I think this is a fantastic game, everything was top tier the art, the concept, the UI, and the ambience. The only thing I’d like to point out is the stirring mechanic. Since the stirring area is fixed to the right side, it feels a bit difficult to control.. maybe something like you can restrict the mouse movement so it only works within the stirring area, while blocking access on the left side. That way, the mechanic would feel smoother.
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Stir, And Do Not Cease's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.514 | 4.514 |
| Art | #3 | 4.514 | 4.514 |
| Polish | #5 | 4.314 | 4.314 |
| Creativity | #5 | 4.429 | 4.429 |
| Overall | #5 | 4.186 | 4.186 |
| Gameplay | #12 | 3.829 | 3.829 |
| Theme Interpretation | #39 | 3.514 | 3.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, such a fantastic entry!
While the connection to the theme is more indirect, I still think it's really spot on!
Stirring and throwing whatever you have in there couldn't be more satisfying and I just love how everything snowballs once you get your first few ingredients! I'm a big fan of games with numbers everywhere and values getting bigger so I just sat here for half an hour, playing this before I had to stop myself x)
Everything around the gameplay is pretty much just perfect. The visuals and the sound make for such a great atmosphere! I specifically enjoy the music a lot. (Honestly, I already knew I was in for a treat because I absolutely love the Disinherited soundtrack).
I do think this game could really benefit from an inventory menu of sorts, like L5Squared already mentioned below me! And I also was innitially unaware that you could buy more than 3 ingredients.
Overall, banger game! I would love to see you expand on this game after the jam!
Amazing how you made this all in just 72 hours! I love all the shaders and art, they're very high quality! The stirring feels very nice too,
Here's some constructive feedback:
I would add a little bit more padding in the UI at the top, right now it looks like it's cut off
I wasn't aware that you could buy more than 3 things, I thought I would have had to replace others. So maybe explain that if you buy more than 3 ingredients they will still appear.
Like others have mentioned, it would be nice to be able to remove ingredients from your inventory, and it would also be nice to see your inventory.
At a certain point there isn't really any progress anymore, you're just spamming 1,2,3 and hoping for the best, which gets a bit repetitive.
I think the Phoenix Feather doesn't really help late game, since your ingredient list is already so long it kinda just takes up space.
I would love if we were able to buy upgrades like a faster hand for ingredients, or maybe faster stirring.
Maybe you could implement a controllable heat source, and then certain ingredients work better at higher temperatures and others work better at a lower temperature, or they have bonus effects above certain temperatures, could also do a magic ice fire.
Overall a very high quality game for a game jam, great job :D
I liked how the hand trailed behind the mouse to really make the swirling feel real. It wass really satisfying, but I had trouble when not in fullscreen with my mouse leaving the area and it not counting. It got more difficult as I started trying to add ingredients. Great job!
mesmerizing swirl in a tactile gameplay that is not only fun but also exciting on what potion will come up next! Cool experience!
mesmerizing swirl in a tactile gameplay that is not only fun but also exciting on what potion will come up next! Cool experience!
Solid 10/10 game. Everything is great, though the beginning is slow. I especially liked the soundeffects, they are so crispy and satisfying!
Wow the stirring motion is so smooth and satisfying. I was kinda confused on what to do at the start though, other than stirring. I guess a little bit of indicator of what to do, or maybe a small goal to reach is a good idea. I understand most of it after a while though.
It does take a while to be able to buy my first item at the shop though. But after I realized the items are not a one time use, it's justified. I guess it's just like any other "incremental" games. It's a little bit slow at the start, which is not a bad thing really.
The random potion names are funny.
An interesting take on the theme. Really highlights the "reaction" part, but it also fits with the whole "chain reaction" with how different ingredients react to each other, and all of it depends on which one you put first.
The art style is great. I really like the whirling effect of the potion. How the color blends depending on the ingredient is a really nice touch. The potency indicator that pops up whenever you pop a bubble is really nice too.
The audio is also really nice. The BGM fits with the theme of the game, and the SFX are really satisfying.
Great game! I played it for so long. So many creative potion names! I love the mind-reading one the most haha. The art and music combo is a win!
This was great! I initially was thinking how am I ever going to get to 1m points with how slow the early game was, but things were really nicely tuned to keep me going, and then once you're able to chain a few things together and you're chucking everything into the pot and they're all interacting, the number starts going up really fast and it feels really good. Really nice incremental game with some cool mechanics and object interactions, and really great sound design. All-around just a really great game. Great work!
Y'know, although the art and sound was immediately wonderful, it took a couple of batches before I got the idea. Once I did though, I was very hooked. This could be such a banger if you keep developing it. The idea is so incredibly unique, yet makes so much sense. I also did the rhythmic rocking in my desk chair along with the stirring.
Five stars across the board, dude.
Very unique game, i really loved how the ingredients interacted with eachother, almost like a card deck in a way. I would love a way to curate my "deck" and toss specific ingredients. After i got enough ingredients i just started spamming 1-2-3 and i was making BANK.
I really enjoyed the whole bubble popping system, its a very smart way to calculate stirring and potency.
Overall: Very well polished, great premise, visually pleasing artwork, and very satisfying sfx :D
I got a bit to addicted to this. The art is great. I wished i could have deleted some ingredients from my inventory. Even if that costs extra gold.
you know the game is good when you catch yourself subconsciously circling your head along with the stirring
probably the best one ive played this jam, it is really well made, and audio is top tier, the core mechanic is hella cool, but i do not understand what ingredients do, i just insta drop them all in the pot and it helps but i dont know how.
Wow, this is really good! Art, audio, and feels. I am a little confused about what certain items did exactly, but overall it's a fun and pretty game with a big number going up!


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