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A jam submission

Groupthink GladiatorsView game page

Autobattler where power lies in sticking together.
Submitted by SlyPuffin, Ari — 18 minutes, 9 seconds before the deadline
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Groupthink Gladiators's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1103.9093.909
Gameplay#1123.5003.500
Enjoyment#1153.6823.682
Overall#1273.6823.682
Presentation#1423.7733.773
Connection to theme#2123.5453.545

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord name (multiple if team)
slypuffin

Game engine / program used
Zig and Raylib

Connection to theme (short sentence)
Little guys assemble to take on colosseum giants.

Is this your first game submitted to a game jam?

No

This is not my first game jam

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Comments

Submitted(+1)

Super fun game! Little guys look so cute!

It was very enjoyable figuring out which guys to buy and where to place them for optimal battle. The battles felt pretty balanced as well.

Great work!

Developer

Thanks for the kind comment! We appreciate you taking the time to play! ^^

Submitted(+1)

I HAD GREAT FUN!

Developer

Thank you! Thanks for playing :D

Submitted(+1)

Fantastic Game! with a interesting battle system, very creative

Developer

Thanks for the kind words! And thank you for playing ^^

Submitted(+1)

Very creative, such an interesting concept! I feel like this has lots of potential if you decide to continue developing it after the jam.

Developer(+1)

Thank you for the nice comment! I don't know if I'll continue this exact game, but I'll definitely be taking some of the ideas and code into a future project ^^

Thanks for playing!!

Submitted(+1)

Wow such a great concept !
Great sound effects as well
5/5 Creativity honestly

Developer

Thank you for such a kind comment, it means a lot!!

Submitted(+1)

Well done! The fight sounds are really simple, but depending on the combination, they create a beat that is so satisfying to listen to. The design and sprites are fantastic, too. Good job! :)

Developer (1 edit)

Thank you for the kind words!! And taking the time to play and comment--we appreciate it! :D

Submitted(+1)

I can already imagine an insane learning curve that would come with this game...

This feels more puzzle than game. But I found it fun! With a few polish to the shop element, I can imagine some replay value!

Developer

Thank you for playing and commenting!! If you have the time, I'm curious as to which parts of the shop you think need the most polish--would appreciate the feedback.  ^^

Submitted(+1)

This game has an interesting and surprisingly difficult way of balancing your team. You're forced to choose between health, attack, and attack speed based on the number of units you have in each line. I seemed to do okay all the way up until the last fight. It was difficult to really get a grasp on which techniques worked best, but I thought that was a good challenge

Developer

Thank you commenting and playing!!Yeah, trying to explain and balance the rules is a big for this one--thanks for sticking with it! Hopefully it feels difficult in a "fair" way. I appreciate the kind words! ^^

Submitted (1 edit) (+1)

I beat it and really enjoyed it.

I liked the simplicity and how clear the tutorial was.

Great designs for the guys and the monster(s). Also very cool how the pattern of attacks creates a sort of "song" or beat.

Great job!

Developer

Great job and thank you for the kind comment!!We appreciate it! ^^

Submitted(+1)

I loved the  idea , very fun to play

Cant beat the final phase, really hard 😭

Developer(+1)

Thank you for the kind words and for playing!

Yeah, the last one requires keeping as many little dudes alive throughout the run as possible. 😅

Submitted(+1)

Really cool idea. I can't past fight 2 so I don't know what I am missing. But yeah great job

Developer

Thanks for playing! If you're getting stuck on fight 2, I'd guess it's the enemy attack pattern. If you ever give it another shot, I recommend looking at what units will be targeted and plan your arrangement based on that.

Thank you for taking the time to play and commend!

Submitted(+1)

I love the silly blunderbusses 

And the battle system is quite original!

Developer

Thank you for the kind words! Cheers!

Submitted(+1)

its really fun. dont really have anything special to say though

Developer

Thanks for playing and commenting!

Submitted(+1)

this game is  so smart I like the gameplay

Developer(+1)

Thank you for the kind words and for playing!

Submitted(+1)

Really liked the game, I think the "metronome" type fighting is really cool!! This is kinda a wish list but I think that units with some type of special ability would be amazing. Anyway, great game! 

Developer(+1)

Thank you!

Yeah, next on the list is definitely units with abilities and effects. ^^

Thanks for playing and commenting!

Submitted(+1)

I love the musical nature of fights c: i'm not one for these sorts of games a lot of hte time but turning it into a math puzzle engaged me! i'd recommend if this concept were expanded further adding complexity like soldier types or enemy effects. this is a great little proof for a unique take on the auto battler style, great job! c:

Developer

Yes, definitely wanted to (still want to!) add more interesting units, but I trimmed it down for the jam scope.

Thanks for taking the time to play and comment!

Submitted(+1)

i was able to go to 4th level .it was fun game .good one

Developer(+1)

Thank you for playing and leaving a comment!