Theme#243.2923.400

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What is the name of your wolf/wolfess/wolves?
Harper

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Comments

Submitted(+1)

Presentation's one of the best, seriously, even if the animation looks a bit sloppy, it's still clear in what it is presenting.

The two main characters have an. understanding. But it looks like the ending could've opened a bit more of their relationship together. Although I saw the ending cg and just felt the ending, maybe that's all you wanted to say and that's fine.

I'm a sucker for the folklore used here, and the timing it is introduced couldn't be better.

It's juicy. This novel is juicy. I loved it. Please read.

Submitted(+1)

A relatively simple story told with great sophistication through its animations. The story and even the atmosphere felt very reminiscent of Night in the Woods, so this automatically earns points for that in my eyes ;3c

The characters are simple but well developed so the reader really gets to know them in this VN's short runtime. It's also surprisingly thematically rich, not only offering a perspective on being depressed and queer in a small town, but also reflecting on the modern stagnancy of small town America. 

And of course, the animations are top notch. They show what needs to be shown while also filling in the gaps in the writing. And of course, I'm all for stories that hide horrors behind cute art styles. Major kudos on the presentation. I will say, though, I'd probably add some color variations for the character names, because I admit I had a hard time remembering who was who at first. "Fucking Bastard" did make me laugh, though.

If I had to make one major critique, it's that this VN doesn't offer much in the way of sound design. The deep pulsing bar music is used quite a bit for tension, but it gets kinda old quickly. I would recommend adding some more music tracks, even if it was just ambient radio music for the gas station scenes. 

There's also not much for folklore here. I guess there is the legend about the peach pit, and other folkloric elements that are more implied if anything. I'm not really complaining about that, though.

Overall, very well made VN, with a strong story and even stronger presentation. I do love me some depressed small town horror stories :D

Submitted(+1)

Easily blows the rest out of the water in terms of presentation. The story was really damn good too. It hits that perfect balance of realistic and bizarre. The characters are immediately likable, relatable thanks to all their quirks and the way they represent everyday people struggling to live in the lower rungs of society. I especially like Martin (but mainly bc he's a hot daddy). He's a good example of a gruff father figure to those who got abandoned by their families, and he doesn't even do any fathering really. Just a good boss. Harper is an excellent and supportive best friend, Sam is quirky and ditzy but still likable. And the backstory with the Stranger was really touching and tragic too. There's a lot to gush about. The horror stuff is the kind that doesn't really get explained, which makes me think it's a metaphor. For not letting go of past loves, and letting that hurt you, or whatever. It has real world ramifications though with the injury at the end, and the imagery of a monster made of antlers is horrifying yet fascinating. Obviously, the presentation is the best part here, but it's also handled really well in terms of how the story is told, using the color red to great effect in a mostly monochrome VN. This project was very well thought out in every aspect, and it really shows. It's almost a good thing this is one of the very last VNs I read for the jam, because I'm pretty confident this is in fact my favorite one. I just wish I had more of it, really.

Submitted(+2)

Pyrena was an enjoyable short story about what it feels like to work at a dead-end job, after your entire life has been completely uprooted. All things considered, the game is a pretty grounded take, with a supernatural twist that mostly appears in the back half. The story and writing have some excellent moments- specifically the reveal of the ankle bracelet, what's in Bird's pocket and Martin in the gas station at night- and I was constantly feeling surprised by each twist and turn the game presented, which kept me intrigued to see where it all might lead.

I, however, didn't really feel much of a relationship between the main leads, Martin and Harper. You can definitely tell that there's a silent understanding between the two's situations, but it doesn't feel like it gets enough focus to feel like it's building the backbone of a relationship, in my opinion. Then again, I'm someone who likes romance above all else, so that's probably just personal preference. The scene where Martin is just watching Harper play Minecraft in his room is very cute though, ten out of ten.

Regarding the supernatural side, I enjoyed the buck monster's design with tens of antlers breaking through its body like a series of cists, and I actually was surprised that the cop wasn't the one hunting down Martin's friends- instead, it was his son and Marin's ex. However, I felt that the flashback revealing this was a complete pace-breaker that slowed the tension to a near halt. It worked perfectly as a revelation, and kept the mystery... well, a mystery, but there might've been a better way to work it into the story.

Anyway, none of that matters, because the art style was enough to captivate me. The constant animation between frames and the almost crayon-esque rendering was a unique choice that kept my attention the whole way through. It must've taken hours upon hours to make the game look as good as it does, and the effort definitely shows. The chase sequences, in particular, are a highlight due to just how complicated they are and the fact that they were all done within a month's time. It's extremely impressive.

Overall, a very pleasant experience.

Submitted(+1)

This has definitely got to be a first - not only is this game delivered in a cg-only style, but it's got animations! Actual proper animations that advance the story on their own, rather than just being there to supplement it! I can only imagine how much work it was to do it all given the jam's limitations, and given how intensive animation is as a medium (and the sheer amount of animations in here!)

And those animations are used to tell a really interesting story! I feel as though it's just the right level of abstract and 'weird' to really leave me thinking about the central supernatural mystery - the moment I finished it, I was instantly hit with the urge to replay it to try and wrap my head around it better than before - the initial read had me picking up on some stuff, but I can tell that future revisits will only help improve this story and flesh it out further.

 I do think there's some flaws keeping it from reaching greatness, though - the writing feels a bit too dry or 'flat' at times, and, most importantly (and as has been mentioned by others), the lack of audio really does this story a disservice. The repeating music and ambient noises make for a somewhat monotonous reading experience which clashes pretty heavily with the action-packed second half, in my eyes. Frequently, it meant that rather than being engrossed during the peak of the story, I was just left kind of confused by the dissonance between the visuals and the audio track - I think that sound effects timed to the animations and more background tracks could go a long way towards building on the ambience the story sets up.

Which isn't to say that this isn't worth reading, though - like I said, I'm already planning on revisiting this later to see if I can parse more from the plot, and I think that the way the story is delivered is unlike anything else - fantastic job!

Submitted(+2)

Pyrena has everything. Line boil, animation, a hot older guy in a leather jacket, ACAB, and suicide ideation. 

To call the story of Pyrena bare bones would be doing it a disservice, because while it keeps itself tight at a respectable 6.5k words, it fits so much into its allotted run time. As a mentally ill queer person in small town america myself, like, I get it lmao. It's undoubtedly a setting that speaks immediately to me, but the rest of the people I played it with are all non-americans, so the feelings represented still translated well even without my personal predisposition. Everything about this game drips with the purposefulness imbued by the author, the camera angles, the dialogue and narration, the animation. Even the character designs, which are relatively simple, speak a lot to their respective nature. 

As an aside, I know some people may ding you on the implementation of theme category, but 1) anyone who has worked at a gas station, especially any sort of late shift, knows that that pretty much just is American Folklore, and 2) despite the late introduction of the actual folklore, I feel like its presence is pretty retroactively visible. I also don't mind the ambiguity of the later events. While I wish we got a little more post climax, I respect the decision to say what you have to, and then end it there. 

Either way, it's easy for me to say that Pyrena is one of my favorites of the jam, and another Aderie banger. Martin, if you're looking to settle down, please call me. 😌

Submitted(+1)

Pyrena might be the most stylish entry of the May Wolf 2026 jam - the art style in of itself calls on Night In The Woods, which makes a lot of sense as the narrative is what I'd call a Night In The Woods-like. But it's absolutely full of animations that support the storytelling by filling in any gaps its curt writing would leave for action sequences. Structurally, it keeps to nothing but the necessary scenes, doling out just enough information for the player to piece together the events and allowing for imagining what happens before and in-between. And despite the brevity, I still felt the connection between Bird and Harper, along with the matter-of-factly protectiveness Martin has of his employees (only valid business owner).

The only thing I felt was a bit weaker than the rest, for rating purposes, is the theme implementation. It's somewhat in the background, and not even the climax plays into the supposed premise going along with the folklore presented that much. (This doesn't matter outside the jam context of course, how it is works!)

Submitted (1 edit) (+1)

'Pyrena' is a drama/thriller/slice-of-life type story with a lot of heavy topics and bold choices in plot and art direction. I think what really gets me about this visual novel is that it's got such a strong hook. Right off the bat, we're hit with lots of details and mysteries, presented in such a natural way that it entices the reader into wondering just what the events of the past that led up to this mundane moment are, and also wondering just what this is all going to be leading up to. Whether it sticks the landing on reaching a satisfying or unsatisfying ending I fear may be up to a reader's personal taste and their overall stance when it comes to nihilism and trying to find meaning in suffering.

The story follows Bird, a fox guy who's working at a convenient store with his friend Harper. It's fairly slice of life and a lot of internal monologuing about how suicidal Bird is, mostly because of some undisclosed detail about his past, and how he's currently got an ankle monitor on him. After a tense confrontation with a cop in the store, strange things start happening around Bird, as he contemplates his past and whether or not it's worth it to continue living this type of dreary lifestyle. There's lots of hints at something so messed up and bad that has put him in this state, that he can't even bring himself to talk about it with his best friends, family or confidants. Then said friends and confidants start to go missing, and it turns out that Bird's past has caught up with him. The big reveal is that when he moved away from his hometown, cause he's gay, he started hooking up/dating a guy he met at a club. They eventually broke up, very messily, and it's cause of something to do with boyfriend's asshole cop father who Bird has 'no idea what he's capable of', which I think leads to cop dad finding him, and framing him for some kind of crime, (I think the murder of his boyfriend/cop's son?) and that's why he's in this situation. Anyway, there's a big deer monster which is an eldritch entity of his former boyfriend, who I think is seeking petty revenge? I think the cop is too? Anyway, there's an action sequence, they find the missing guys, the boyfriend(?) monster bites off Bird's hand and runs away. Bird decides that life is worth living because Harper has been sticking by him this whole time. Okay, so, I can respect the intention of going for a more bleak vibe in a story, but while I think this visual novel gets a lot right in setting up the situation, I think it loses the plot when it comes to putting the pieces together in the second half. The cause of all the dreary-ness comes across as weirdly disproportional to the situation and vibe, and it makes it seem weird that Bird acts the way that he does. Like, while I can imagine that he feels somewhat responsible for his current situation, instead it seems to focus on the general helplessness that Bird is facing. Yet, the resolution doesn't seem to align with that character arc that Bird is going through. Like, is he still stuck on his old boyfriend as he felt he ended it on a bad note? Is this situation an act of self-flagellation? Surely, if Bird's crime were bad enough, some kind of information would be known by someone other than himself? While I can excuse unexplained phenomena when it serves the emotional core or themes of the story, I don't know what the monster attack had to do with the story. I think that the dad is doing some kind of ritual to bring his son back to life, and is using Bird's friends as the sacrifices? But like I said, it kind of loses the plot for me and I just end up confused by the end. Thus, the story kind of ends where it starts out, with this overwhelming feeling of hopelessness and pointlessness to all the suffering that Bird is going through.

That being said, for all I didn't know what was going on with the story, the presentation is amazing. Like, so many great visuals, strong iconography, the character designs are fun, and just the elements of animation just give it such a vibe. The way the little comic panels pop up to highlight important details, the way we get a first person view of bird has he looks at himself in the mirror or is cutting vegetables. Even the scenes where the dad is doing some shady stuff, just give so much while looking so simple. Changing the hue from blue to red, just comes with such an impact. The writing is also quite nice, especially in the beginning when all of these really strong statements start the story off. All the ruminating and spiraling is great, and the dialog is natural and engaging. I think it starts to veer off into melodrama, but that's just related to how I lost the plot related to my previous statements.

The folklore aspect I think is supposed to be this tradition about separating a peach pit, so two halves of a couple could always be connected. I thought it was a cute detail and I think was supposed to be a major plot device for the story, but it kind of... didn't? In fact, the folklore detail comes in pretty late in the story and then isn't actually all that important to the story, so it does end up feeling tacked on. I think though that this is really creative, at least in terms of tackling some really heavy stuff, and willing to swing big in plot choices. It feels like this story started out wanting to swing bigger, but ended up pulling it's punches in the second half. I kind of wanted Bird to be, ya know, actually guilty of something significant. Instead of a story about living with the pain of knowing you did something terrible, it's more of a story about how unfair and uncaring the world is and the helplessness to fight it. I feel like there's a lot of 'woe is me' level plots, and to see this one veer into it was a bit of a let down.

Overall, this one was a bit of a miss for me, unfortunately, because I really loved so much of the art and presentation of what was happening. I'm also a fan of the way Aderie does their art style and conveys really cool ideas through these animations. I think I'm starting to let some personal bias in here, because I do like the characters, they're really interesting and I really start to feel for them, but then when the ending comes around so abruptly, and nothing is really left explained and I think this story is supposed to make me feel depressed? Maybe feel like one can get through despite how bad life is? I'm not sure, but hey, I guess as long as someone feels something, it must be good? I dunno man, keep doing what you're doing? Maybe I'm just distracted by all the moving pictures.

Submitted(+1)

⭐⭐⭐

From the jump, this had little chance of grabbing me as I see the "aimless young adult in small town" set-up extremely overdone. So, imagine my surprise when this ended up being the least of my problems with it.

Pyrena has a lot to like. It manages to lift this blasé premise into something more unique through the use of well-done visuals and a simple, but engaging supernatural mystery. However, it also has missteps that harmed my experience.

 Pyrena's soundscape is far too muted for what it is. I didn't find it too bad for most scenes, but the impressive, animated sequences lose so much impact by the complete lack of sound effects. You can probably pin this on the limitations of the jam, but it's still a problem.

Another issue I had was an "intrusive flashback" happening in the middle of the climax. In this case, a moment of tension is severely undercut by the MC going on an extended flashback that completely spoils the mystery right before it's resolved. I see this as particularly bad when there were perfectly good spots for this flashback (specifically, between the game's days) that could feed the mystery rather than harm the reveal.

Still, Pyrena's visual feats are great. They don't quite make for the problems in my opinion, but they made for a pleasant surprise. If you don't have a problem with "legacy of NITW"-type plots, you'll enjoy this one more than I have.

(+1)

I'll be honest, I really thought I wasn't going to like it at first. I didn't care for the characters, and it seemed to be trying to be a game that's about mundane depression. Not that there's anything wrong with VNs that have realistic depictions of depression, but it's just not my thing. However, the second half of the story actually managed to hook me in. It's quite good. I don't want to spoil what happens, but it basically shifts genre as the VN goes on. This VN makes me realize that I really like both surreal stories and suspense. I like being given puzzles and figuring out how to solve them. The art style is also very misleading. Don't let the simplicity fool you; there is a lot of great animation in this, making it feel more like a movie than anything. I will say, I do think the genre shift could have been foreshadowed better, but it's not bad. I liked the more surreal parts a lot more than the mundane parts, and I wish there were less mundane stuff. That's just a personal thing, though. I'm sure other people like the mundane stuff, and I'm just weird. Overall, I liked it a lot more than I thought I would. Would recommend it if you like surreal stories.

(+1)

Simply breathtaking. The art direction, cinematography, choreography (I know right??!!) just keeps pulling you in with every scene. The creator doesn't skimp out on the writing either, with masterfully handled storytelling. It's starts slow, fashionably introducing the characters and then quickly builds up the tension with well-timed drops. But wait, there's more! The heavy topics involved only add to the weight (heh) of the story. A bit abstract, but it all somehow just made sense. Ending was *chef's kiss*.

Submitted(+1)

Totally giving Night in The Woods vibes with the art style, and the animations were just a complete *chef's kiss*. Love the story telling, the last scene... God I LOVE the sky... I really wanna use that as a background for my desktop. Everything felt so good at the end there and I enjoyed how the pacing is. I would not believe you if you told me, it was only around 6500~ words. All the scenes put in felt like such good structure for the climax/reveal. There wasn't a point where I felt it might've dragged or was too quick. Also not to mention, for the number of animations, I would've thought it would've been a bigger file size, but it wasn't which my computer was happy about lol. Overall, just such a good read and I will enjoy reading your future projects. One of my favorite entries. 

(+1)

Alright, I gotta level with you man. All this stuff about how gross combining energy drinks and tea is? I simply have to disagree. There's a reason Monster literally makes those themselves, and green tea Monster slaps.

Getting back on track, there's a lot of inspired creative direction here, but I feel like this VN doesn't always follow through on its ideas as much as it could, which leaves it feeling a bit undercooked in places. Getting into it by rating criteria: 

Implementation of Theme:

I think there's certainly an attempt with the reference to the deer legend about swallowing half a peach pit to symbolize a lasting bond with someone else (a legend that may have been invented for this story, as a cursory search didn't turn up anything like this for the real world). While the folklore is tied into the narrative, like other parts of the game it doesn't feel very fleshed out. At the end, the monster doesn't even take the pit, so I'm not sure what the resolution was even supposed to be. Was just relinquishing the pit enough? If so, why? Was it just that the monster didn't like that Bird clung to the memory despite his reaction to the deer ending things? I don't know, it seems a bit muddy on what exactly the peach pit was supposed to represent.

Presentation:

Visually, this was awesome. The art was on the simplistic and cartoony side, but this created a unique visual style that I think really worked. If anything, it was a little reminiscent of Night in the Woods, but in terms of the fairly simple animal characters as well as some plot elements (e.g., protagonist returns home to old friends after trying to get away from their dead end small town). The animations and other bits of flair like inset images really go above and beyond, and it's impressive all this was done under jam constraints. The VN was well proofread as well, with very few noticeable typos or grammatical errors. 

Where this VN was lacking in presentation, however, was sound. I'm not sure where exactly the issue was, because from the script file it looks like there was supposed to be music tracks playing at various points, but for much of the VN I only heard some very quiet ambient fuzz. It was actually driving me crazy for a bit - I thought I had to be missing something so I tried speakers and headphones to try to pick up more sound, but there didn't seem to be much there, even though SFX like the gas station door bell worked fine. 

This is an issue because there are several moments that really could've used audio to help sell the scene. In addition to generating tension or setting the mood, quick audio cuts are very useful in conveying the smash cuts to different scenes that you attempt a few times in this project. 

Story/Writing:

As mentioned at the top, there are a lot of interesting angles this story takes, but few of them ever seem to go anywhere. Martin is a genuinely caring person, despite his reputation, but he barely gets a line after this is made clear in his conversation with Bird about the cop. Harper's gender struggles are presented with honestly really refreshing frankness in the second scene in Bird's bedroom, but this is basically entirely dropped except for a token mention of Bird's mom unintentionally misgendering them. 

The core conflict with the monster feels equally underdeveloped, as well as awkwardly paced and concluded. I understand that with any sort of supernatural horror you don't necessarily want to give too much away about the monster since that risks diminishing the fear or mystique, but there needs to be enough for the reader to understand the motivations and stakes. Like, okay, maybe the monster is a metaphor for how the deer was envisioned by his homophobic father, and we don't really need to know how his metamorphosis into the antler beast happened, but why is it attacking Bird's friends and associates? If it's to make Bird miserable as a punishment for calling the deer a coward, why is it hiding the victims in the antler wicker men things in the forest instead of displaying them for Bird? Why are they being placed in the effigies at all? Does the monster not intend to kill? How concerned do we need to be for anyone's safety? Why is it attacking other people at all if it's just going to smash through Bird's window and try to attack him there anyway?

Focusing on the pacing, it seems like we've barely spent enough time with the characters to settle in before that home invasion happens. It feels like we're hitting the climax while we're still in the first act. Maybe moving some scenes around like giving more of Bird's background before we're already mid-chase sequence would help the pacing - by having this be a conversation with Harper, you could maybe provide more insight into them as well to further flesh out both of the most important characters. 

At the end of the story, we have Bird expressing that he wants to live, a marked departure from how he felt at the beginning, but I'm not sure what exactly is supposed to have prompted the change. Is it letting go of the sour memories about deer and the other town? Is it no longer being afraid of the monster? I don't even know if these things apply since the end comes so suddenly and we know so little about the monster that I don't know if anyone is actually safe or not (though it seems like the implication is that they are). We're also left with a lot of unanswered questions about the rest of the cast, like where is Martin in all of this? Where is Sam, or the cop dad? Other people were affected by this situation, and it's great that Bird wants to keep living, but there are a lot more pieces to pick up here that the story seems to kinda forget about. 

Creativity:

Despite some of the critiques above, I want to reiterate that this was still a wildly entertaining ride. There are parts that could have been reorganized or fleshed out, but it's hard to fault the creativity here, especially when it comes to visual direction. I liked this a lot, I just wish there was a bit more character work to really dig into. Still a great effort though, to be sure.

Final score of 3 loose cannon cops that play by their own rules out of 10 peach tea Monster Rehab cans. 

Submitted(+1)

Wow, that was something! Expecting some thriller stuff and ending up with supernatural horror was a bit of a shock, but the story as a whole was really cool. (The homophobic dad saying “you’re a monster” and then he really becomes a monster is quite something). The first part about Bird’s life and depression was really engaging. In contrast, the ending feels a bit rushed. Still, it was really good!

The presentation is extremely cool. Actual animations and stuff! The whole thing really supported the narrative. The animations made the few times a character just disappears suddenly a bit jarring in comparison… Also, having some ambiant music or the like would have bettered some of the scenes. The color palette was really nice, and having Bird (and Harper’s beret) clash with it was a nice touch.

Folklore is mentionned in relation to the peach pit (the pyrena, apparently^^). And maybe a monster covered in antlers is from some folklore as well? Pretty simple, but it works.

Overall, a very good VN, that feels closer to a comic than a novel in a few ways.^^ Great job!

Submitted(+2)

One of the best entries I've played for this year's Maywolf, even if I don't see any resemblance to the theme.

Submitted(+1)
THEME

(1.5/5) I'm genuinely trying to think of a reason how this could be folklore, even trying to contrive how the monster in the story was folklore to begin with. Ultimately however, I fail to be properly convinced how the monster relates to the May Wolf theme at all. If anything, it feels more symbolic than a literal monster in the woods. For me personally (emphasis on personally because I know there will be some people who think otherwise) , if a story is going to be considered folklore, the "folklore" in question has to have at least one thing going on for it: (1) the "folklore" in question is believed or discussed by a group of people prior to the story's encounter of it, (2) the story, (or the topic of the folklore) becomes the folklore itself after the events of the story, or (3) has at least something to do with the beliefs of a group of people. The story meets none of my personal criteria. For #1, there is a lack of proper set-up in regards to the story's folklore. Prior to Sam and Martin's disappearance, no one was talking about the sudden disappearances or how they believe that there's a monster out there. While there is a deer man harassing people in and out of the gas station and the gadget on Bird's ankle, those are not necessarily the set-up for folklore. For #2, the story ends too abruptly for me to get a clear sense if the monster or the event in question becomes folklore after the story. Harper and Bird together don't decompress or talk about what happened. Harper just asks Bird what he's thinking of and Bird just says that he wants to live. There is no talking about the monster or acknowledgment about the story's events. For all I know, the monster turned out to all be in Bird's head and it never existed to begin with. 

In fairness, one can argue that the folklore is not the monster but the deer man---the homophobic dad cop---himself. That or Bird's cut off hand becomes the source of the folklore. People talk about what happened to Bird's hand or what happened to The Fucking Bastard, but as of right now, I'm not given much (if any) particularly strong evidence at all to prove that those are the story's folklore. I have to contrive hard to even consider those, and even then it's not convincing enough.

Presentation

(5/5) I mostly just heard the music of the bar or silence throughout the story. While it does get pretty repetitive after a while, it's pretty tolerable. At its worst, the music goes against the scene where it's supposed to be going along with it, but even then it's not that much of a big deal. At its best, the silence (or the lack of sound) goes along with what the scene is trying to establish. The story's biggest strength, however, goes to the art. I'm not an artist, so I can't go in depth, but I'm a big fan of the simplistic art style and the amount of animations, all these done in one month.

Story & Writing

(3/5) I think the story partially succeeds in establishing a kind of relationship with Harper that's "quiet", the kind of relationship that doesn't need emotionally strong scenes to establish a connection with the reader. However, the story could definitely use some more words. When I heard Harper's backstory about how they felt when Bird left, I could hardly feel anything. When Bird told Harper about if they'll leave one day, I didn't feel particularly attached to it either. Don't get me wrong, I'm not asking the story to have these scenes be emotionally strong (I don't think that's right for the story), more so that the story should further expand on these scenes so that the readers gets to know more and become attached to both Harper and Bird. Because the story lacks the expansion necessary to get the reader attached to the characters, I don't get a sense of urgency when I read about Sam or Martin disappearing. I don't feel like I care when I read that Bird's hand got bitten off by the monster. One of the more fatal flaws as well is that the story ends too fast. After Bird's hand gets bitten off, we're only told immediately after that Bird wants to live. There's no proper denouement or conclusion to the story. While the backstory was good in revealing the mystery, it suffered like all the others before it in establishing impact and connection.

However, I don't think it's particularly bad either.  The VN isn't boring---far from it. I genuinely enjoyed Bird's internal conflict, the mystery set up with the gadget on his ankle, and what his problem could possibly be with The Fucking Bastard. I enjoyed the dialogue between all the characters and the "quiet" vibes of the visual novel. It is for this reason that I settled on 3/5, not bad, but not striking either.

 Creativity

(4/5) Creativity is very difficult to judge because it's practically unactionable as a criteria. In spite of this, I decided to settle on 4/5. Using the counter was a genius idea in execution to use as a textbox without actually using a textbox. The animations were charming, and the ideas displayed here, of dealing with suicidal ideation, struggles with sexuality, etc, were ideas I found neat.