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(+1)

so confuased on level 6

(11 edits) (+2)

Edit:lv6 is now lv7

you have to split the pleps from your educated class, then the second the smart guys try and get out of education shove them back in.


solution below, 

 with optimal inputs and outputs it should take 20 turns and have 11belts/gates left over 




            [s>][<>]--->2s

p--->[^v]

                 ---->p

(10 edits) (+1)

solutions 7(optimised),6minimalist, 8probably improvable






level7
         [s>][<>][n^]

--->[^v]

         [n>][n>][nv]

level 6

         [    ][s^]

         [b>][^v]

--->[^v][bg]

         [n>][nv]


level 8, 15 parts left over, 0 waste 

        [n>][n>][s >][v>]--->bs

        [b^][<>][n^][<>]--->2s

--->[n>][^v]

         [      ][S>]--->S

bold side of splitters outputs first

(+1)

Holy shit, that's brilliant. I never thought about using splitters like that

(+1)

Thanks! Its cos I found having streams rejoin them selves to reuse the [s>] so tricky.

I figured if the stream never really split i wouldn't such have a headache with merging.

I found the interactions with the source block very interesting

when I first tried [n>][<>] it was[consu][n>][<>]

and gave a completely different output 

--->2s vs --->....s,s,s,s,s,s,p

Well, it works amazingly well, good job! I'm definitely going to have to make a level that capitalizes on that feature(:

Hey, I just wanted to say that your comments and enthusiasm for my game really meant a lot to me and has stuck with me. It's one of the major factors in me deciding to continue developing and pushing updates for this game. I hope you enjoy this update and all future ones <3

Oh wow, thats touching.

After playing your game, i ended up looking for similar games, but the progression in those games seemed to be based around discovering new things to manufacture and constantly expanding factories.

I remember really enjoying the optimisation process of guys-inc, trying to make my flows as small as possible and the discovery process of how the components interact, and trying to find the right kind of interaction for what i needed.

I'll definitely have to replay

Ive had a replay now didn't discover anything new, but the new indicator on the splitter and that the floor isn't cleared after a restart are great quality of life improvements.

Id like to suggest a similar thing for when you complete a level, a stay button so you can carry on improving a floorplan that works,

(1 edit)

nevermind i figuired it out tysm ! this is such a fun game when u get the hang out it

Hey im still confused :(, i put the Smart-inator down, then the Smart Gate right after it, and they guys go in thrice and turn into weird guys, instead of only going twice?