I really enjoyed the overall concept of this game. I think it's a unique take on the climate theme by focusing on the environmental effects of war, which isn't something you see explored very often. The gameplay loop also feels interesting because it combines puzzle-solving with botany and lab work, making the player actively learn while progressing through the story. One thing I think the team should pay attention to is balancing the amount of dialogue and cutscenes with gameplay. The story is compelling, but since there are a lot of narrative moments, making sure the player is interacting with the game often will help keep the experience engaging. Overall, I think this is a really creative concept with a strong message, and I'm excited to see how it comes together.
Play project
The Botanist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.330 | 5.000 |
| Impact | #20 | 3.464 | 4.000 |
| Production Plan | #21 | 3.175 | 3.667 |
| Overall | #27 | 3.079 | 3.556 |
| Concept | #28 | 3.464 | 4.000 |
| Aesthetic | #29 | 3.175 | 3.667 |
| Synergy | #30 | 3.175 | 3.667 |
| Scope | #36 | 2.598 | 3.000 |
| Gameplay | #37 | 2.309 | 2.667 |
| Audience | #42 | 2.021 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
LSJR+
Comments
I'm a little confused by what happened between some of the video progresses, but the latest one seems to be very interesting conceptually! I'm currently struggling to connect the visual elements with the gameplay, but I think the appeal of trying to solve environmental issues in a very hands-on manner would be a good point for the production to focus on, such as by increasing the tactility of the controls.
my apologies for the late response. i appreciate all the video uploads and the progress you've made with coding the physics. the art concept seems very interesting, and the simple playthrough definitely seems as though this would be quite educational. i look forward to seeing where you all go with this!
The video uploaded seems to show great progress in code-wise, and I could also see opportunities left in spaces waiting for this great narrative design to spark. The concept of showcasing the consequence first is wise and well designed. I really look forward to the final build of the game!
My only confusion about the game is the platform, because the videos were taken in a 3D platform, whereas the newest one is in a 2D platform. If the team is considering between the two, I would recommend 3D, as it will make the "finding soil sample in the battlefield" feel more challenging and realistic. (There would be though, an opportunity cost in time and synergy with the lab gameplay part.)
This concept is very interesting, and I love how it follows a realistic scenario. From what I've seen, most of the games being submitted here (including mine haha) take things to an 'extreme' in order to share it's message, but your feels very down to earth in a unique and powerful way. I would love to know more about the gameplay mechanics because it seems like it's going to be puzzle related, but I'm unsure of what the play can do and how they affect the world. I'm excited to see more from this project because I'm curious to see how you work with the realistic aspects of your game.
I think this is a really unique concept, and I like that it explores a side of climate change and environmental damage that isn’t often discussed in games. The setting and story have a lot of emotional potential, especially with the laboratory gameplay and the relationship between the player and their cousin.
My biggest suggestion would be to keep the scope as focused as possible. There are a lot of systems and story moments planned, so concentrating on making one gameplay loop feel polished and satisfying will probably have a bigger impact than trying to include every planned feature. I think this project has a strong foundation, and I’m looking forward to seeing how it comes together over the rest of the jam.

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