so confuased on level 6
Thanks! Its cos I found having streams rejoin them selves to reuse the [s>] so tricky.
I figured if the stream never really split i wouldn't such have a headache with merging.
I found the interactions with the source block very interesting
when I first tried [n>][<>] it was[consu][n>][<>]
and gave a completely different output
--->2s vs --->....s,s,s,s,s,s,p
Oh wow, thats touching.
After playing your game, i ended up looking for similar games, but the progression in those games seemed to be based around discovering new things to manufacture and constantly expanding factories.
I remember really enjoying the optimisation process of guys-inc, trying to make my flows as small as possible and the discovery process of how the components interact, and trying to find the right kind of interaction for what i needed.
I'll definitely have to replay
Ive had a replay now didn't discover anything new, but the new indicator on the splitter and that the floor isn't cleared after a restart are great quality of life improvements.
Id like to suggest a similar thing for when you complete a level, a stay button so you can carry on improving a floorplan that works,